New Druid Card Reveal - Juicy Psychmelon
A new druid card has been revealed by QiGe.
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This card synergy in wild with Dollmaster Dorian is broken. They will nerf it so don't disenchant the extra copies of this card that you hold
judging by how they haven't nerfed Barnes, i don't think they will. a 2 card combo, one of which being a legendary that you cant consistently get, does not often get nerfed.
even if they nerf this card druid will be insane. Also that combo is not why this card is good. Literally any cards this draws are now semidecent. combos and especially strong ones are ideal, but I don't think it matters.
Absolutely insane in wild. You get Azalina Soulthief, King Togwaggle, Aviana, and Kun the Forgotten King which is the entire combo needed for that deck. use this with the new ramp card Biology Project as well as other ramp and you could combo off as early as turn 5 or 6
Turn 1, Biology Project and Wild Growth. now you have 4 mana crystals total.
Turn 2, play Juicy Psychmelon with 1 mana to spare. maybe play another biology project and some more removal.
Turn 3, with 6-7 mana, start playing all the cards you just got. while your opponent only has 4 mana to play with at this point. the possibilities are insane. thought this is only possible if you had those specific cards in your opening hand. but still wow
A good card, but not too op, because there aren't enough good 7, 8, 9 (other than Malygos), and 10 mana cards in the deck.
Could be really good in wild though..
Yeah, I mean as a druid main I recognize these cards a pretty strong/OP. But people who think playing combo is easy clearly don't understand what it's like to play combo decks.
I get it but from the moment you have the 100% probability to draw your whole combo it's not fair anymore, it doesn't have the dificulty of the combo deck
It’s super funny that I get down voted XD but for real though, staying alive isn’t an easy process. The deck is tier two not tier one for a reason. This card is definitely strong but what does it replace? Unexpected path? No way sometimes you need 12 armor. Ferocious howl? No way you need the armor. It can’t replace a removal spell, and it can’t replace a combo piece. Casting this on turns 4-6 means you do almost nothing else. Yes it’s good, yes it will help, but that doesn’t take away the skill. Comboing off isn’t the skill intensive part surviving until then is. So deciding when to cast this card can be game defining
the skill of combo is one thing, the skill of no longer playing combo specifically and just spamming big drops is different, I don't think this is good because of combo (though you play combo if you run this card) I think this is good because you just play giant stuff starting early and use this to keep the fuel going, or get the fuel in the first place. Combo is hard to win with because it is difficult to live, playing big stuff without consideration using the huge mana boost you get now therefore applying pressure while having a little bit to survive takes a lot less skill. The idea that the malygos druid deck is skillful is totally true, the idea that this removes all skill is also true, because this means you retune the deck to just play combo if it suits you and you drew the cards, and if you didn't you just play big stuff. You play this card as early as possible, or if you have fuel already you use it to refuel, and you just drop big stuff each turn. if traditional combo druid remains good in boomsday it will still be skillful, but a lot more powerful. But I believe the combo druids of witchwood will be replaced by druid that run a malygos and some moonfires for kicks, plus a bunch of other powerful stuff and just win however.
I agree with most your points, but I think it’s pretty easy to just cut one of the UI to make room for this card. Might honestly be correct to cut both UI. Some of the wild lists aren’t even running two UI right now and this leaves you with mana to spare to start dumping your hand with
Should be choose 1 draw a 7,8,9, or 10 cost minion
I can see how overpowered this card but those comments makes me laugh.
Communiyt is always crying about RNG and about how it ruins their game experience, here is a non-rng card and still crying.
Jade Idol and Jade druid, Carnivorous Cube and Cubelock, Patches the Pirate and Pirate Warrior, Raza the Chained and Razakus Priest. Hadronox, Carnivorous Cube and Taunt Druid, Divine Favor, Call to Arms ((because you can set which cards that costs 2 or less and Paladin does not really care which minions will be pulled), Old Even Paladin, Flamewreathed Faceless and Faceless Shaman, Undertaker and Deathrattle Hunter, Face Hunter, Ice Lance, Ice Block and Freeze Mage, Barnes and Big Priest (how they cheat doesn't really care the randomness again) and much more, I mean all of the decks which community cries about are Non-rng decks and cards.
I think you must consider what kind of game you do like to play.
I Think that these decks you speak of in general have a few problems that cause the hate. The decks were heavily draw reliant. like drawing patches loses the game, and each of these relies on drawing very specific cards, and if you don't you lose (jade druid being a mild exception because you had so many jade cards such that not drawing any was so rare it almost never happened, though UI was kind of the card you needed to draw, but getting a nice jade curve could compensate). Basically these are all rng based decks, but in the form of draw. Now this is not to defend the community, who seems to not know this or not care in most cases. People do complain about rng effects on cards more than in the base mechanics of card games (unless they are Kripp). I personally feel like all these decks (except the ones from the last 2 expansions that I actually don't hate) sucked for reasons of the way they limited the meta. Currently the meta is not super limited. I think the meta might be a little too open, but I care a lot less about slightly too open than I do about completely closed so I am happy. I am currently worried this card, along with the rest of druids package will make the meta very closed and very focused on druid, and what beats druid, which is probably aggro, which gets beaten by different druid, which gets beaten by different druid which gets beaten by first druid. Basically, I worry that the meta will be 60-70% druid of 2-3 types that aren't exactly super different and 30-40% aggro decks. This makes me sad because it reminds me of my least favourite expansion in standard, Gadgetzan. I don't want that meta to be given a younger sibling, because I hated it and I don't want more.
And then look at the BS Priest gets. So obviously it's ok for Druid to be playable and close to OP for seasons, while Priest will have to wait 2 years agains seemingly ...
FFS SERIOUSLY........ i made it to legend with toggwaggle druid 2 months ago and its my favourite deck and now its going to get ruined because of all the try hards wanting to grind up. the same thing happened when i was using taunt druid while everyone else used spiteful and i havent played taunt since. now its going to be maly/togg/taunt druids and maly/togg druids are fun and going to be wrecked by overuse and hate because they get op cards that they didnt really need
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The only explanation is Maly in Hall of Fame right?
3 problems with that, 1 malygos now days it's a Druid/priest Card, being neutral it wont rotate if it isn't everywhere (maybe a prevent rotatation could happen, but it would rotate before the cards could be printed), 2, if malygos goes to HoF anyway, well, there are expansions more this year, so, i'm pretty sure this card wouldn't be the case, unless this card ends working really well maly will be again in the HoF eyes for blizzard, and 3 the rotation does not save wild from the "crazy broken stuff" that those cards could bring, and yes maybe wild is "wild" for something, but being that the case nerfs to cards shouldn0t happen, (Naga was first a change that blizzard made, and the Dread Steed/defile infinite loop, well, i"infinite loop" is enough to make the chance those nerf does not count)