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    posted a message on New Legendary Warrior Hero Card - Galakrond the Unbreakable

    I really like this. Very powerful with Rush minions. Tempo Warrior isn't the best deck at the moment but it isn't weak either. And this will work with that deck really well. It is also good to see a different warrior archetype getting support instead of Control Warrior.

    Posted in: Card Discussion
  • 2

    posted a message on New Warrior Legendary Card Revealed - Galakrond, the Unbreakable

    Seems pretty nice for Tempo Warrior. Reload + Buff + Weapon (potentially) + Extra Attack from Hero Power that can be used for finishing the opponent or removing stuff. Control Warrior doesn't get too much from this but it's not completely unplayable in that deck either. After Dr. Boom leaves, this will fill the gap nicely enough. Though i think Control Warrior will choose the quest instead of this. Really cool card.

    Posted in: News
  • 4

    posted a message on New Druid Epic Card Revealed - Secure the Deck

    Synergy card with Gonk that came a little bit too late. This is also nice for a Hand Druid since it adds cards to your hand which will be helpful for Twilight Drake and Bewitched Guardian. This could be the correct direction for Dragon Druid. We will see.

    Posted in: News
  • 1

    posted a message on New Hunter Rare Card Revealed - Clear the Way

    This is cool and a little better than Toxic Reinforcements. If it's going to find a spot in a deck is another story though.

    Posted in: News
  • 9

    posted a message on Battlegrounds Balance Changes - 4 New Heroes - 4 Old Heroes Removed

    They should switch the tavern tiers of Rat Pack and Infested Wolf. Rat is ridiculously more powerful than wolf. It's also incredibly annoying how you get randomly punished severely by Rat when it dies last. The damage can go from 2 to 7! The only other minion that does something similar is Replicating Menace but only if the opponent stacks two of those in a single minion.

    Posted in: News
  • 1

    posted a message on New Paladin Card - Nozdormu the Timeless

    Interesting but it's a risky card. It all depends on what your opponent is playing and their hand next turn. You don't want to speed up the late game of other decks. Imagine this against Quest Druid. Doesn't sound like a very good idea to help them with ramping. But at least Nozari can see play now as a comeback in case things go horribly wrong. Maybe...

    Posted in: Card Discussion
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    posted a message on Showdown at Blackrock Mountain Is This Week's Brawl

    Fun brawl. I had way more success with Rag than Nefarian though. Too much RNG in his hero power and if you don't get good cards from it, you lose from the tempo lost paying 2 mana for it. You are better off placing his strong minions early than trying to roll good spells out of his casino hero power. Rag has some good early game cards (like the 2 mana 6/6 taunt) and his second hero power usually seals the game. Though i must say that the Magma Ragers from his first hero power can be quite intimidating as well.

    Posted in: News
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    posted a message on Just got a Golden Lucentbark. Any deck suggestions, please?
    Quote from Kaladin >>
    Quote from samuellima91 >>
    Quote from Kaladin >>
    Quote from Atramentar >>

    https://hsreplay.net/archetypes/284/heal-druid

    The only archetype I know that uses it

     I don't think that list is very optimal tbh.  I think it's trying to do too much of many things instead of working towards one goal of getting out a lot of Lucentbarks.  One sec, I'll get the decklist I'm running. 

    edit: 

    Lucentbark Heal Druid
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (18) Ability (12)
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    Keeper of the Grove is an experiment.  It's a tech against mechs but with the flexibility of removing a minion when you don't have Swipe or Wrath available. 

    Elysiana is because it's pretty easy to go to fatigue in non aggro matchups, and against Warrior you just lose without it. 

    edit: In that other list, I don't even know why you'd run Stalladris but only one copy of Crystal Power and one copy of Wrath.  

     I played against a similar deck as Warrior recently. Since i didn't want my opponent to heal, i just didn't attack him and kept killing his stuff. Then he smartly used Alexstrasza on his own face to start using his healing cards. So i'd say that card can be quite interesting for this archetype. You can gain armor and still lower your own health to activate Lucentbark in the late game.

     you can also just heal the opponent.

     Well, i had 30 health and 20+ armor so i don't think he had any other options. This deck doesn't apply enough pressure against warriors.

    Posted in: Card Discussion
  • 1

    posted a message on .
    Quote from user-100146327 >>
    Quote from samuellima91 >>

    Viper did misplay by not checking the secret first before playing his minions on the first match. But it's pretty bs that Rogues can now pull answers out of nowhere and from any class. It was bad enough when they could get answers from cards of your class but at least it was limited to that. Now they are going to start printing bs like Hench-Clan Burglar that allows them to get answers out of thin air. As if there wasn't enough RNG in the game. Good luck playing around all the dozens of random spells they can get now. And that random hunter secret decided the match. Very fair.

     His play is better vs misdirection though since he has a much better change that it cant prevent lethal with 2 lethal attackers. Wether that is a missplay or not would require a much deeper analysis and is not nearly as clear cut as you make it seem.

     Yeah, that makes sense. But i still think that it's unfair how Rogues can do this sort of bs now. As i said, it's one thing to know that your opponent is holding a random card from your class because it came from a more limited selection of cards. But it's another story when the card could be literally any spell from any class. Secrets are easier to deal with in this scenario but burn spells or board clears? Can't do anything about that. 

    Posted in: Tournaments
  • 2

    posted a message on .

    Viper did misplay by not checking the secret first before playing his minions on the first match. But it's pretty bs that Rogues can now pull answers out of nowhere and from any class. It was bad enough when they could get answers from cards of your class but at least it was limited to that. Now they are going to start printing bs like Hench-Clan Burglar that allows them to get answers out of thin air. As if there wasn't enough RNG in the game. Good luck playing around all the dozens of random spells they can get now. And that random hunter secret decided the match. Very fair.

    Posted in: Tournaments
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