Faire Arborist
Choose One - Draw a card;
or Summon a 2/2 Treant.
Corrupt: Do both.
Texto temático
The bad apple never falls far from the treant.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Nagrand Slam | Ability | Hunter | 10 | 0 | 0 |
Libram of Hope | Ability | Paladin | 9 | 0 | 0 |
Batterhead | Minion | 8 | 3 | 12 | |
Batterhead | Minion | 8 | 3 | 12 | |
Ancient Guardian | Minion | Paladin | 8 | 8 | 8 |
Cenarion Ward | Ability | Druid | 8 | 0 | 0 |
Sesselie of the Fae Court | Minion | Druid | 8 | 8 | 8 |
Sesselie of the Fae Court | Minion | Druid | 8 | 8 | 8 |
Winged Guardian | Minion | Druid | 7 | 6 | 8 |
Khartut Defender | Minion | 6 | 3 | 4 | |
Dragon's Pack | Ability | Shaman | 5 | 0 | 0 |
Divide and Conquer | Ability | Druid | 5 | 0 | 0 |
Focused Burst | Ability | Druid | 5 | 0 | 0 |
Chronobreaker | Minion | Priest | 5 | 4 | 5 |
Oasis Surger | Minion | Druid | 5 | 3 | 3 |
Cobalt Spellkin | Minion | 5 | 3 | 5 | |
Totem Goliath | Minion | Shaman | 5 | 5 | 5 |
Ancestral Guardian | Minion | Paladin | 4 | 4 | 2 |
Bite | Ability | Druid | 4 | 0 | 0 |
Nightshade Matron | Minion | Warlock | 4 | 5 | 5 |
Clefthoof | Minion | Hunter | 4 | 3 | 5 |
Nightshade Matron | Minion | Warlock | 4 | 5 | 5 |
Clefthoof | Minion | Hunter | 4 | 3 | 5 |
Bite | Ability | Druid | 4 | 0 | 0 |
Marshspawn | Minion | Shaman | 3 | 3 | 4 |
Ceremonial Maul | Weapon | Paladin | 3 | 2 | 2 |
Faire Arborist | Minion | Druid | 3 | 2 | 2 |
Faire Arborist | Minion | Druid | 3 | 2 | 2 |
Prune the Fruit | Ability | Druid | 3 | 0 | 0 |
Dig It Up | Ability | Druid | 3 | 0 | 0 |
Moontouched Amulet | Ability | Druid | 3 | 0 | 0 |
Moontouched Amulet | Ability | Druid | 3 | 0 | 0 |
Leader of the Pack | Ability | Druid | 2 | 0 | 0 |
Summon a Panther | Ability | Druid | 2 | 0 | 0 |
Dragon Breeder | Minion | 2 | 2 | 3 | |
Spirit Wolf | Minion | Shaman | 2 | 2 | 3 |
Bola Shot | Ability | Hunter | 2 | 0 | 0 |
Summon a Panther | Ability | Druid | 2 | 0 | 0 |
Leader of the Pack | Ability | Druid | 2 | 0 | 0 |
Arcane Breath | Ability | Mage | 1 | 0 | 0 |
id say this will be a sleeper hit if there were any druid decks out there
I was about to say "yay, Untapped Potential synergy", but then I saw that it doesn't need it at all. Quest Druid is dead for good in Standard I guess...
A big issue with many of the Corrupt cards is how much worse they are as top decks. Especially late-game when you don't have many threats left, drawing an Un-Corrupted card can be of great benefit. This card is very nice after the Quest is completed since you don't need to worry about Corrupting it and can draw first before worrying about the Corrupt Mechanic.
Any and all Choose One Cards need to be scrutinized heavily as the Quest is very close to being viable and a few good more pushes could be all it needs.
Honestly a really solid and fun card, it might be a little too slow in a token deck tho since you have to play a 4 card before this but still could be viable