Sneakily Grinding Your Opponent's Cards - Mill Rogue with StanCifka
StanCifka brings us some post-nerf glory today with his Mill Rogue deck. Let's take a look at it and push ourselves onto the ladder to cause chaos!
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How it Works
This is a late-game, control style deck which has two different win conditions:
- Bring your opponent into fatigue, dealing great damage to them.
- Burning their key cards, preventing them from having win conditions of their own.
Let's take a look at how this all works.
- Valeera the Hollow is essential to the deck. Her Shadow Reflection will allow you to draw out extra cards through Coldlight Oracle spam.
- If your opponent has plenty of minions on the field, push them back into their hand to fill it up and burning the following cards they draw.
- Coldlight Oracle is assisted not only by Valeera but also Shadowstep and Youthful Brewmaster.
- Are you in fatigue yourself? Shadowblade will prevent any damage you take so go crazy!
- Mulligan for Coldlight Oracle unless you're fighting aggro. With aggro its a good call to keep cards like Backstab, Doomsayer, and Tar Creeper.
- Although Skulking Geist is a great Jade counter, it can also help whittle down your opponent's cards, bringing them to fatigue quicker.
- It is possible to deal 31 damage in a single turn if your opponent is out of cards.
- 24 Damage: With Valeera: Shadowblade, Coldlight Oracle (3), Copied Oracle (7), Shadowstepped Oracle (11), Face with Weapon (3).
- 7 Damage: Opponent draws at the start of their turn.
Go check out the full guide if you're interested in playing this deck to its max potential.
The Deck
Don't forget to check out the full guide.
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Minion (13) |
Ability (14)
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Weapon (2)
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Playable Hero (1) |
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Stan the man is at it again, Hearthstone player extraordinaire, and also HearthPwn's overlord.
Archbishop is great against mill and removed the weakness to that deck. If you are playing Highlander, it will put you in a tough spot of playing it early. That hurts in Wild but can still give you the edge when you know the game will near fatigue.
You are right Kefka, if you guys want to actually beat this deck, just play Archbishop Benedictus :) TicTac played it against me a few days ago and at that point I realised it's not just a meme card :D
To me, playing Mill as your win condition is like winning on a technicality.
It's maybe one step above hacking into your opponent's network so you win by default because of a disconnect.
Not that I mind when my opponent burns cards because of a full hand.
But to construct a deck around running them in to fatigue - while technically legal I guess - just does not seem gratifying to me.
It's my favorite play style. It's a unique way to win. I've played it in various forms since Vanilla. One of my first decks was a Druid Mill (go naturalize!). It's a good way to play with the rule set and it punishes greedy control decks. The meta is full of those now so Mill is in a pretty healthy position.
Also because someone should say it... "I hate decks that kill me with minions. It's like taking advantage of a technicality that I lose when my life hits zero."
It's definitely less gratifying now than it was back in the day, in my opinion. It's pretty easy now to keep a low hand size and not get overwhelmed. But grinding people out of their cards isn't exclusive to Mill Rogue (or Mill Druid). Fatigue Warrior spends the whole game cleaning up the board, and often relies on fatigue damage to help push them to wins with Elise Starseeker and now Elise the Trailblazer.
This playstyle isn't even exclusive to Hearthstone. The term Mill comes from the Magic card "Milling" which would be an absolutely insane card in Hearthstone's Mill Rogue. MtG has a deck that I actually really want to build a version of, which involves completely removing the opponent's deck of cards--fatigue isn't really a thing in Magic; because of the larger deck sizes, when a player runs out of cards, they lose. It uses cards like "Jace Beleren," "Jace, Memory Adept," "Jace, Vryn's Prodigy," "Sphinx's Tutelage" alongside a bunch of draw spells, "Traumatize" and "Psychic Spiral" to instantly remove cards, and a ton of temporary removal tools (Blue has a lot of cards similar to Sap), as well as a bunch of Defender cards like "Fog Bank," "Thing in the Ice," and "Wall of Denial," which are basically the Deathlords and Sludge Belchers of MtG.
Anyway, tl;dr, milling is considered a strategy and win condition for a reason.
you must be fun at parties
Very good mill deck. Better than my rogue. I see some smart card decisions here.
That said as far as Mill goes I feel like in the current meta I get a lot more value from Lock-Mill. I have screwed so many priests and mages with Gnomesferatu. If you are running into a lot of aggro decks I also would suggest Warlock for much, much better board clear. I've had a good amount of games where I've just outlasted the entire aggro decks till they have used all 30 cards. Except pirate warrior. It's damn near an autoloss unless they draw all to shit.
I concede whenever I play Mill decks. The playstyle is complete ass.
Shame on any of you sniveling simpletons that think to act like this when it isn't deserved. Act like an adult for once.
Good video describing the thought processes for a difficult deck. Makes me tempted to craft Valeera...
Good in most rogue decks. The daggers are terrible end game and it gives you that extra turn to pull off some great combos. I've used it to out-jade a jade druid before.
Did end up crafting her. I am officially terrible at mill rogue. Currently 0-5 with the deck. Admittedly 3 of those games were vs hunters, but there was 1 game vs a priest that I completely threw.
Also tried miracle rogue and had more success dropping huge armies of giants. So don't regret the craft.