• 5

    posted a message on New Warrior Legendary Card Revealed - Galakrond, the Unbreakable
    Quote from John_K >>

    What fatigue has anything to do with Rogue and Warrior Galakrond?  Jesus man, you have no clue what you're talking about. Just let the big boys separate the good cards from the bad ones and come back on release, to look for that rank 1 legend deck.

     Because this kind of response is warranted. Do people like you screenshot these replies see and group DM your friends "hey look at me call this pleb out." There's a constructive way to respond, and then there's your pathetic, childish, negative way. 

    Posted in: News
  • 5

    posted a message on New Legendary Warrior Hero Card - Galakrond the Unbreakable
    Quote from EternalHS >>

    Unfortunately won't see any play outside of niche decks because Boom is simply the better hero card.

     Are you being serious  or is this satire? One is a control hero, one is an aggro. They won't compete for slots in the least bit. 

    Posted in: Card Discussion
  • 0

    posted a message on New Epic Priest Card - Envoy of Lazul
    Quote from ShadowAldrius >>
    Quote from sPacEtiMe19 >>

    The bottom line is if priest can find a non dragon control wincon in this expansion or the next, madam and this will be run, and will be very strong. We're just not there quite yet. 

     Why does it need to be non-dragon?

    And priest got Galakarond. Which gives them a board clear which only affects the enemy board, and is an amazing value generator. (Let's remember how strong Deathstalker Rexxar wound up being, and that was in a far less control-oriented class)

     The main reason is if dragon priest is good I do not believe there will be room for these cards.

    Posted in: Card Discussion
  • 1

    posted a message on Dragons are to weak, wont work

    Wait wait wait all the cards in this expansion are too weak for wild? I would love a link to all the cards please! Didn't realize they've previewed them all already! 

    Posted in: General Discussion
  • 1

    posted a message on New Epic Priest Card - Envoy of Lazul

    The bottom line is if priest can find a non dragon control wincon in this expansion or the next, madam and this will be run, and will be very strong. We're just not there quite yet. 

    Posted in: Card Discussion
  • 1

    posted a message on New Epic Priest Card - Envoy of Lazul
    Quote from adityajibhkate >>

    Chameleos didn't see play.. Was overhyped 

    Madam lazul dint see play... Was overhyped.. 

    Now people don't believe in this card  and for right reasons. 

     To be fair, all those cards that saw hype were decent, it's just that priest has harped on the "only big stuff can die so my Rez pool is better" strategy so long they never stood a chance. 

    Posted in: Card Discussion
  • 0

    posted a message on New Epic Priest Card - Envoy of Lazul
    Quote from Alius4156 >>

    2 mana 2/2 "draw a card" is ok. But a 3 3/3 is better than a 2 2/2. plus like Lazul, hand knowledge isn't that good.

     I would disageee here. Against control, there's 0 difference in the body's. They will get aoe'd down just the same. Against aggro however, getting the body out a turn earlier can make a huge difference. Also, the hand knowledge is slightly better than the deck knowledge. Not game breaking, but better. 

    Posted in: Card Discussion
  • 0

    posted a message on New Epic Priest Card - Envoy of Lazul
    Quote from Phantom_Noway >>

    The archetype does not work. Why do they keep making this kind of cards every expansion? The Rogue got a weapon and a nice quest to play with stolen cards. The Priest what can do?

     A 2 mana 2/2 that essentially "draws a card" is incredible value. While I agree that priest needs some big "steal your opponents stuff" support in terms of a win condition, this card is good enough to be included standalone. 

    Posted in: Card Discussion
  • 0

    posted a message on New Epic Priest Card - Envoy of Lazul

    1. This is an epic, not a legendary. Worse actual effect but retains flavor. 

    2. A two mans 2/2 is better than a 3 mana 3/2. It's actually a better body for cost, but a worse effect. Most of the time you will guess right, but where it's worse is that only one of the options will be a card they are holding, while lazul gets you information on more cards and let's you pick from more at the same time.

    It feels in theme for priest, and any priest deck already running lazul is probably putting this in too. 

    Posted in: Card Discussion
  • 0

    posted a message on Tips for Battlegrounds?

    I have 20 1st place wins in about 50-60 games. I feel like I have a decent grasp of the mode. What I have found, in most cases save a few heroes, is that wide and fast boards is superior to ranking the tavern up as fast as possible. Now there are situations, like high rolling triples, where fast upgrading is good. But in most cases you want to preserve your life total.

    I feel like a lot of people underrate their life total as a resource. While again there are times that sacrificing life in lieu of progression is good, I play against a lot of people that have very weak boards even on turn 6. I feel stitches is actually a very strong hero due to his ability to be greedy with his life total because he can survive the earlier hits. 

    I am going to exclude comments about builds, because most people know or have already addressed that mechs, beasts, and amalgam buff builds pretty much rule the tavern. It is also important to utilize what you're offered as opposed to trying to just spam roll a triple with a decent chance that you will be worse off than picking up an earlier option. 

    My final point is stick to a game plan by turn 6-7 and try not to waiver too much. Get buffs going as soon as you can. A lot of games are decided in the mid game. It doesn't matter if you're a tier or two above the rest if you're under 15 health. One bad round of RNG and you can just get "one shot" out of the round. 

    Posted in: Battlegrounds
  • 0

    posted a message on Battleground becomes boring on first day !
    Quote from SilentStorm23936 >>

    Guys every time I lose,if I lose at the same time with other players,I always get the lowest place.For example,If 3 people die including me, I am always 8th.Why is that?

     

    Quote from SilentStorm23936 >>

    Guys every time I lose,if I lose at the same time with other players,I always get the lowest place.For example,If 3 people die including me, I am always 8th.Why is that?

     

    Quote from SilentStorm23936 >>

    Guys every time I lose,if I lose at the same time with other players,I always get the lowest place.For example,If 3 people die including me, I am always 8th.Why is that?

     You took more overkill damage than the others. 

    Posted in: Battlegrounds
  • 2

    posted a message on Battlegrounds = RNG Lottery -_-
    Quote from rogerdodger >>
    Quote from sPacEtiMe19 >>
    Quote from rogerdodger >>

    The RNG lottery is real. Having a junk bot looking for others at tier 4 for 4 rounds, meanwhile opponent who had 0 junkbots last round shows up with a triple this round,,,,,

    absolutely 100% rng lottery.

     How would you change it? And I am genuinely asking, not trying troll. People like you always just come and complain about RNG in a game that is notorious for being RNG. So I truly ask, what would you do? Make it so everyone gets to pick exactly what they want, making every game an exact mirror match minus hero powers? 

    People like me.......You don’t know me, snowflake, try to be less triggered by opinions and views you don’t share. You really don’t have to be a forum hero.

    Now what would I do.

    1. Non shared minion pools. 

    2. No shredders. 

     

     1. Snowflake?

    2. How is genuinely asking what your fix would be mean I am "triggered".

    3. You're response however does paint a picture as to what type of person you are. I can see nothing productive would come of it since I've obviously struck a nerve. 

    Posted in: General Discussion
  • 0

    posted a message on Nerf cards in battleground?
    Quote from Dunscot >>

    I agree with most of the suggestions, though I think that for "balancing" Battlegrounds, a little more is necessary.

    Part of the power of mechs comes from Magnetic as a tribe-exclusive keyword, with Annoy-o-Module and Replicating Menace effectively working as spells, making them more handy (and powerful) than Houndmaster for example. It's just icing on the cake that they work so well with Cobalt Guardian and Junkbot. Just glad that they didn't add Venomizer, Spider Bomb or Wargear.

    They already said that they wanted to do balancing patches for Battlegrounds about once a month. So I am sure that they will get to that soon enough. But I hope they also take it as inspiration to develop unique traits for other tribes as well. Beasts are sort of established as "when you summon a beast", which is alright but limited to a few rare minions. For the most part, beasts don't work too well with each other, unless you get the right cards for them, while most of the Mechs do work with each other.

    Demons normally have the identity of high power at low cost and a downside, but the only one that really does that is Vulgar Homunculus. Probably because Felguard, Pit Lord or Unlicensed Apothecary would be horrible and most other demons just don't work with Battlegrounds. The best demon-related card you can hope for is Mal'Ganis, and that sort of requires a Voidlord as well. Neither of them make demons really unique, and only late in the game.

    About the only really outstanding ability for Murlocs is Toxfin, with no real gamechanger at the end (EDIT: Forgot about Gentle Megasaur, though it's too little too late, in my opinion). Maybe they could add Scargil as a Tier 6 minion, that lets you recruit Murlocs for 1 and thus gives you better chances for triples and more lategame snowballing. As it is, there really is no good reason to stick with murlocs, partially because their orignal strength of numbers and low cost is completely irrevelant in Battlegrounds, as all minions cost the same and developing wide boards can be done with anything.

    So, balancing aside, I hope that Battlegrounds will give the developers ideas to just make tribes more interesting in general. Also, because most Elemental and Dragon synergies simply wouldn't work right now, and I hope to see a few more tribes and playstyles added to the mode in the future.

     While I do agree with most of what you stated, the demon/Murloc buff seems easy enough in the form of special cards just for battleground (see mama bear, ghast, etc). They could easily enough just whip up some special cards for those tribes to help bring them in line with mechs, which I would prefer to just hyper-nerfing mechs and beasts down. 

    Posted in: General Discussion
  • 1

    posted a message on Battlegrounds = RNG Lottery -_-
    Quote from rogerdodger >>

    The RNG lottery is real. Having a junk bot looking for others at tier 4 for 4 rounds, meanwhile opponent who had 0 junkbots last round shows up with a triple this round,,,,,

    absolutely 100% rng lottery.

     How would you change it? And I am genuinely asking, not trying troll. People like you always just come and complain about RNG in a game that is notorious for being RNG. So I truly ask, what would you do? Make it so everyone gets to pick exactly what they want, making every game an exact mirror match minus hero powers? 

    Posted in: General Discussion
  • 0

    posted a message on new cards
    Quote from emicampo >>

    Anyone knows why this stupid game flag me cards that already own as new?

     Bug

    Posted in: General Discussion
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