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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]
    Quote from CheeseEtc >>

    BTW, I didn't post this here yet

     

     For some reason I couldn't see this until I quoted it...

    The Sporemen feels more in line with Alchemy then the random minions, imo. 

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]

    Feedback! Take it all with the knowledge that I clearly don't know your classes as well as you do. Everyone's got some neat art and themes and flavor going, so I'm going to focus on a couple things that stand out to me.

    Pircival

    Overall, you have a ton of cards that generate more cards or give more value. And... that's it. I quickly looked through your other sets and saw more card and value generation, but never an endgame. What do you *do* with all those cards? Make combos? Trigger a big effect? Or just overrun your opponent with value and survive fatigue? I feel like your class is lacking a big payoff card.

    Denkeeper Sinthi - How often will you have 9 cards in hand? And how often will that ninth card be worth a significant cost reduction. This card is too inflexible and its poor stats don't help. 

    The Mnemstone - Does this copy multiple Decay effects from multiple weapons? I assume not, since no other keyword stacks with itself, but want to be sure.

    Shrill Banshee, Cursed Construct, Scrappy Protector - Just like Denkeeper Sinthi, these are so specific and have poor stats on-curve. They have big effects if you can trigger them, but you'll never trigger Cursed Construct on turn 2. 

    CheeseEtc

    If you are worried about not having good enough Alchemist cards, keep working on them! Don't stop iterating and updating until it's time to post! 

    You only have a couple tribe based cards. Kobolds has Dragons and maybe Elementals. Witchwood has Beasts and Murlocs. Maybe add another cross-tribe minion or two between the two sets.

    The updated hero power of two 1-cost minions makes the most sense for your class. 3-cost is interesting, but you have multiple cards that deal with 1-cost minions, and changing that breaks your themes. This also makes Flying Witch more interesting.

    Job Opening - I agree that it's odd that it's clearly Dr. Boom art, but whatever. I wonder if a different name might be more on-theme, like 'Looking for Group' or something.

    Lord Walden - Doesn't that give your minions +4/+4? Seems way too good imo.

    From Below, Skilled Grafter, and Chromatic Potion are some of the stronger cards from your previous collection.

    linkblade91

    Sealed Tome - I don't like a spell with two such different effects. If it summoned a 4/4 or two 2/2s, that's better. But with this, sometimes you want a minion and instead get spells you can't use. I agree that another treasure chest (mimic or not) would be more on-theme.

    Raeth Ghostsong - Please tell me your class won't have any Defile cards. Even Wild Pyromancer can be trouble with that effect. 

    Other cards look good.

    Shatterstar1998

    Dark Matter is terrifying. You have a number of Secret cards that can trigger this easily (Wormhole from the very same set!). It is significantly stronger than Dragon Soul, and should at least cost more.

    Seriona is also a truly scary card. Filling your hand with 0-cost dragons, some of which have extremely powerful battlecries, seems way too good. 

    Goldrinn - This is a personal preference, but I don't like cards that swap stats multiple times. Its not an easy to understand effect for new players. Goldrinn is a great lore choice for your class, but otherwise I don't get the flavor.

    Witchwood Guide - Do you have other cards that give Scutiny? Otherwise it might be good for the Guide to say "At the start of your turn, add a spell to your hand that Gazes a character."

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]

    After a few days of thinking through the expansions I managed to make 20 cards! Hopefully they are both fit the themes of the expansions and my class. One last time for the legendary weapon: I'm not changing the idea. I know Pircival and I had the same idea, but he doesn't attack with his weapon. Mine is intended to be the center of a weapons deck to finish off an opponent. After all, isn't building rediculous gizmos the central theme of the Tinker? But I do agree it should be tied to a suitable legendary weapon. I found Titanstrike, a gun in WoW lore, which fits perfectly (after some goblin enhancements, of course!)

    THE TINKER

    Fabricate is the upgraded hero power. I've been building the class with Odd and Even decks in mind, though there won't be any Odd or Even exclusive cards. Odd decks can make more tokens faster, but nearly all Hand Size cards are Even. 

    • Odd Decks - Control, Secrets, Quest
    • Even Decks - Token, Hand Size, Death Knight

    In addition, the new sets push a low minion weapon deck, using Secrets and the Spellstone for defense and the Legendary Weapon as a finisher.

    Kobolds and Catacombs - Break into the Kobold's lair and steal their riches! Lots of weapon synergy!

    Dungeon Delver - Possibly OP. However the class lacks 1 drops, so here's one. Might be better to just draw the Secret.
    Lesser Obsidian Spellstone - Big defensive boost but you need to use weapons. 

    Foreman's Pickaxe - Simple token generating weapon. Compare Piranha Launcher.
    Refurbish - Weapon Tinker will want to quickly cycle through many weapons. This is a cheap way to do so. All Tinker weapons are balanced around 4 Mana.
    Random Encounter - DND themed card. RNG minion creation, but you can stack the board in your favor.

    Sprocket Thief - More weapon cycling.
    Crushing Gears - Execute on a Secret. Probably the class's strongest Secret.
    Clockwork Dragon - Recast your Secrets for big defensive value.

    Titanstrike - The heart of the Tinker Weapon deck. Cycle through weapons, then play this. Other weapons increase attack, deal random damage, summon tokens, and add Scrapbots to hand. All together, with a Basic card that gives your hero Windfury, is how you end the game. In WoW, this is a gun forged by the Keeper Mimiron. The very same from the Mimiron's Head vehicle which isn't his actual head.
    Gadgetmaster Gruu - The first version turned cards into Secrets, but that was too similar to Clockwork Dragon. This new one is a big Mech summon to, again, close out a game. There's a Witchwood card that helps this as well.

    The Witchwood - Offer protection to Gilneas... at a price! Also some spooky stuff going on. Secret synergy with some Mechs.

    Mischievous Spook - Need another 1-drop, and here's a much more interesting version of Gnomeferatu. My hope is that the swapped cards wouldn't be revealed. Seems like something a mischievous spirit would do. 
    Ominous Fog Machine - Sometimes you don't want your opponent to pop your Secrets right away. They might be better later on. This reverse-Flare is the key!
    Gaslight Sentry - Secret synergy and added defense. 
    Auto-Loader 3000 - More Secret refill. In a Secret. Secretception.

    Protection Racket - Sure, we'll keep your town safe. Don't mind all the Mechs. Works well with Gadgetmaster Gruu.
    Obsessive Inventor - This town sure attracts a lot of odd folk. Spell generation is a minor theme that was shown with prior set's transform cards and will show up more in the future.
    Wrist Rocket - Double Savagery in a class that uses weapons. Brilliant!
    Rusty Simulacrum - Reverse Muckmorpher. The resulting minion is a Mech instead of it's normal tribe (or in addition? can we do that?)

    Screwvolt, Mad Inventor - Huge card for the weapon deck, helps you cycle through weapons, although there are a few that won't buff Titanstrike (including, ironically, the Titanstrike itself).
    The Scarecrow - Play your cards right, and you can bring this creeper back over and over, wearing your opponent down over many turns. It's like a horror movie monster. But the initial cost is pretty big.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]

    I posted my Multitool before Pircival posted his weapon, but because our class uses weapons different I said to him I don’t see a problem. It was one of the first cards I created for my class. The idea was to have a weapon-centric archetype that used the Legendary weapon to finish off your opponent (with the +1 damage effects, random damage effects, and Windfury) then use Secrets for support.

    Spellstone I can upgrade to 5 > 10 > 15 if it’s too weak right now. It’s a big boost of armor to help offset using weapons a lot. 

    Gadgetmaster Gruu was from my introductory reveal. He’s the main Secret refuel by transforming Scrapbots, but the new Clockwork Dragon helps with that too. He also advances the Quest.

    Auto-Loader can go to 3 Secrets instead of 2. Wasn’t sure if the balance.

    The Scarecrow has very specific requirements that make triggering it more than 2-3 times difficult. It’s a powerful value tool that is neigh-impossible to buff or duplicate since you’ll be out of mana (unless it doesn’t die of course). But it’s terrible on curve.

    I’m already struggling to finish the expansions in time, I don’t think I can redesign the weapon and the whole set themes in time. But now there’s 2 whom have voiced not liking my weapon so I’m not sure.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]

    Sorry I've been gone, life has been busy and I am no where near complete my expansions yet. Here's what I got so far. For Kobolds I am bringing in weapon and Secret synergy, which is further expanded on in Witchwood. With Witchwood I'm also establishing Even and Odd decks. Even would be a token based deck using cards from previous expansions as well as hand size. Odd would be heavy Secret and would generate Scrapbots faster. 

    Kobolds and Catacombs


    Lesser Obsidian Spellstone - More survivability  provided you use your weapons. Upgrades 4 > 8 > 12
    Scrap Finder - This should be Rare. Quick Scrapbot generator that also triggers the Un'Goro Quest.
    Refurbish - Cycle quickly through weapons to buff the Legendary weapon. All Tinker weapons are balanced at 4 or less Cost.
    Crushing Gears - Execute on a Secret, sorta.
    Clockwork Dragon - More Secrets!
    Gadgetmaster Gruu - *deep breath* MOAR SECRETS!
    Finkle's Multitool - Requesting better art if anyone finds it. All your weapons at once. An excellent finisher after playing a bunch of others.

     The Witchwood


    Clockwork Hound - Too good for a 1-drop? Probably.
    Gaslight Sentry - More survival tools.
    Auto-Loader 3000 - Changed one of my original ideas. I considered letting it give you 3 Secrets but thought that was too good.
    Wrist Rocket - Not sure of the balance for this.
    The Scarecrow - A persistent threat. Play it, let it die. Next turn, spend all your mana and resummon it. Keep chaining cards right and you keep bringing back the creepy cursed Scarecrow.

     

    Still tinkering away! Hopefully I'll have more cards to show off and some time for reviews soon. Flavor has been great from just about everyone so far, though I have seen a few very complicated cards. But we did all make it this far, I guess that's what people like. Good luck!

    Posted in: Fan Creations
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    posted a message on [RoS] Control Fatigue Value Shaman *UPDATED*

    Amazing deck so far. It’s exactly the type of Shaman deck I’ve been dying to play for so long.

    Posted in: [RoS] Control Fatigue Value Shaman *UPDATED*
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    posted a message on New Shaman Spell - Hagatha's Scheme
    Quote from Hivemind56 >>

    Do you think Kragwa will give you an upgraded copy?

     No. This isn’t like a Spellstone where the upgrade replaces the card.

    Posted in: Card Discussion
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]
    Quote from teknician >>

    I did make set 2, and am using it for my spellstone, but I suppose others are welcome to use it (perhaps I should've kept it to myself...)

     

    If, however, anyone else really wants to get some made-to-order spellstone art, give me some ideas and I might be able to help.

    If you have the time, I was considering an Obsidian Spellstone, but it would have to look different from the Rogue’s Onyx one. Thank you!

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]
    Quote from linkblade91 >>

    In the interest of changing the subject, I should mention that we are cool with people reusing their Lesser Spellstone art for all three iterations. We know that finding three pieces of similar art can be problematic; it won't look as good, obviously, but it will at least be workable.

     THANK YOU THANK YOU THANK YOU

    @Pircival

    Our classes’ weapons have very different functions, so I don’t think our legendary weapons being similar would be a problem.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]

    Congrats to everyone who made it to the next round!

    @linkblade91 I like it. It promotes a specific kind of aggressive token deck that wants to be sacrificed. It feels powerful but not OP.

    I also am lacking cards for the next 2 expansions. Just some broad strokes of themes for the Tinker to explore. But I do have my weapon, if not the art. Most Tinker weapon’s have “whenever your hero attacks”, so this weapon is all of them at once. It fits well with my classes themes of building up crazy contraptions, since every swing might up its Attack, damage a random enemy, add tokens to your hand, and more!

    Posted in: Fan Creations
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    posted a message on Sweeping Strikes

    Amazing card. Works very well with Warrior’s Rush minions, as well as Zilliax or the new Scraphound.

    Posted in: Sweeping Strikes
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    posted a message on Conjurer's Calling

    Mages aren't a class known for sacrificing minions. This would make much more sense with Warlock, Priest, or even Shaman. 

    Posted in: Conjurer's Calling
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    posted a message on Barista Lynchen

    Shudderwock won’t copy this Battlecry and move itself to your hand. But it’s still an interesting card.

    Posted in: Barista Lynchen
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Final Poll #1]
    Quote from Wailor >>
    Quote from ScanX >>

    I've never understood the point of creating those custom cards and I see posts about it about every week...

    Anyone cares to explain ?

    There's a portion of this forum that enjoy creating them and seeing what others come up with. That's about it.

    To be honest, I even enjoy this card creation thing more than playing Hearthstone.

     I am in this boat. I haven't played much Hearthstone over the past few months, but definitely have been enjoying creating cards.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Final Poll #1]
    Quote from NiRaSt >>
    Quote from thepowrofcheese >>
    Quote from NiRaSt >>

    This is the first time I make it this far, so I gotta ask: what happens now? 

    Top 8 go to the next round and design Kobolds and Witchwood sets. Top 4 of that round are the finalists and design to Boom Labs and Loa sets.

     And in the meantime we only vote the other entries?

    There are 2 polls. Top 8 between the 2 polls move on. We vote for this half now, 2nd half when this poll ends. 

    Posted in: Fan Creations
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