- Grommash is THE highest value legendary for the warrior class (staple card in so many archetypes since the first day). If you wish to play Warrior, then he will definitely be the right choice to craft first.
- Malkorok or Geddon? -> Tempo or Control? What do you aim for?
- Black Knight is a nice tech card, but his value isn#t the highest from the above named.
- How is your collection looking? Do you have everything else for Paladin?
I mainly aim for control and although I know that grommash is a must I just don't want to craft him and don't play warrior till I have all the core cards. So craft the the neutral ones first maybe? And for the paladin I got all the cards for N'zoth paladin but not sure about crafting these two. Thanks for the reply!
and i have Gorehowl too.Should i craft CW or Midrange Warrior and which card/cards should i craft? I only have 2000 dust right now but i have to start from somewhere. Thanks guys.
This title says "wild mode" yet you keep defending your choices because of standard. You should change one of those two things.
Nothing needs to be changed - the two modes are part of the same game, crafting choices for one affect the other, and share the majority of the printed cards to date. A list for Standard will be made soon - I want to wait a bit more since it's still a bit early.
Then call it a crafting guide and not a tier list. "Wild Tier List" = which are the best in Wild.
Don't use this list. He has plenty of cards in Tier 3 and 4 that do see play in decks like Freeze Mage, Reno Shadow Priest and even Zoolock! This list is outdated by 6 months, by now there have been quite a few decks that used cards that were considered garbage, while other stuff has fallen out of favor.
The best noob advice is to leave commons and rares alone unless you have more than 2 or a golden one.
Even with epics and legendaries, think twice before you shoot yourself in the foot.
Tier 3 – tech cards that you might find useful later on but aren’t staple in any way / or / otherwise decent cards that don’t see play competetively /or/ cards that are staple in only one specific gimmicky archetype|| Do not craft unless otherwise specified. Disenchant if you need the dust.
"Goes into Reno Shadow Priest" (one specific gimmick) and "option in Freeze and Zoo" (I'm assuming you mean Explosive SheepDark Iron Dwarf, and Enhance-o Mechano) pretty easily fall into this category. I do think Murloc Warleader deserves to move up to Tier 2 since it's a staple in a not-tier-1-but-viable deck.
It is a little bit weird that the Freeze cards (other than Doomsayer) are in tier 3 to avoid putting narrow cards in 2 while Mechs are all in 2 though.
I would appreciate less irony. If you have a comment to make, do so in a civil manner while providing an argument. Saying there are "jokes" in my list gets zero points on both counts.
PS. Rafaam and Ysera will both be downgraded soon, along with one or two minor changes that I am considering.
Saying something is a joke isn't even close to the most hostile thing in the world. It's definitely not irony, whatever you meant by that.
That said, you're severely overrating Gormok, who has seen zero competitive play. I don't mind Rafaam or Leeroy being there.
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I'm having trouble believing that it's ever correct to play a deck with 6x 1-drops and also Ysera.
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Never ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever play Kobold Geomancer.
Also to actually answer your question Thalnos is probably the better craft but it should be fine either way.
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Bloodmage Thalnos, not particularly close.
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This title says "wild mode" yet you keep defending your choices because of standard. You should change one of those two things.
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Calling this deck "anti-meta" when there isn't even an established meta yet... cool.
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Blade Flurry is essential for Preparation-based Rogue decks. Don't expect to see any Oil/Miracle style builds for quite a while.
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Druid still has Innervate and Wild Growth, and those are the real reason it was good.
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"Goes into Reno Shadow Priest" (one specific gimmick) and "option in Freeze and Zoo" (I'm assuming you mean Explosive Sheep Dark Iron Dwarf, and Enhance-o Mechano) pretty easily fall into this category. I do think Murloc Warleader deserves to move up to Tier 2 since it's a staple in a not-tier-1-but-viable deck.
It is a little bit weird that the Freeze cards (other than Doomsayer) are in tier 3 to avoid putting narrow cards in 2 while Mechs are all in 2 though.
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Yes.
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ok
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Handlock is the only reason we need to have BGH in the game at all. Nerf Life Tap pls.
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