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oh yeah does Arcane nullifier have a cool theme, voice, melody, and entrence animation?
That may be true, but Arcane nullifier x-21 is a rare, has a better stats, costs 100 to craft instead of 1600 and you can have 2 of him.
2 arcane nullifiers is 4 10 for 8.
What deck does Hotform use Sogg in?
true that.....but 9 HEALTH
I never was saying that sogg is bad. He is reaaly good and i wish i had him. I'm just a ftp player and i feel that there were better legendaries to craft in this expsnsion
This card has been beautiful in both C'thun/control warrior, as well as Astral Druid. It has also been doing well in N'zoth paladin. Highly underrated card, imho. It completely shuts down any class that doesn't have a strong board when you drop it. Enjoy the priest tears... lol
I have the card, and i don't think it's really good, but it's def not sh## tier
You'd think this is an amazing arena card but noooooo always silenced. FeelsBadMan
I actually faced this card once in arena and it won my opponent the game by itself. Simply impossible to deal with if you dont have a silence.
this card is veeeery good
Hugely underrated.
At first i thought this card would be to slow..But it does surprisingly well!!!
This card is soo good against Priest, Mage and Rouge.. I don't regret crafting this card at all
Even though this list may seam long this is everything you can do to get rith of him. This list basicly sums up how to get rith of any big minion, with the exception of directed spells. In other words I think Soggoth is solid as he is hard to remove, UNLESS you have a big board that can trade into him. So to stop this guy you need excactly:
The Black Knight - you need him in the deck, in your hand, AND you need to not have used him on something else.
Doomsayer - if you dont have a way of dealing with him.
Destroy own Sylvanas - This counters ANY minion though, and can be randomly counterd by having other minions on the board.
Deathwing - (But he counters anything but Sylvanas)
A very big C'thun - Cant really be stopped by much either.
Abusive Sargent + BGH - really?
Spellbreaker or other silence - But that doesnt really deal with the 5/9 body
Class removal:
Freezing Trap - Counterd by Soggoth not attacking.
Deadly Shot - Can be randomly counterd by having other minions on the board. (Who plays Deadly Shot anyway?
Brawl - Can be counterd by having no other minions on the board.
Enter the coliseum - Can be counterd by having no other minions on the board. (who plays Enter the Coliseum anyway?
Equality + random or AoE damage - Counters anything
Set his attack to 1 + Stampeding Kodo- Only relevant vs control paladin
Keeper of uldaman + 3 damage
Vanish or Kidnapper - But only postpones the problem, same with freeze AoE and random target freeze powers.
Twisting Nether (or Doom!) - to remove one card? Fine by me
Giant + Abusive Sargant + shadowflame - to remove one card? Fine by me :P
Multiple AoEs - still fine by me.
Why the downvotes? Because I can''t spell?
I got this from my pre-order and played around with it. I don't think 9 mana is too much given that taunt means he needs to be answered and untargetability makes him hard to answer. These two key abilities combo well with each other and makes Soggoth really hard to solve, save for The Black Knight.
So the unfortunate fate of Soggoth is that he's good, but he will never be too good because The Black Knight keeps him in check.
Nice chess reference
Pls, the rating is hardly affected by the black knight--how often do u see BK??
I think he's saying that if Soggoth ever becomes popular, as a countermeasure more people will add Black Knight to their decks, meaning just by existing as such a powerful countermeasure, the Black Knight keeps Soggoth under control