• 1

    posted a message on OTK Pally Horsemen

    The 7 OTK pallies I ran into today all managed to roll the 4 different horsemen in 4 turns. Extremely frustrating to play against in my opinion.

    Posted in: General Discussion
  • 2

    posted a message on Cannon Barrage

    R.I.P Wild players. Something with Patches the Pirate and Gang Up.

    Posted in: Cannon Barrage
  • 3

    posted a message on Feral Gibberer

    GNAR! YADA!

    Posted in: Feral Gibberer
  • 17

    posted a message on Counterfeit Coin

    minnervate

    Posted in: Counterfeit Coin
  • 2

    posted a message on Your Arena Run In 6 Words

    Damn this deck is pretty bad.

    Posted in: The Arena
  • 2

    posted a message on Why Prince Malchezaar is (Sometimes) Bad
    Quote from HibouDesBois >>

    I humbly think most people are wrong with this card in wild Renolock (it's a terrible standard card, so i'll leave it there).
    The thing is, you don't care wether the legendary are bad or top tier, it's of no consequences. What is extremely, extremely powerful however, is having 7-10 cards in hand. In late game, opponents will have a couple cards less and thus less options.
    The fact that you get potentially 5 more turns of NON FATIGUE DAMAGE AND CARDS AT THE SAME TIME makes it extremely strong.
    Renolock is probably the most control heavy deck, shining around turn 20+. The longer the game, the stronger your chance to win are.
    Put a lot of heal, taunt, and aoe, try to stabilize. The only decks which present problems are aggro or aggressive explosive midrange decks, and even then, a good aoe and reno in hand is enough to win the game.
    Extremely underrated card, can't understand it.

    The same people that say Cairne is great? Whereas Piloted Sky golem is 10x superior?
    A lot of people listen to the pro like sheeps. The pro that said Boom was bad and Troggzor was top at gvg release?

     

    Renolock already runs quite some legendaries though, so you might screw yourself over with that..

    Posted in: Card Discussion
  • 1

    posted a message on The Curator

    Alexstrasza, King Krush and a murloc you don't need.

    Posted in: The Curator
  • 2

    posted a message on Health regen for Hunter.

    8/5 worth of stats protected by a taunt. Can be too good for aggro decks, especially because of the charge mechanic. I'd do something like 4/3 taunt and the bulls, then gain X health for every beast you control (including the bulls summoned by the battlecry). Current state is too much of a tempo swing for 5 mana in my opinion.

    Posted in: Fan Creations
  • 2

    posted a message on Cho'gall

    If only it was an effect that lasted until the first spell cast and not until end of turn. Probably tough to balance for that way though but probably won't see much play like this, I can be wrong.

    Posted in: Cho'gall
  • 1

    posted a message on [TOP 5 LEGEND] Raptor Rogue

    No please let him continue, this'll be fun!

    Posted in: [TOP 5 LEGEND] Raptor Rogue
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