looks great but i feel a bit bad without a board emergency. So maybe put Tarim in ? I also think Mojomaster would fit. But i know to be careful not to use to much 6 mana cards.
I think its a solid variant. I run a Portal Demon version of control shaman which is also about six cards. Not shure if the murloc variant is consistent enough but i can do woderful things and be a fun surprise.
Just had such a long match with my shaman against control warrior playing baleful banker on Archivist. Normaly i win with a wide board before it goes over the library.But after seeing him armor up to over 30 controling the board i adapted, picking Archivist from blazing invocation, then picking witch brew with archivist ... needles sto say i had an archivist and shudder in the deck .... I won it with guess over 30 min playtime...
I say it´s a save craft to be often used. But all is said. Some decks just run ooze ovre him. I used him in my zoolock but went back to ooze there. Absolutely great in control warrior. Also use him if i don´t want to run cheap minions when i use Witchwood Piper or in paladin Call to Adventure.
As people said. Khadgar is very powerful and in all summoning decks. Kalecgos is often a win more card and expensive. He can win games but is not needed. He is just beutiful. If you play dragon mage he fits well otherwise not needed.
I personally have no problem with that extra time on games ... The card itself seems not OP it just prolonges control duels ... Mabe you give her battlecry that turns are now 15 seconds ^^
Funny. They put in a card that is obvious for fagitue prevention and then want to nerf due to games lasting longer. LOL.
Omega devastor while Dr Boom is till in, giving rouge a 4/2 weapon while they have weapon/pirate draw + a pirate that gets discounted for weapon .. Who would gess that this is strong being perfect mana curve ...
Underbelly angler is so powerful, especially as non legend, that it can win games alone by having any murloc combined. Who would have thought this gets murloc shaman on top.... This was obvious intentional. This card should be legendary. E.g. at 4 mana it would still be game defining.
I personal would HOF the last 3 Heros, preparation and nerf underbelly effect to be when a minion dies not is cast.
hmm i don´t know what you have. A working deck usually includes rare and epic cards. I made one that can be tried without most legends (except shudder). Murloc can be made quite cheap and she fits well. A token prepared with bloodlust or stormbringer wins games.
I made a control based shaman that tires to win without her. But warriors are painful. Dr Boom, omega devatro, omega refills, 2x warpath 2x brawl .... If a can´t lure out the second brawl before fagitue i mostly die somwhere at -7/8 fagitue ...
looks nice but i feel devolve and hex are much needed in wild :-). Stonehill defender might be too slow/weak and double fountain expensive for wild. Also card draw is so low.
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looks great but i feel a bit bad without a board emergency. So maybe put Tarim in ? I also think Mojomaster would fit. But i know to be careful not to use to much 6 mana cards.
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Oh my this works ... Have to take care not to end with a dead hex :-). But it´s quite a surprise for the opponent hehe :-)
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I think its a solid variant. I run a Portal Demon version of control shaman which is also about six cards. Not shure if the murloc variant is consistent enough but i can do woderful things and be a fun surprise.
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I included her in my shaman deck now. I did win without her against anything but warrior. Now i win quite stable... in over 30 minutes LoL ...
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sweet unexpected fun possible :-)
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Just had such a long match with my shaman against control warrior playing baleful banker on Archivist. Normaly i win with a wide board before it goes over the library.But after seeing him armor up to over 30 controling the board i adapted, picking Archivist from blazing invocation, then picking witch brew with archivist ... needles sto say i had an archivist and shudder in the deck .... I won it with guess over 30 min playtime...
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I say it´s a save craft to be often used. But all is said. Some decks just run ooze ovre him. I used him in my zoolock but went back to ooze there. Absolutely great in control warrior. Also use him if i don´t want to run cheap minions when i use Witchwood Piper or in paladin Call to Adventure.
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As people said. Khadgar is very powerful and in all summoning decks. Kalecgos is often a win more card and expensive. He can win games but is not needed. He is just beutiful. If you play dragon mage he fits well otherwise not needed.
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I personally have no problem with that extra time on games ... The card itself seems not OP it just prolonges control duels ... Mabe you give her battlecry that turns are now 15 seconds ^^
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Funny. They put in a card that is obvious for fagitue prevention and then want to nerf due to games lasting longer. LOL.
Omega devastor while Dr Boom is till in, giving rouge a 4/2 weapon while they have weapon/pirate draw + a pirate that gets discounted for weapon .. Who would gess that this is strong being perfect mana curve ...
Underbelly angler is so powerful, especially as non legend, that it can win games alone by having any murloc combined. Who would have thought this gets murloc shaman on top.... This was obvious intentional. This card should be legendary. E.g. at 4 mana it would still be game defining.
I personal would HOF the last 3 Heros, preparation and nerf underbelly effect to be when a minion dies not is cast.
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hmm i don´t know what you have. A working deck usually includes rare and epic cards. I made one that can be tried without most legends (except shudder). Murloc can be made quite cheap and she fits well. A token prepared with bloodlust or stormbringer wins games.
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I made a control based shaman that tires to win without her. But warriors are painful. Dr Boom, omega devatro, omega refills, 2x warpath 2x brawl .... If a can´t lure out the second brawl before fagitue i mostly die somwhere at -7/8 fagitue ...
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Graz. And yes that´s it straight forward :-) Deck.
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agree it´s propably the most powerful card in the edition. legend would be much better but even then ....
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looks nice but i feel devolve and hex are much needed in wild :-). Stonehill defender might be too slow/weak and double fountain expensive for wild. Also card draw is so low.
Propably go that way:
- 2x fountain
- 2x stonehill
-1 Glacial shard
+ 2x Hex
+ 1x devolve
+ 1x Spirit of the frog
+1 Rummaging Kobold