Argent Lance
Card Text
Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability.
Flavor Text
The stripes make it look like a candy cane, but we recommend against licking it.
Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability.
The stripes make it look like a candy cane, but we recommend against licking it.
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You have to realize that Fiery War axe is the best 2 mana single target removal in the game. It compensates for Warriors subpar aoe removal.
Paladin, on the other hand. Does not have the aoe lacking problem.
I can't wait to see the golden version of this.
I think I prefer Cog Hammer personally... be interesting to see what happens once all the cards are out and people have time to test. Good to have more options but surprising it's something so similar to Cog, in terms of cost/stats.
Nice card and it is a good removal for deck without any cheap minions.
Paladin lacked turn 2 immediate damage. And seeing that Seal of Light didn't fit the bill, we get this. And It's actually pretty good.
I smell a new cancerous paladin net deck coming. It will be some control deck with ragnaros, tirion and a bunch of late game, but uses all of these reveal cards. So when you're trying to make an original deck, you'll constantly Q vs this, and since everyone will be playing this deck, it doesn't matter what cards you see, but they get to see all of yours. Well I mean at this point, why not just make it so both players can see each others' entire decks all the time?
If the mechanic just showed the mana cost of the card, it would still be totally RNG and gimmicky, but I would like the mechanic much much more. But because of the fact that it shows you the actual card, it's the dumbest mechanic in the game and ruins fun, creativity, and strategic planning from the game. Literally makes the "if your hand is empty" mechanic look intelligent.
yeah but with the RNG effect, theres still always a chance. It's especially bad vs rogue, where what minions the rogue is running is a huuuuge factor in their strategy. Almost every rogue deck uses the same or most of the same spells, but the minions you choose whether it be mechs, pirates, or the Dark Iron Skulker give away a ton of information. It's good vs warlocks, which is good, because fuck warlocks. But I'm never going to play warlock nor will i use these reveal cards so it won't affect me lol. These reveal cards will be used in a ton of decks though, guaranteed. Especially the stupid 1 drop one. And explain to me how revealing cards makes the game more interesting
I get what youre saying about arena. Honestly I feel like this expansion is just meant to be a massive arena change (for the better). I think it'll be a lot more fun to play arena, but Idk maybe youre right, maybe it'll cause opponents to overthink. I still would much rather it show 2 blank cards with the mana crystal on them. I really like the holy wrath mechanic because you see what the mana cost of the card they just drew is.
Cards like thoughtsteal always make me rage. Thoughtsteal is actually my least favorite card in the game. Punishes me for running weird stuff in my deck and allows my opponent to do a stupid combo that I can't play around.
*sniff*, *sniff* *sniff*,*SNIIIIIIIIFFF*
I smell holy wrath synergy, play this with strictly >4 cards, not bad it actually gives an incentive to play a slower deck, which is what we've wanted. However RNG can screw you making it not overpowered yet discouraging the play of low cost cards. VERY smart game design, atleast with these few cards other than that ive been less than impressed.
Stop trying to make holy wrath happen, it's not going to happen. Of course it can work at rank 15-20 but that's where Murloc Priest could probably dominate so it's not much.
In order of better to worse weapons for 2 mana:
1. Fiery waraxe which can hit 3 health minions or face
2. Glaivezooka which hits for 2 and buffs minion.
3. Stormforged axe which is 2/3 has an overload but which can synergize with shaman creature.
4. This crap...which is 2/3 or 2/2 does nothing else and you dont want 3 durability if youre going to use better weapons in turn 3 or 4.
Poisoned blade is still a lot worse...so no good weapons coming out of this expansion.
Much needed turn 2 (or 1 with coin) removal for pally. All of pally's good removal spells are 4 mana, this should help a bit
Seal of light is a turn 2 removal. The problem with this is that Paladins lack an early 3 removal cards.
Paladin definitely did not need another weapon.
The problem with Seal of Light is that it only allows you to attack once. One of Paladin's current problems is the lack of effective low drop removal. Mana is really tight in the early turns where the opponent is doing all kinds of aggressive garbage with Mech synergy or Zoo Phalanx, so that second mana free attack from Argent Lance is extremely important for Control Paladin to not be completely swept by tempo. The third swing from a successful Joust is icing on the cake if our mana curve proves consistent, a palatable reward.
I personally never really cared for the sustain from Seal of Light. If I need health restoration, I turn to Holy Light. What good is that 2 attack against a Face Hunter?
Paladin needed another weapon. Control paladin did. Muster for Battle is a turn 3 weapon that can only deal with 1 health minions, and Coghammer is an average turn 3 weapon that gains value from being played way after Paladin needs to protect his face.
BEHOLD MY SUPERIOR RNG SKILLS,go MOLTEN GIANT
Feels underwhelming......
1 mana early version without the coolstuff of Coghammer... Dont know what to think of it. Is not 3 mana so is not redundant but you can get Coghammer on coin then again Paladin has trouble removing 3 health creatures at the start.
When I play shaman, I prefer Stormforged Axe over Zombie Chow, This allows for transitions into big minions since shaman poor card draw you needed to stretch them as long as possible
When TGT comes out Paladins can do that with jousters and giants....
I'll stick with Coghammer
I think this might be used just for the reveal factor in it. ie. being able to see possible kind of deck the opponent is using based on the revealed minion on turn 2 so you know how to proceed.
Other than that pally has way nicer weapons.