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    posted a message on Re-visiting the Reincarnate decks

    Its too slow. You have nothing to contest the board before ferals on t3 which then overload you and make it impossible to play on t4.  you also have almost nothing to activate the eggs.  Here is an old version of what I ran.  It got me to rank 5 pretty easily.

    Voodoo *GvG Updated*
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    Minion (18) Ability (12)
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    Posted in: Shaman
  • 0

    posted a message on BRM Elemental Deck

    Hey, I also dig new possibilities for shaman in BRM and I always wanted to have all 3 ele lords in 1 deck, here's my try:

    Elemental OverLord
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    Minion (15) Ability (14) Weapon (1)
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    Does it look like its viable more or less for ladder (to reach rank 5 by the and of the month, my usual result). Any feedback much appreciated. :-)

     

    Looks decent. I don't like 2 Earth Elementals because its not super great by itself.  If you didn't play it before then I don't think he is a 2 of now. You need lava shock to make him valuable.  When you rely too much on combos you find yourself holding cards when you don't want too.  Also 2 earthshocks may not be needed.  I thought it used to be a mandatory 2 of but when you look at other classes and decks most only run 1 silence.  Hex basically counts like that so you basically have 4 silences.  I would take out the 1 earth shock and elemental and add a 2 of another card of your choosing. I may recommend 1 zombie chow and 1 creeper to help boost your early game which looks light.

    Posted in: Shaman
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    posted a message on BRM Elemental Deck

    There are actually 11 overload cards 2 with 3 OL, 4 with 2 OL, and 5 1 OL. I'll have to wait to play test the crackle vs lava burst to see which works better in the new meta. Emperor is the best card in the new set. IMO he is a must add in any mid range and control deck.  If he even lowers mana on two cards he is value added.  If you have 4-6 cards he's basically free, and that's assuming he only lasts one turn. I like mana tide but I will have to test things out.  The 3 cards from Bloodmage and drakes should be fine I think.  I'm not sure what to cut for it, maybe a flametongue?

    Posted in: Shaman
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    posted a message on BRM Elemental Deck

    My original deck did use Lava Burst instead of Lightning bolt.  I left bolt in for a few reasons.  It deals with rush on turn 1 or 2 and also it fits into odd mana turns.  For example: If I had bolt in opening hand and then don't pull and an Unbound until 4. I could play unbound and then lightning bolt to buff him immediately and not float mana.  Lava Burst is only good late game and only if you have lava shock to use with it.  Otherwise 5 damage for 5 mana is not efficient at all. 

    Posted in: Shaman
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    posted a message on BRM Elemental Deck

    Seeing a few variants of overload and elemental decks.  Here is mine.  I left chow out for lightning bolt to better buff the unbounds.  I am torn on taking a Hex out for BGH.  The Hex is better in general but BGH adds another minion to the deck and is better in some situations.  What are your thoughts?

     

    Elemental BRM
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    -1 Flametongue

    +1 Mana Tide

    Posted in: Shaman
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    posted a message on [BRM] Overload Shaman

    I made a similar deck and think Emperor Thaurissan is a better card than Loatheb it is a much better tempo card which is kind of what this deck is made for.

    Posted in: [BRM] Overload Shaman
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    posted a message on No good shaman decks out right now

    My apologies to Garth. I didn't mean to hijack your thread man. Just wanted to offer a deck list that has been working well for me and it kind of snowballed from there.

    Posted in: Shaman
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    posted a message on No good shaman decks out right now

    I think the point he was trying to make pro Owl was that vs hunter especially it gives a body to trade with. Normally the early silence is for the Undertaker to prevent snowballing. So after you make it a 1/2 the  Owl could trade into that or the leper gnome, spider, etc etc and help retain board neutrality.

    Posted in: Shaman
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    posted a message on No good shaman decks out right now
    Quote from sheverash »

    Mountain doesn't really synergize with Shaman. If you feel like you need a giant run Sea giant. Boom would be a better play here also if your looking for a big body.  Ghoul and Pyro also have anti synergy with shaman by killing your own board.  I would recommend finding other solutions.

    Mountain Giant is a tech card. Before that, I was running a Chillwind Yeti. The MG synergizes very well with Neptulon actually. 

    So you only play it late game after Neptulon?  Typically having a card in a deck that only works under one condition isn't value added.  Just seems like you can fit a better card in more efficiently.  Dr. Boom for example is light years better than a giant and is 1 mana less. Your call, just trying to offer help.

    Posted in: Shaman
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    posted a message on No good shaman decks out right now

    Shaman has a few problems. Tempo and Card advantage.  Overload puts us behind and our card draw mechanics are kind of terrible.   Overload is a hard mechanic to play with, it takes several turns of fore site to play Shaman properly.  That's why I like the list that I am running. Reincarnate addresses the tempo problem and used with the death rattle minions address the card draw issues (sort of).  I'll use Mad Scientist as an example. Reynad said this is probably one of the strongest cards in the game because it is a 2/2 for 2 mana that not only draws a card (about 2 mana value) but plays it as well (1-3 mana value based on class) and it helps buff Undertaker.  Reincarnate played on Nerubian Egg for example Draws and Plays a 4/4 minion (5 mana value) and doesn't pull from your deck it's just a free minion as if you where playing a 31 card deck.  When used on more powerful cards like Sneeds it could be up to 10 mana value. 

    Posted in: Shaman
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    posted a message on No good shaman decks out right now

    Mountain doesn't really synergize with Shaman. If you feel like you need a giant run Sea giant. Boom would be a better play here also if your looking for a big body.  Ghoul and Pyro also have anti synergy with shaman by killing your own board.  I would recommend finding other solutions.

    Posted in: Shaman
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    posted a message on No good shaman decks out right now
    Quote from Bludbonez »
    Quote from sheverash »

    Good suggestion. I guess it's a bit of a meta call.  I like the idea of it being 1 mana and dealing damage.


    Consider, base Earthshock does 1 damage and Silence.  Nice to have vs Handlocks( How often do we see them these days?)  A Owl is a 2/1 minion that silences. A Owl forces opponent removal or makes a opponent trade.  Which is good in either case.

    I'll play test it a little. You make valid points.  I guess I never really considered it because class cards typically out perform neutrals and I just always thought earth shock was a staple card.  In a spell power style deck, which is what I used to run, I really liked 3 damage shocks but that's not the case here.  Thanks for the input.

    Posted in: Shaman
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    posted a message on No good shaman decks out right now

    Good suggestion. I guess it's a bit of a meta call.  I like the idea of it being 1 mana and dealing damage.

    Posted in: Shaman
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    posted a message on Voodoo Shaman

    This is a deck I have worked on from last March. With GvG and some recent changes it has absolutely taken off and has done amazing in ladder. It has been easily 65-70% winrate vs everything except hunter which it has struggled against(45%ish winrate here), but who hasn’t really. I can’t post a pic from work computer but here is the list. I would love for you guys to try it out. I know you will love it. Thanks for looking.

    2- Earth Shock
    2- Rockbiter
    1- Zombie Chow
    2- Reincarnate
    2- Flametongue Totem
    1- Haunted Creeper
    2- Nerubian Eggs
    2- Feral Spirit
    2- Hex
    2- Lightning Storm
    1- Defender of Argus
    1- Gnomish Inventor
    1- Antique Healbot
    1- Harrison Jones OR Azure Drake
    2- Sludge Belchers
    1- Fire Elemental
    1- Piloted Sky Golem
    1- Slyvanas Windrunner
    1- Al’Akir the Windlord
    1- Kel’Thuzad
    1- Sneed’s Old Shredder

    Here is a copy and paste from my original post (on HH) for strategy.

    Voodoo *GvG Updated*
    by Sheverash21 on 2014/04/08 – last edited on 2015/01/23(Patch 2.0.0.7234)
    Shaman control utilizing Reincarnate for deathrattle exploits. Even after GvG this deck is very strong in the ladder.

    Starting Hand
    Mulligans should always be for either Nerubian Egg, Feral Spirit, or counters like Rockbiter Weapon, Earth Shock, or Lightning Storm (if it’s rush). The only early game this deck has is Nerubian Egg and Feral Spirit ( Updated with Zombie Chow and Haunted Creeper ) so you will always be looking to counter and stall your opponent until your mid game. Don’t keep Reincarnate unless you have Nerubian Egg. The one exception to this may be if you know your opponent is playing Handlock since it is a good counter to a turn 4 Twilight Drake if you don’t have an Earth Shock.

    Strategy
    Reincarnate is magic in this deck and is SUPER underrated it is one of the few tempo cards Shaman gets and helps offset the Overload tempo loss- Draw and Play a 4/4 when used on Nerubian Egg, Draw and Play a 4 drop from Piloted Sky Golem, Draw and Play a Legendary with Sneed’s Old Shredder, 2 mana Mind Control when used with Sylvanas Windrunner, 2 mana “infinite” Kel’Thuzad. Gives “Mega- Windfury” on Al’Akir the Windlord. It can be used as a full heal on low hp targets. It can also be used offensively as a mini Earthshock which gets rid of battlecrys on minions like Twilight Drake and Ancient of War or other buffs which may have been applied-eg. Houndmaster.

    Nerubian Egg outplays Haunted Creeper (which is more traditionally used in Shaman) because of Reincarnate and the 5 other cards that activate it. (x2 Rockbiter Weapon, x2 Flametongue Totem, or Defender of Argus). Un-activated eggs act as a soft counter to AoE and can draw early silences away from late game cards like Sylvanas Windrunner and Kel’Thuzad.

    Kel’Thuzad has a ton of synergy with the deathrattle cards and has the benefit of helping in some losing positions, unlike many legendaries which are only “win more” cards. Acts as “card draw” as long as you can take advantage of the effect.

    Why is turn 4 so light? Shamans are many times overloaded on 4 from Feral Spirit or Lightning Storm which where played on 3. I chose to ignore this turn in favor of better cards elsewhere in the curve.

    ***Updated with GvG and added Sneed’s Old Shredder for more end game synergy with Kel’Thuzad and Reincarnate. Also added Antique Healbot to overcome rush and stabilize. I did add one Zombie Chow and Haunted Creeper to help with early game. This was more of a meta call with all the rush.***

    Posted in: Shaman
  • 1

    posted a message on No good shaman decks out right now

    This is a deck I have worked on from last March. With GvG and some recent changes it has absolutely taken off and has done amazing in ladder. It has been easily 65-70% winrate vs everything except hunter which it has struggled against(45%ish winrate here), but who hasn’t really. I can’t post a pic from work computer but here is the list. 

    2- Earth Shock
    2- Rockbiter
    1- Zombie Chow
    2- Reincarnate
    2- Flametongue Totem
    1- Haunted Creeper
    2- Nerubian Eggs
    2- Feral Spirit
    2- Hex
    2- Lightning Storm
    1- Defender of Argus
    1- Gnomish Inventor
    1- Antique Healbot
    1- Harrison Jones OR Azure Drake
    2- Sludge Belchers
    1- Fire Elemental
    1- Piloted Sky Golem
    1- Slyvanas Windrunner
    1- Al’Akir the Windlord
    1- Kel’Thuzad
    1- Sneed’s Old Shredder

    Here is a copy and paste from my original post (on HH) for strategy.

    Voodoo *GvG Updated*
    by Sheverash21 on 2014/04/08 – last edited on 2015/01/23(Patch 2.0.0.7234)
    Shaman control utilizing Reincarnate for deathrattle exploits. Even after GvG this deck is very strong in the ladder.

    Starting Hand
    Mulligans should always be for either Nerubian Egg, Feral Spirit, or counters like Rockbiter Weapon, Earth Shock, or Lightning Storm (if it’s rush). The only early game this deck has is Nerubian Egg and Feral Spirit ( Updated with Zombie Chow and Haunted Creeper ) so you will always be looking to counter and stall your opponent until your mid game. Don’t keep Reincarnate unless you have Nerubian Egg. The one exception to this may be if you know your opponent is playing Handlock since it is a good counter to a turn 4 Twilight Drake if you don’t have an Earth Shock.

    Strategy
    Reincarnate is magic in this deck and is SUPER underrated it is one of the few tempo cards Shaman gets and helps offset the Overload tempo loss- Draw and Play a 4/4 when used on Nerubian Egg, Draw and Play a 4 drop from Piloted Sky Golem, Draw and Play a Legendary with Sneed’s Old Shredder, 2 mana Mind Control when used with Sylvanas Windrunner, 2 mana “infinite” Kel’Thuzad. Gives “Mega- Windfury” on Al’Akir the Windlord. It can be used as a full heal on low hp targets. It can also be used offensively as a mini Earthshock which gets rid of battlecrys on minions like Twilight Drake and Ancient of War or other buffs which may have been applied-eg. Houndmaster.

    Nerubian Egg outplays Haunted Creeper (which is more traditionally used in Shaman) because of Reincarnate and the 5 other cards that activate it. (x2 Rockbiter Weapon, x2 Flametongue Totem, or Defender of Argus). Un-activated eggs act as a soft counter to AoE and can draw early silences away from late game cards like Sylvanas Windrunner and Kel’Thuzad.

    Kel’Thuzad has a ton of synergy with the deathrattle cards and has the benefit of helping in some losing positions, unlike many legendaries which are only “win more” cards. Acts as “card draw” as long as you can take advantage of the effect.

    Why is turn 4 so light? Shamans are many times overloaded on 4 from Feral Spirit or Lightning Storm which where played on 3. I chose to ignore this turn in favor of better cards elsewhere in the curve.

    ***Updated with GvG and added Sneed’s Old Shredder for more end game synergy with Kel’Thuzad and Reincarnate. Also added Antique Healbot to overcome rush and stabilize. I did add one Zombie Chow and Haunted Creeper to help with early game. This was more of a meta call with all the rush.***

    Posted in: Shaman
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