I was thinking that this isn't good against final dragon boss (master treasures get destroyed), but seeing that you deal 72 damage to the boss in 6 turns, I don't see how 24 damage will kill you.
This item existing is not just a nice Flavour thing, referencing a very common Fantasy trope, but also a really neat Game Design choice. It ensures that even players that struggle a lot with the Final Bosses can eventually beat them by getting lucky and getting this.
Or by getting the "All minions cost a maximum of 5 mana" buff and a lot of top end minions.
But it should still have flavor text that says something like (If this and blade-of-queldelar are in your hand or deck at the start of the game, remove them and place a "1 mana 6/6 weapon that deals 6 damage to all enemies after you attack" in your hand) and the blade should say the same, except instead of saying blade-of-queldelar it says hilt-of-queldelar.
Yeah.... I guess, I personally would like to know what I get for taking the risk before hand, but I can see it being more fun not to know, as it stands, the choice is up to the player to look it up, so that's fair.
way too op w/ warrior & Heroic Strike
Single handedly cleared priest for me, always go for the blade
I was thinking that this isn't good against final dragon boss (master treasures get destroyed), but seeing that you deal 72 damage to the boss in 6 turns, I don't see how 24 damage will kill you.
Or you can just go Legendary Hunter lmao with scepter of summoning
This item existing is not just a nice Flavour thing, referencing a very common Fantasy trope, but also a really neat Game Design choice. It ensures that even players that struggle a lot with the Final Bosses can eventually beat them by getting lucky and getting this.
Or by getting the "All minions cost a maximum of 5 mana" buff and a lot of top end minions.
It is worth noting that the 6 damage AOE will also hit enemy character - so if you go face with your weapon hit, you can do 12 damage a turn!
When you have the Hilt and the Blade in your deck, you get the Weapon automatically in your starting hand. It's more than OP!
https://imgur.com/a/whkC3
http://www.hearthpwn.com/cards/77219-hilt-of-queldelar
http://www.hearthpwn.com/cards/77217-queldelar
http://www.hearthpwn.com/cards/77218-blade-of-queldelar
http://www.hearthpwn.com/cards/77221-forging-queldelar
That's fucking sick!
why is it just a 3/3 with no card text when we pick it?
You need the hilt too
But it should still have flavor text that says something like (If this and blade-of-queldelar are in your hand or deck at the start of the game, remove them and place a "1 mana 6/6 weapon that deals 6 damage to all enemies after you attack" in your hand) and the blade should say the same, except instead of saying blade-of-queldelar it says hilt-of-queldelar.
That's what the tip saying "You'll "NEVER" assemble the whole blade" is there to tip you off with.
It'd be boring if they just told you....
Yeah.... I guess, I personally would like to know what I get for taking the risk before hand, but I can see it being more fun not to know, as it stands, the choice is up to the player to look it up, so that's fair.
Really fun card to get. Makes the final fight a breeze. :)