Imprisoned Phoenix
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Dormant for 2 turns.
Spell Damage +2
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It's actually pretty easy to escape chains when you can burst into flames.
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Dormant for 2 turns.
Spell Damage +2
It's actually pretty easy to escape chains when you can burst into flames.
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This could bring back Freeze Mage, but needs more burn spells for standard
oh so combo decks are ok so long as they are in mage
This is definitely a buff to Spell Shaman, but seems to be an ambitious option to include in a deck due to it's slowness against aggro decks.
Play 2 Imprisoned Phoenix + wait 2 turns + 2 Sorcerer's Apprentice + 2 Frostbolt + 2 Fireball = 34 Damage to Face
Two cost +2 spell damage....later. This could be utilized for those blitz otk spellpower decks, I guess.
Could be good with Malygos and N'Zoth, God of the Deep
N'zoth will summon it as a dormant minion unfortunately.