The wait was worth it! Blizzard just previewed a slew of changes across Constructed and BG. Check it out!
Quote from BlizzardWe've got a slew of balance changes coming to Standard, Twist, Wild, and Battlegrounds! Look for all the details on Patch 27.4.2 this Thursday.
Standard
Wild
Twist
Battlegrounds
Standard Changes
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Buffs:
Nerfs:
- Symphony of Sins
- Coppertail Snoop
- Spitelash Siren
- Starstrung Bow
- Craftsman's Hammer
- Sanitize
- Contaminated Lasher
Adjustments, which potentially means removal?
Wild Changes
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Nerfs:
Adjustments, which potentially means removal?
Twist
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Buffs:
- Cenarion Hold
- Dragonfire Potion
- Bronze Dragonknight
- Tirion Fordring
- Lord Jaraxxus
- Elemental Destruction
- Al'Akir, the Winds of Time
Nerfs:
Rainbown DK is a terrible mistake
Climactic Necrotic Explosion is the true thing
Nerf predictions:
Standard Changes
The Card art shown from the following:
Buffs:
Nerfs:
Symphony of Sins: Cost 6, Each Movement cost 4 instead:
Adjustments, which potentially means removal?
Wild Changes
The Card art shown from the following:
Nerfs:
Adjustments, which potentially means removal?
Twist
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Buffs:
Nerfs:
DISCLAIMER: Thoughts?
i think you forgot to add the real prediction
@TheEvilAce: Edited! (y)
I think Symphony of sins need to be nerfed harder. I think it should cost 6, the other spells it gives you shoud all cost 4. The movement of pride card which draws your highest costing minion and reduces its cost by (6), needs to be changed. I'm fine with them drawing their highest cost minion. It should be reduce cost by 1. And Sargeras should be changed to 10 mana. Also movement of envy, discard SIX of your opponents cards is downright broken. 3 mana disard 6 of your opponents cards is DEVASTATING. That is WAYYY TOO STRONG.
Agreed
Symphony of Sins Literally murder 7 know cards below
So the changes should be
Symphony of Sins: Cost 6, each Movement cost 4:
Thoughts? Yes
Firemancer Flurgl: Cost 4, New passive effect: Whenever you summon a Murloc, deal 1 damage to a random enemy minion ??????????
Nerf doesn’t mean from legendary to common
Sorry for the non-relevant message, but is there a bug with the anomaly quest that awards 300 event XP? I can't complete it despite playing in an anomaly game..
It's bugged for me too, just reroll it
Well it took you fucking long enough to hit Shadow Essence. After you nerfed Big Shaman & Big Rogue into impotence and several years you finally realized nobody likes Big Priest either.
Why would you say something so un-controversial, yet so brave?
The thing that's remained hilarious to me with Shadow Essence is that it was basically a spell version of the minion Legendary Barnes (but you could have two, which increased the odds of getting it when needed and was targetable by tutors), which means it lent itself to the same issues that Priest had with the Barnes deck due to scamming out minions and resurrecting them WAY ahead of mana curves. But then Priest gets a boatload of mana scamming for spells as well and Shadow has just gotten more and more broken (started with Palm Reading and then hit critical mass because of Illuminate).
Honestly? I would be happy if they also hit cards that have enabled Shadow Essence to remain an annoyance for much longer than it should have (Eternal Servitude, Resurrect, Illuminate, Palm Reading). The fact they are also dealing with Scargil, Mechwarper and Auctioneer to me signifies they are trying to reign it in with some cards that allow for unfair mana cheating overall.
However, acknowledging that it is a problem is a step in the right direction. So I'll take it and not complain.
I'm about to be dripping in dust. YAY!!!
The fact that they bring back cards like Lord Jaraxxus and Tirion Fordring to standard says a lot about the state of the mode. Well, at least those are free :^)
A Tirion Fordring buff? I'll fcking take it! Give ma boy some love
I wonder if the buffs for the DK cards means that its going to get its rune requirements adjusted
to what? it is really important not to allow blood DK to play those cards and i dont see any other reasonable change
I think they're gonna remove the Frost runes from Down with the Ship and Tomb Traitor so you can run them in triple Unholy.
I love those. The only nerfs I'd like is that damned Gigantototem and pirate rogue's weapon.
Mage in Twist without buffs. Will sit at the bottom again