@robert_fanr - Such checks are done server-side and are practically instantaneous (as far as a human would perceive it). The client is told by the server what the board state should look like in the end long before the client has stopped animating everything.
- melheor
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Member for 6 years, 3 months, and 12 days
Last active Thu, Apr, 18 2024 01:22:36 -
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Tuhljin posted a message on Patch 11.1: Shudderwock & Lifedrinker Animation Speed Up, Arena Card RatesPosted in: News -
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ShadowsOfSense posted a message on Iksar on Naga Sea Witch: "We’ve Been Discussing a Variety of Changes"Posted in: NewsDon't worry, Dean just fell for an obvious troll when he was replying to a bunch of people's comments. The guys Reddit account was called 'undertaker_whiner'.
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Otterblade posted a message on Iksar on Naga Sea Witch: "We’ve Been Discussing a Variety of Changes"Posted in: News"I think we all remember undertaker and agree it's far past time Hunter gets nerfed into the ground. I think Deathstalker Rexxar should cost 9 Mana, for instance, and it's hero power should cost 4."
What the fuck is this guy smoking? I think we can all agree that hunter is most certainly not our biggest problem when Warlock can get down anywhere from 15-50 worth of stats on turn 5 and with Gul'dan.
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maxterdexter posted a message on Iksar on Naga Sea Witch: "We’ve Been Discussing a Variety of Changes"Posted in: NewsGlad that cube itself it is not on target.
I'd leave Guldan alone.
Tarim.. Can't change the cost or Odd paladin would be monstruous with this. so maybe turns stuff into 2/2, or 2/3s.
Call to arms cost one more (in Odd paladin it can only pull 1-cost minions)
Dark Pact heals you for either the health or attack of the minion, keep flavor, sacrifice must be big to heal big.
Move the Charge of the doomguard to a battlecry, no discard, no charge. Similar change to voidlord if needed.
With dark pact healing less, and doomguard without charge, I think that lackey could be left alone, but that depends on how the other two changes impact the meta. Not sure about this one.
The Rogue Quest.. 4/4s? or 3/3s? Charging 3/3 already were terrorific in the past, but these don't clone themselves without Sonya. Or 3/6s, the clones surviving the initial trade costs them the insane synergy with Sonya.
And finally, spiteful. Make it summon the golem of the cost of the spell? Boring and still strong. Eat the spell? Meaningless if you are already dead. Make it cost more? workable. But what if, we "buff" it? Make it summon the cost of the spell +1.
So, now at 10 it will summon the overload giant. With no 9 cost spells in standard, that's a release valve of pressure. At 8cost spells it's the wide range of variance on the spot, with more defensive and value options, with big winners being King Krush, Obsidian Statue, Ysera or Voidlord, but big loosers in Ozruk, Dragonhatcher, Alana, Oakheart or Suddewrock.
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ProfesorXYZ posted a message on The Standard Brawliseum Has Taken Over Tavern Brawl This Week!Posted in: NewsQuote from Dr_Scaphandre >>No thanks. I refuse to craft Spiteful Summoner out of pride. I refuse to use that broken card against people.
You really should read ths article, specially this part:Most games simply do not understand notions of ‘cheapness’ and ‘honour’, but games usually do understand who wins and who loses. Therefore in games that don’t care about how honourable you are, deciding to act honourably and/or refusing to use ‘cheap tactics’ will make it that much harder to succeed. In short, abiding by some arbitrary code of honour is tantamount to shooting yourself in the foot.A list of things a ‘Hearthstone scrub’ may do:
- Refuses to play certain decks, on principle (e.g. Face Hunter).
- Refuses to play certain cards, on principle.
- Refuses to play certain classes, on principle (e.g. Mage in Arena).
- Refuses to ‘net-deck’ and/or looks down on anyone who ‘net-decks’.
- Refuses to use ‘over-powered’ cards/classes/decks.
- Professes a strong desire to win, yet refuses to spend a single penny/dime on the game.
- Insists on playing the same deck (despite the meta-game constantly changing).
- Insists that most/all of his/her losses are due to bad RNG (the scrub rarely misplays).
- Insists that — despite losing — he/she is more ‘skilled’ than the opponent and/or ‘played better’.
- Insists that players who don’t agree with the ‘scrubs rules’ are horrible, skill-less, people.
- …and so on…
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Cruseydr posted a message on Geosculptor YipPosted in: Geosculptor YipWorks even better with Bring It On! for 10 mana.
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Kngofnothing posted a message on Azalina SoulthiefPosted in: Azalina SoulthiefThis card won me so many games with Baku mage: Elise + Azalina is insane value, get rid of Baku + cards that draw to delay fatigue, fill your hand with powerful cards that your opponent is saving for late game and boardclears that usually don't get used against control decks in the midgame, high meme potential, steal your opponent win condition while knowing exactly what reactive cards he has, and more. Having said that not only this card is useful in the right deck but it feels so rewarding to find the perfect moment to slam Azalina, get rid of your junk (anti aggro, draw, techs, Baku etc) and get Gul'dan, Voidlord, Nether, Doll etc.
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Lightspoon posted a message on Super funny and super effective (75%WR) - Aggro Crow MagePosted in: Mage13 games are not a worth pool to claim a "75%" win rate as a consistent number in terms of Ladder.
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JustWinning123 posted a message on Nerf PaladinPosted in: PaladinI think your Big Mage deck is the real problem not Paladin.Baku Paladin isn't all that op baku paladin doesn't play tirion steed and some other OP cards paladin could play.
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Zumwanna posted a message on BlizzCon 2018 Announced - November 2 & 3Posted in: NewsI wouldnt call endless rift grinding "fixed", the loot system blows and none of the builds feel unique anymore. they need to get rid of the training wheels again.
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And hunters running Leatherworking :)
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Similar thing can be said about other keywords that are obvious to us now but I still remember struggling with as a newcomer and needed to google for: battlecry, deathrattle, windfury, inspire. I am glad they don't clutter the card, however.
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What I don't understand is why ask for donations through Twitch, and losing a cut to Amazon when Blizzard can simply sell the cardback directly like they've been doing with all other in-game content? Is this supposed to dupe players into thinking we're not spending actual money on it?
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Agree with the community on no impact. Even before factoring in the monetization model, the audience is widely different. Hearthstone appeals to people who think Magic is too complex, Artifact looks like a game that will appeal to people who think Magic is not complex enough. Not to mention that the kind of player Artifact attracts with its monetization model will be very different from Hearthstone's freemium model.
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Fun thread, I don't get the Elekk one, looks identical to the original.
And here is my contribution:
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Why not just run 2 Unlicensed Apothecaries instead of her? It's the same combo but 1 mana cheaper.
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I agree with Skyryser. The deck is still good and I still use it to get my monthly rank 5. It's no longer the mindless auto-win deck it used to be, so people who used to play it for those reasons transitioned to Zoolock. The deck still snowballs well, but you have to tech differently and realize that most players have now learned to remove your recruits ASAP. Moreover, the netdeck versions imo are actually weaker than your homebrew ones since they haven't been adapted to the meta due to lack of popularity. In particular:
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Umm, are you sure he didn't just get Justicar Trueheart as a minion from one of his portals? That sounds like what happened from your description. That hero power predates Baku.
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It seems like your argument is against Fungalmancer then, which is a whole other card. By similar logic, defile is overpowered because it can board-clear for 2 mana in certain situations and Witch's Cauldron is overpowered because I just pulled both Windfury for my Leeroy and silence for the opponent's Voidlord in the same turn from it. Exploiting synergies like this is what the game is about, the card itself isn't overpowered.
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I'm going to give you a personal anecdote and advice you've already heard multiple times (which I myself ignored at first and almost paid dearly for it).
I've been climbing to rank 5 consistently every month with Odd Paladin I built myself back in April, my variant is weaker than the meta version because it lacks severals core cards like Corridor Creeper. Contrary to what people who haven't played it think, this is NOT an easy deck to play because it's easy to tech against and most people have (indeed, lately there have been a lot fewer odd paladins on the ladder and a lot more odd rogues + zoolocks). However, it's still a tier 1 deck and the best deck I have for climbing ladder. This month I had a particularly hard time breaking through rank 7, to the point where I almost gave up. I have also expanded my card collection quite a bit since then (I only started playing in January), and am able to build stronger versions of this deck as well as other tier 1 decks. Which is exactly what I started doing after I hit a wall at rank 7 around the middle of this month.
I tried zoolock, I tried spell hunter, I tried odd warrior, odd rogue, I tried stronger variations of odd paladin and mech paladin. Based on HSReplay, the winrates for half of these decks should have been higher. My own winrate, however, with each one of the other decks plummeted below 50%. I dropped back to rank 10 and stayed there until yesterday. It seemed hopeless, I wouldn't be able to reach rank 5 this month. As a last push of desperation, I came home from work early yesterday and thought I'd give my original Odd Paladin deck that I haven't played in almost a month a try again.
I was playing against the same exact decks that kept owning me before: zoolocks with Despicable Dreadlord, priests with Wild Pyromancer, druids with Spreading Plague, and yet... I started beating them. And then I remembered what made my original deck great... my own ability to pilot it in a way no one else could because I knew the deck inside out, my own ability to counter tech cards that opponents put in their decks for the sole purpose of countering me. I realized that my deck was less susceptible to tech counters because I knew all the traps opponents would expect me to walk into and could walk around them. You play Despicable Dreadlord? I'll equip Sword of Justice before spawning my recruits. I'll save my Owl for your WIld Pyromancer. You play Spreading Plague? I got my Voidripper. Within a few hours I reached rank 5 again.
What's the takeaway from this anecdote?