Tokens
Card Clarifications
- His hero power will work with Fandral Staghelm (Source)
- His Hero Power is Plague Lord.
- His Choose One options are Spider Plague and Scarab Plague
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fill the board with cheap stuff, get hero power which is good for smorcing or against smorcing depending on what type of druid you play... Actually beating Steady Shot with just hero power is very valuable...
Not a bad card, yet boring and uncreative when comparing it to other DKs. They could've aditionally made him refresh half of your mana crystals or something.
I think a chose hero power is prtty creative and fits well with the druid theme.
This card's name is actually what they call Druid at Blizzard HQ.
you can get to play this hero as soon as turn 5 just by investing a single innervate and by turn 6 you get 3 armor, 3 atk , 2, taunts and 2 poisonous minions for 6 mana plus fandral whom safe behind the taunts will likely survive at least anther turn and if he doesn't, the opponent has just wasted an hard removal mid game
you played a wild growth on turn 2 ? grats, now you summon him on turn 4 and have absolute board control by turn 5 and you still have 1 wild growth and 1 innervate at your disposal; you also still have nourish and mire creepers and on turn 7 you can already summon kun the forgotten (and maybe your fandral is still alive too, imagine that).
it takes disgusting luck to topdeck all 3 legendaries i admit it and you may manage to pull this off just once in a blue moon...but i'm dead set on trying. funniest dk hero so far for me, and i'm not even a druid player!
Worst so far.
Very underpowered and lacks any depth of originalty. It's like they got to Druid and fell asleep. I'm pretty sure Justicar Trueheart was better because you got 2 att/2 armor w/o requiring a legendary minion in play, and guess what? Druids didn't use that card either.
While it is underwhelming compared to the other Death Knights. I say this is more practical if you are planning to play the long game. This is to say it gives you something that can potentially help against Freeze Mage as well due to the armor hero power as well.
Based on existing cards I would value it more like this:
5 armor = 1 mana, as seen with Iron Hide
2 minions = 2x2 mana = 4 mana, as seen with Druid of the Swarm
And that leaves the hero power for 2 mana, which is reasonable enough.
Another thing to keep in mind is that this only costs one card from hand. While doing each of those things individually would cost 3-4 cards. Each card draw is valued at about 1-1.5 mana each.
I'm eagerly waiting for the expansion to hit and completely 180 our opinions on some things. It's happened every friggen expansion. Sludge Belcher, Dr. Boom, Mysterious Challenger, Vicious Fledgling, just to name a few
the battlecry could have been his hero power .And 7 mana ? Really blizz?
Honestly I don't think this card is alot better than Justicar Trueheart for druids, that they never used. Justicar doesn't give you instantly 5 armor, and gives you a 6/3 minion which is a bit worse than two 1/5 taunts or 1/2 poisonous minions, but it costs 1 less mana which is very significant and give you a better hero power (2 attack and 2 armor).
So basically good with this hero power he is great for control and more aggresive decks. Nice one.
Oh yeah. Agressive decks. At turn 9. Nice one.
The battlecry is pretty meh. the hero power is pretty sweet actually
I personally wish the battle cry was "summon 2 random minions with 5 or more attack" to help the quest and just a good on board play.
too bad the battle cry sucks and the hero power is not that strong...
beat me too i. anyway so much for quest druid so far it did get a little better tho with Fatespinner
I was expecting the hero power be: Choose a Choose One. Then Choose a Choice for that Choose One Card.
I'm disappointed that they didn't name this "Malfurious".