• 6

    posted a message on Vote For Your Favourite Community Created Cards That Went To Eleven

    And hunters running Leatherworking :)

    Posted in: News
  • 1

    posted a message on You just cant tap
    Quote from Faustivious >>
    Quote from Kovachut >>
    Quote from Faustivious >>

    For a game trying to be simplistic with it's rules and card descriptions, how about letting us know what cards do !!!!!!

    Because this will have the opposite effect. It will make the card description unreadable and complicated - just like the one you see in the YuGiOh cards. That's why I personally like the cards the way they are.

    As for the quests - you can always hover your cursor on the exclamation mark and see the reward.

    [edit] I understand the point of your post, but there are also many other inconsistencies in the game. No card mentions Excess Mana, or Worthless Imp or Shadow of Nothing out of Mindgames.

    I completely understand and agree with you, it would make the cards unreadable and complicated.  What I would hope for is something in the 'Collection' manager page, when ya highlight such a card, it gives a description of what it does, so you know if you want to include it into your deck. 
    Not having to search for it on a 3rd party site, or just add it and see what it does would be a little easier.

    Similar thing can be said about other keywords that are obvious to us now but I still remember struggling with as a newcomer and needed to google for: battlecry, deathrattle, windfury, inspire. I am glad they don't clutter the card, however.

    Posted in: Standard Format
  • 4

    posted a message on A Special New Card Back Coming Alongside Twitch Emotes For The Global Games

    What I don't understand is why ask for donations through Twitch, and losing a cut to Amazon when Blizzard can simply sell the cardback directly like they've been doing with all other in-game content? Is this supposed to dupe players into thinking we're not spending actual money on it?

    Posted in: News
  • 1

    posted a message on How will Artifact Affect the Hearthstone Economy

    Agree with the community on no impact. Even before factoring in the monetization model, the audience is widely different. Hearthstone appeals to people who think Magic is too complex, Artifact looks like a game that will appeal to people who think Magic is not complex enough. Not to mention that the kind of player Artifact attracts with its monetization model will be very different from Hearthstone's freemium model.

    Posted in: General Discussion
  • 2

    posted a message on Memesday Expansion

    Fun thread, I don't get the Elekk one, looks identical to the original.

    And here is my contribution:

    Posted in: General Discussion
  • 2

    posted a message on Harbinger Celestia is finally useful!

    Why not just run 2 Unlicensed Apothecaries instead of her? It's the same combo but 1 mana cheaper.

    Posted in: Harbinger Celestia is finally useful!
  • 1

    posted a message on How good is odd pally in this meta

    I agree with Skyryser. The deck is still good and I still use it to get my monthly rank 5. It's no longer the mindless auto-win deck it used to be, so people who used to play it for those reasons transitioned to Zoolock. The deck still snowballs well, but you have to tech differently and realize that most players have now learned to remove your recruits ASAP. Moreover, the netdeck versions imo are actually weaker than your homebrew ones since they haven't been adapted to the meta due to lack of popularity. In particular:

    Posted in: General Discussion
  • 2

    posted a message on Too Many Portals Is This Week's Tavern Brawl

    Umm, are you sure he didn't just get Justicar Trueheart as a minion from one of his portals? That sounds like what happened from your description. That hero power predates Baku.

    Posted in: News
  • 1

    posted a message on Does Giggling Inventor need a nerf?

    It seems like your argument is against Fungalmancer then, which is a whole other card. By similar logic, defile is overpowered because it can board-clear for 2 mana in certain situations and Witch's Cauldron is overpowered because I just pulled both Windfury for my Leeroy and silence for the opponent's Voidlord in the same turn from it. Exploiting synergies like this is what the game is about, the card itself isn't overpowered.

    Posted in: Card Discussion
  • 5

    posted a message on What are good decks for rank 6 and lower?

    I'm going to give you a personal anecdote and advice you've already heard multiple times (which I myself ignored at first and almost paid dearly for it).

    I've been climbing to rank 5 consistently every month with Odd Paladin I built myself back in April, my variant is weaker than the meta version because it lacks severals core cards like Corridor Creeper. Contrary to what people who haven't played it think, this is NOT an easy deck to play because it's easy to tech against and most people have (indeed, lately there have been a lot fewer odd paladins on the ladder and a lot more odd rogues + zoolocks). However, it's still a tier 1 deck and the best deck I have for climbing ladder. This month I had a particularly hard time breaking through rank 7, to the point where I almost gave up. I have also expanded my card collection quite a bit since then (I only started playing in January), and am able to build stronger versions of this deck as well as other tier 1 decks. Which is exactly what I started doing after I hit a wall at rank 7 around the middle of this month.

    I tried zoolock, I tried spell hunter, I tried odd warrior, odd rogue, I tried stronger variations of odd paladin and mech paladin. Based on HSReplay, the winrates for half of these decks should have been higher. My own winrate, however, with each one of the other decks plummeted below 50%. I dropped back to rank 10 and stayed there until yesterday. It seemed hopeless, I wouldn't be able to reach rank 5 this month. As a last push of desperation, I came home from work early yesterday and thought I'd give my original Odd Paladin deck that I haven't played in almost a month a try again.

    I was playing against the same exact decks that kept owning me before: zoolocks with Despicable Dreadlord, priests with Wild Pyromancer, druids with Spreading Plague, and yet... I started beating them. And then I remembered what made my original deck great... my own ability to pilot it in a way no one else could because I knew the deck inside out, my own ability to counter tech cards that opponents put in their decks for the sole purpose of countering me. I realized that my deck was less susceptible to tech counters because I knew all the traps opponents would expect me to walk into and could walk around them. You play Despicable Dreadlord? I'll equip Sword of Justice before spawning my recruits. I'll save my Owl for your WIld Pyromancer. You play Spreading Plague? I got my Voidripper. Within a few hours I reached rank 5 again.

    What's the takeaway from this anecdote?

    • Pick one deck and master it (assuming it's tier 1-2), you won't see higher winrate with anything else, not even a "stronger" variation of same archetype (I currently have 5 variations of Odd Paladin in my collection, the first I built myself and according to HSReplay I'm at 65% winrate with it, the other 4 I borrowed from other "pros" claiming 70-80% winrates, HSReplay says my winrate with them is less than 50% and it's the same exact archetype, just different variants. Imagine how much lower the winrate with other archetypes will be).
    • When you start losing, go do something else, don't go on a tilt (Losing is demotivating, and losses come in streaks. Break that streak, go do something else. It may not be obvious to you when you're going through it, but it's obvious to your opponent. When I was in the zone yesterday, I played against a mage who was clearly frustrated. There were at least 3 times when he threw away his tech cards prematurely, and I took full advantage of that).
    • Think like your opponent, know their deck, counter-tech their counter-tech  (Zoolocks became a lot easier to beat when I isolated their deck to 2 core threats: Despicable Dreadlord and Lightwarden. Same can be said against all decks. They have their trump cards and their Achilles heels).
    Posted in: Standard Format
  • To post a comment, please login or register a new account.