The issue IS Sorcerer's Apprentice
1
The issue IS Sorcerer's Apprentice
6
They can nerf it to 10 spells and it would still be op.
9
I am back with a second thread based on my popular past post i made on Open the Waygate. Before anyone calls this post or my last post a salty rant, This is just my opinion backed up with facts and when I made the post before 3 weeks later it did get nerfed so I think I had some right to make a post on this matter.
Must past post: https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/241438-open-the-way-gate-is-now-too-powerful-and-heres#c1
So I am back again to say that Open the Waygate is just as uninteractive as before and the Nerf has barely done anything. Data from last month has confirmed that open the waygate is still a top tier 1 deck in wild: https://tempostorm.com/hearthstone/meta-snapshot/wild/2020-05-12. I was to express my opinions on why Open the Waygate remains a powerhouse of a Wild deck to play on ladder even at the start of this new season:
1: The Number Nerf Did NOTHING
The issues with Open the Waygate is mostly with the quest reward, however blizzard decided to change the amount of spells cast to delay the effect, however this number change is pretty small and pretty non significant for several reasons. Mage can create alot more that 8 spells from random effects and with Sorcerer's Apprentice can do them cheaply and quickly. Second of all Mage has the most ways to Discover and get random spells than any class from Magic Trick, Primordial Glyph and now even Evocation from the latest expansion. The cheap ways to random into spells just makes the quest the most easy quest to complete in the game currently, which undermines blizzard number change as almost not effecting the card at all.
2: The Giant and Vargoth issue
Remember when quest mage could only kill you by drawing its whole deck and needing 4 Sorcerer's Apprentice and Archmage Antonidas? Now it only really needs to draw around half of its deck and it can do the same. Archmage Vargoth is one of the biggest issues with the deck imo. Taking two extra turns is just too crazy in a class with so much burst damage. Even Dirty Rat is not very effective as you have to try and pull out that 1 minion to stop the combo. The other issue is Giants. Mage now has 4 giants to make cheaper which means it can have four 0 mana 8/8, so even if you do stop Vargoth, Mage can have 32 damage anyway. These minions make the deck crazy to go against as it is the same combo to kill every time and yet a combo which is very hard to prevent.
3: Too Much Randomness to play smartly
I think this is another HUGE Problem with quest mage, You can't play around very much. You know their end condition, but they can random into so much stuff through the game, it is almost impossible to predict what cards they will end up playing. You may push damage as an aggro deck to find out they random intoIce Block or you may play slow and careful and they random into Fireball. It offers literally no room for error and very little ways to interact as you just can't play around everything.
14
Wondrous Wand isn't a balanced card. But there was a reason for its high power. It originally could only be generated randomly by the Chest created by Marin the Fox which is an insanely slow meme card. So the pay off needed to be significant for the card to ever see any play (even as a meme). Then they printed Heistbaron Togwaggle. This card has access to the exactly same treasures, the requirement to activate him is ridiculously easy to achieve and you can choose what you want. The power creep was off the charts. I was baffled when they revealed the card. My immediate thought was: "Wait... isn't this a bit too strong?". And here we are with the 0 cost card clown fiesta powered by Heistbaron and Galakrond. Legendary cards need big pay offs to be relevant but this kind of mana cheat is pretty ridiculous.
54
Call it a salt rant if you will, RNG in this game right now is too much. the amount of "discover this, add a random that" from so many cards has turned this game into a joke. You can outplay your opponent for 8 rounds straight but one lucky dragonqueen or discover a spell and they have you losing within 1-3 turns.
Something has to change to make the game more like it used to be. Reliable knowledge and good plays making your wins worthwhile. The level of game swinging RNG right now spits in the face of anyone who has any measure of skill at this game. Whats even the point trying to play well when your opponent can roll the dice and laugh in your face for it.
15
17
I play Demonhunter, don't need any add-ons, just play what I topdeck still winning ;)
10
Put a Mad Summoner or 2 in your deck to mess up their res pool.
18
Mage Quest should had been changed to 10 spells.....
Otherwise very good changes!
14
Congratulations on having no life ;].
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
7
abolutely agreed, moved to arena as well, got sick of getting to diamond 1, 3 stars just to fall back to diamond 3 again and again, almost everything depends on just what you queue into (not to mention, every second game is against odd demon hunter)
you play jade and queue into cube/mechatun? gg
you play cube and queue into odd dh? gg
you play odd dh and queue into raza/odd warrior? gg (not really cuz odd dh is bullshit)
you play any control deck and queue into quest mage? gg
you play quest mage and queue into any aggro deck? gg
you play secret mage and queue into odd warrior? gg
you play odd warrior and queue into jade? gg
this obviously isn't always the case, but you have to get really lucky to win these matchups and that's not something one can really rely on
I might as well just drop some suggestions for nerfs I feel would make wild a much better format
demon hunter:
druid:
mage:
paladin:
priest:
shaman:
warlock:
neutral:
i know no one cares about these but i felt like writing it down and at least i will be able to find this somewhere on the internet later
2
why can't someones chosen card back be a reflection of their tastes/preferences rather than a reflection of the time when they discovered the game or had time to play at a given season?
2
now i really am curious about these cats
4
you have no idea how fast he really is