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You forgot the Kappa
Awesome card !
C'Thun , The Minigun
you get a c'thun! you get a c'thun! everyone gets a c'thun!
I like the comment but the animation is horrifying.
'Horrifying' approved by the Old Gods!
The concept is nice, but you have about 50% to have dead 1-3 turns. It will rarely survive burst shaman without the help of early Reno Jackson. It needs some adjustments. I would replace Eater of Secrets with a Spellbreaker which is likely to be used alot more, And replace Acolyte of Pain with Twilight Elder. Most of your minions have Battlecries, so you can toss in Youthful Brewmaster instead of your Doomsayer (You cannot protect him well enough like a Freeze Mage).
Your enter animation is bad and u should feel bad.
Does the phrase "wherever he is" include the afterlife or my card collection if he's not included? Meaning, are all those C'Thun related bonuses (eg. Ancient Shieldbearer)are still obtainable if:
1) C'Thun is played and destroyed beforehand?
2) C'Thun isn't included in the deck?
Only Warrior and Druid have class cards interacting with C'thun. Great job blizzard
except that Hunter, Paladin, Shaman still have no card, mage and warlock have weak cards, so he was about right.
Man this is gonna be weird!
I think this card s only playable is mid-range /faster decks as a finisher which is why I think it will replace combo druid. Here's a list I came up with if anyone's interested.
http://www.hearthpwn.com/decks/476788-cthun-druid
Great card, although it should've been named: "C'Thun, The giant eyeball on top of a pile of tentacles (that also have eyeballs) monster that people worship and stuff."
If C'Thun is not going to have a title, why add a title to all the other Old Gods?
A card that just says N'Zoth, Yshaarj or Yogg-Saron is already pretty badass to me.
10/10 will already be fair. Anything more than that is awesome.
As if written from my own mind. Some of the absolute best moments I have ever had in gaming, period, have been from control warrior vs. control priest monkey games that last 20+ mins. A meta centred around that kind of play style would be nothing short of incredible.
I really hope that this will see play, as I saw from the presentation of it, it looked really cool, but, let's take a bit pessimistic look at C'Thun and his cultists.
The deck based around C'Thun, obviously, will count him as a win condition all the time. So you won't be able to win (or, if you are in bad situation, stabilize) until turn 10, and that's not so good with the fast meta. Also you may not find him until turn 10, which will be even worse for you.
Also, to have a look on his cultists: they all, up to this moment, are preeeeeeetty bad for their cost.
Beckoner of Evil: for now, all players play 2 mana 2/3 or 3/2 drops that has an IMMEDIATE impact on the board, or some useful abilities (short list of examples: Sorcerer's Apprentice, Shrinkmeister, Flame Juggler, Sunfury Protector, Knife Juggler), meahwhile Beckoner of Evil is a River Crocolisk until C'Thun arrives. (even worse, as it hasn't Beast tag)
Twilight Elder: same story with this guy. 3 mana 3/4 body is nice, but for now players use 3drops that do domething immediately, or have nice abilities (another list of examples: Flamewaker, Imp Gang Boss, Unearthed Raptor, Aldor Peacekeeper and so on). The only 3mana 3/4 with no abilities or immediate impact on the board, that has seen constructed play, was Spider Tank. And he was often played even for 2 and had a Mech tag. Yep.
C'Thun's Chosen: Scarlet Crusader worth 1 mana more and has +1/+1 stats. Actually, for me it is the most interesting one, as it is more likely to complete 2 successful trades.
Skeram Cultist: and again, players nowadays expect something more from 6drops than 7/6 body (which makes it vulnerable for BGH*).
Let's talk about some other C'Thun related guys:
Klaxxi Amber-Weaver: this one is fucking insane. Even if it doesn't work, 4/5 for 4 drop is nice, I suppose, but if he get's the buff, you can get almost Ancient of War for 4 mana, if you have something to taunt it.
Ancient Shieldbearer: also damn good. As you play it on turn 7, it is likely that you have gained 10 attack for your C'Thun, so in most cases the effect will work, and comparing it to Shieldmaiden, it looks way better.
In conclusion: I really hope decks based on this Old God will work, and will work great, but, looking on his followers right now, I have some doubts that it will work good enough to see competitive play.
* - yeah, maybe it will be nerfed, but HOW? Who knows? Nobody, so I prefer to stick to the current version of it.
I'm sure it doesn't work this way since it would be unprecedented but it would be cool if I didn't actually have to put C'Thun in my deck to get all of the benefits from it. When a card boosts C'Thun "wherever it is" or gains health if C'Thun has more than 10 attack, my collection should count as a place right?
I believe Blizzard confirmed the C'Thun buff was a Hero buff, so the cards that cared about C'Thun's stats would still activate, even if the card was gone.