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Sylvanas Windrunner + Brawl used to be considered OP, becouse it provided almost guaranteed board control. Whirlwind + this seems better on paper, but unlike mentioned, neither Whirlwind, nor King Mosh are strong enough on their own nescesearly. Not a strong card, but still might see play becouse it can kill a lot of golems.
Twisting Nether into Jaraxxus hero power is considered to be one of the biggest power plays possible right now. That is a board wipe with a 6/6 body. They both have ups and downs, with the downside of this combo being that you have max 15 health as Jaraxxus and it requires a turn of set up. The downside of the whirlwind Mosh combo is that it cannot kill divine shield minions but you have no health restriction and get a bigger body. I believe if control warrior becomes viable once again this will become one of the most important cards as whirlwind could also be used with Grom if need be. This could also be a reason to run two whirlwinds now that revenge is gone.
The difference is that only uses one card from hand. No combo necessary for it, although a 6/6 body isn't as hard to deal with. However, you probably can't safely play Jaraxxus if you have no board control, so good luck surviving the following turn if you rely too much on that combo.
Im so funny guys give e up arrow
I Play Jade Hunter...
Dude,all i get from this is " waaaaaahhhh, this new card kind of does something another card does"
In TCG's repackaged and altered ideas are how you get a lot of new cards. Not everything is going to be on a "ZOMG WOW SO DIFFERENT, NEW META!" level. They have a core set of tools or concepts behind every class, and this definitely fits warrior and does it in a way that it hasn't been done before. Stop finding reasons to trash new cards and start thinking of ways a deck could utilize them. A 3rd brawl on a body is not a bad thing to have in the toolkit.
Might see some play in some control warrior builds. But since jades rule the control world warrior would need much more help than this card.
Another Warrior legendary that looks REALLY good on paper, but on application, either the card is too slow, the card is good but the meta completely destroys it, or both.
Sad to realize Warrior only has 1 playable legendary, i hope the meta finally slows the fuck down so this card can see some play.
But by the looks of the expansion this card will end like Malkorok, Varian Wrynn and Hobart Grapplehammer
Hobart Grapplehammer and Molten Blade don't synergize at all. The blade will turn into a different weapon and lose its buff immediately.
Doubt that; Molten Blade will most likely be like Shifter Zerus and keep any buffs with every shift. The mechanic is exactly the same.
Expecting consistency from the Hearthstone devs? Just kidding, you're probably right.
whirlwind + this is a board clear with a 9/7 body. Not bad I guess, maybe some control warriors will run it to punish jade druids
There's no way YouTube is more cancerous than Twitch. At least there are a lot of decent people on YouTube.
I don't know... personaly, I play tempo Worrior and when I look at this card, I think to myself; 'What the hell kind of card is this?' It should be UNdamaged minions, wouldn.t you agree? This shouldn't be a warrior legendary.
9 mana for warrior = unplayable With 7 mana and reduced stats it could be good, like 7/6 for 7 mana and effect
this design really reminds me of acid maw... 10 mana 2 card combo board clear.. and we all know how that went