Blizzard just released a balance post regarding multiple classes and also one wild card
The following cards are being nerfed on August 26th:
- The mana cost of Conjurer's Calling is going up from (3) to (4).
- The mana cost of Luna's Pocket Galaxy is going up from (5) to (7).
- The mana cost of Dr. Boom, Mad Genius is going up from (7) to (9).
- The mana cost of Extra Arms is going up from (2) to (3).
- The mana cost of Barnes is going up from (4) to (5).
Quote from BlizzardNow that Saviors of Uldum is live, new cards have been introduced and powerful decks have started to surface. To make for a better ladder experience for Hearthstone players in this new expansion, we’ve decided to make the following card adjustments in an update next week:
Mage
While Conjurer’s Calling is a powerful tool that’s found in a number of Mage decks, when used in decks focused around cards like Mountain Giant and Sea Giant, it was creating extremely powerful board states at a point in the game where opponents didn’t have effective answers.
Increasing the mana cost of this card will make using both copies of the Twinspell card in a single turn significantly more difficult, postponing these potentially overwhelming turns until later in the game when the Mage’s opponent has more available resources to react to the board.
Buffing cards with the Rise of the Mech event was a big change in philosophy for us. While we are happy with the overall outcome of the changes, Luna’s Pocket Galaxy has proven to be an exception.
An early Luna's Pocket Galaxy can often leave opponents feeling helpless if late-game minions were drawn in subsequent turns. This has occurred more often than we had intended, therefore we're reverting its mana cost back to its original value of 7, as was the case before the Rise of the Mech event.
Warrior
We’d still like Dr. Boom, Mad Genius to be a great option for control Warrior decks looking to close out games, but right now the card gets played a bit too early. Increasing the mana cost to 9 should make it more difficult to find a good turn to play Dr. Boom, giving opponents time to make powerful plays as well.
Priest
During the Rise of the Mech event, Priest was one of the weaker classes in the game. Buffing Extra Arms gave Priest a powerful spell for the early game to enable some of their board-focused strategies.
With the release of Saviors of Uldum, Priest has access to many more powerful early game minions and has seen a large jump in both popularity and winrate. Between all of Priests buff spells and heal effects, it can be hard to fight for the board against them early in the game. Increasing the mana cost of Extra Arms back to 3 should give room for other decks to challenge them early on, while leaving the powerful Priest minions and combos untouched.
Neutral
Barnes has been a hot topic in Wild format discussions for quite some time now, especially regarding how oppressive this card can feel when facing certain Priest decks.
While we’re okay with Wild having a higher power level in general, Barnes stood out as too consistently powerful early in the game. Increasing his mana cost by 1 will let opponents have an easier time reacting, but still lets Barnes retain its identity as a way to summon specific minions early in the game.
Be sure to let us know what you think of these upcoming changes on the official Hearthstone Forums. We’ll see you in the tavern!
That Barnes nerf seems pointless honestly. Adding one turn to the clock is great if you're in a meta where aggro exists but so few people play aggro in wild because a) it's boring compared to the alternatives and b) there are SO any anti aggro tools available in that format so realistically it probably does nothing.
It would have been nice to see it instead changed so that the 1/1 can't be ress'd (since only res priest really abuses this card) or to "summon a 1/1 copy of a random minion" (i.e. not one from your deck). That said wild is a bit of a shitshow right not and Barnes only carries some of the blame for that so I guess it doesn't matter much.
Yeah, indeed. I feel like the nerf isn't going to change a lot. It makes it a bit easier for aggro decks against the Big Priest but that's basically it.
Barnes isn't even the biggest offender any more, now that Archmage Vargoth exists.
Yeah Vargoth is pretty egregious in wild, especially in priest with cards like eternal servitude. Personally I'm still annoyed about Snip Snap, that card gives any class a way to otk any hp total with just one mech on board from as early as turn 6 (with the coin) or, almost as bad, put infinite stats on the board and you can potentially do whatever else you want with 26/30 cards in your deck.
Barnes nerf was unneeded. It was only problematic when it hit Y'Shaarj, Rage Unbound. Aggro decks could still beat Big Priest and control decks have often times even more broken combos. Maybe dont listen to whiners on forum.
Extra Arms was probably "we are nerfing warrior and mage so lets nerf third best deck as well for good measure". For 2 mana its similar to Soul Infusion, Earthen Might, Blessing of Kings etc. For 2 mana its decent for 3 unplayable even in budget decks. It even has low winrate and drawrate with 2 mana.
I would nerf Luna's Pocket Galaxy and Dr. Boom, Mad Genius even harder. Cards which have no counter play and make your opponent concede when on 30 life because one card can outvalue his entire deck are stupid/unenjoyable. For some reason Team 5 prints so many of them every expansion. Cards with infinite value, infinite healing, infinite anything are not good for the game what a surprise.
Just tell me then how u kill a 3/5 minion at turn 2 and possible 5/7 minion at turn 3?
Any removal, really. You can get much more value than 5/7 by turn 3 with other means.
I have a shadow word for you, my friend
wink wink
Silence.
7 mana luna's saw no play whatsoever in any tier-1, tier-2 and probably not even in tier-3 decks.
Dr. Boom should cost 11 mana, that way when warrior doesn't get the coin at the beginning they have to surrender. /s
Do we get full dust refund for each card when the nerfpatch hits or can we disenchant the cards for full value when the patch hits?
Normally you can disenchant the cards for full value
Barnes nerf do nothing. But I hope people are greedy for dust refund and just sell it.
It does. Big Priest is now more vulnerable to aggro. Although there is sometimes no need in Barnes to win if you draw enough early game removals.
luna pocket galaxy : 6 mana if that doesnt work make it 7.
conjurer calling needs change of the interaction so when you use it on 3 mana mountain giant you get 3 drops. 5 mana killed the card
lets turn 2 hero power as priest
mana cyclone is not an elemental.
omega devastator is not a mech
tomb warden is not a mech
barnes : 4 mana 3/4. battlecry summon 1/1 copy of a random minion
What about dust refund? Are we going to receive dust also for galaxy that is back to the original format?
Of course we are, some people crafted it after it was buffed.
i hate that they almost always only change mana costs
- dr boom: not a fan of the nerf. dr boom was always all about the number 7. rather give him 2 additional shitty hero powers (like the one that damages all for 1 - that's almost a dead turn for warrior). then his hero power is much less reliable. like.... add a bomb to both players' decks :smile: give all mechs on the board/hand +1/+1 (this one is particularly interesting because your opponent would see it coming and can at least clear the board beforehand). and it adds to the magic 7. plus the fact that dr boom is a mad genius who does a lot of crazy and unreliable stuff. so a suit of armor that has actual issues to work properly sounds good to me. finally: on 7 mana dr boom is more or less on par with the DKs. 9 mana is jaina-level and imo dr boom is not jaina level.
- luna's: i would have tried the middle ground of 6. 7 mana was unplayable before, that probably hasn't changed very much. since calling is hit as well with the nerf hammer, 6 might have been enough.
- calling: i think that's pretty good
- extra arms: i mean, it's a twinspell card without the twinspell keyword. atm. why not have the first card cost 3 and the second one cost 2? 3 mana 2/2 is just not good enough :/
- barnes: well.... it's still a powerful card. i dislike a bit that the community can have that much of an influence, but then the community is the one that pays the salary ;). the problem is that someones says big priest and everyone is going nuts. i mean .... big priest is maybe ugly to play against, but that problem is almost resolved: big priest is no longer tier 1, not even a good tier 2 deck. i don't meet big p much on ladder anymore. of course, barnes is a huge highroll factor and that's ugly. so i support the nerf after all. but IMO they should have adjusted the stats. i guess giving it a +1/+1 bump in return would have been fair.
Dude, aren't u a Big Priest player? Like wtf? Barnes on 3rd or 4th would ALWAYS win you the game mabye unless it summons Vargoth or you play against some super aggro decks (like Murloc Shaman for example).
I'd say it's still Tier 1, the reason why it's not played so often now is imo that the deck is so fkn boring that even Big Priest players got finally bored