Swampqueen Hagatha & Shudderwock are definitely greedy, but might be great when the deck runs out of steam. The deck might effectively switch to board control and late game against aggro. Although I totally agree, depending on the meta a more efficient list might be more early/mid-game focussed.
I definitely see a place for Rain of Toads though; It's always been used effectively with Storm Chaser & Bloodlust in more recent aggresive/midrange decks (including a few that hit legend last season). It's a nice little package to draw/refuel board.
Sorry, the deck's been through a few iterations, I've fixed that now. Totally agree it needs balancing, and the list of minion pulls needs refining. It might be a case of cutting the weaker big minions and introducing more control or draw tools. Requires play-testing and very meta-dependant.
Sorry the deck's been through a few iterations, I've fixed this now. With this one being a mixed overload/midrange/elemental list, we're not going to have enough murloc's in hand to justify running Scargil, it will be too much of a tempo loss if we play him. He should fit nicely in a more aggresive murloc-focused deck like this Aggro Murloc Shaman list though.
Just because toads is a 6mana card doesn't mean you HAVE to use it turn six. You're not going to run out of murloc's until later turns, so there's nothing wrong with a board of toads on turn 7 into Bloodlust turn 8, or at even later turns to widen your board.
Makes sense, I agree with Proud Defender, I probably got excited by the mech synergys of Safeguard. I originally had 2x Fan of Knives & 2x Backstab in the first iteration but feel like with Odd Paladin gone FoK will be less relevant in the meta. Will need to playtest and see what's underperforming to cut for more early control.
UPDATE: After watching the initial theorycraft streams it's clear Pog-hopper suffers in the early/midgame and not with shuffling so I've added some nice early game control with Sunreaver Warmage (since we'll likely have Vanish & Sprint in hand) as well as some sticky taunts like Safeguard which should allow for some nice bouncing or Zilliax & Bronze Gatekeeper stabilisation combo's
UPDATE: After watching the initial theorycraft streams it's clear Pog-hopper suffers in the early/midgame and not with shuffling so I've added some nice early game control with Sunreaver Warmage (since we'll likely have Vanish & Sprint in hand) as well as some sticky taunts like Safeguard which should allow for some nice bouncing or Zilliax & Bronze Gatekeeper stabilisation combo's
UPDATE: After watching the initial theorycraft streams it's clear Pog-hopper suffers in the early/midgame and not with shuffling so I've added some nice early game control with Sunreaver Warmage (since we'll likely have Vanish & Sprint in hand) as well as some sticky taunts like Safeguard which should allow for some nice bouncing or Zilliax & Bronze Gatekeeper stabilisation combo's
UPDATE: After watching the initial theorycraft streams it's clear Pog-hopper suffers in the early/midgame and not with shuffling so I've added some nice early game control with Sunreaver Warmage (since we'll likely have Vanish & Sprint in hand) as well as some sticky taunts like Safeguard which should allow for some nice bouncing or Zilliax & Bronze Gatekeeper stabilisation combo's
UPDATE: After watching the initial theorycraft streams it's clear Pog-hopper suffers in the early/midgame and not with shuffling so I've added some nice early game control with Sunreaver Warmage (since we'll likely have Vanish & Sprint in hand) as well as some sticky taunts like Safeguard which should allow for some nice bouncing or Zilliax & Bronze Gatekeeper stabilisation combo's
0
Swampqueen Hagatha & Shudderwock are definitely greedy, but might be great when the deck runs out of steam. The deck might effectively switch to board control and late game against aggro. Although I totally agree, depending on the meta a more efficient list might be more early/mid-game focussed.
I definitely see a place for Rain of Toads though; It's always been used effectively with Storm Chaser & Bloodlust in more recent aggresive/midrange decks (including a few that hit legend last season). It's a nice little package to draw/refuel board.
0
Sorry, the deck's been through a few iterations, I've fixed that now. Totally agree it needs balancing, and the list of minion pulls needs refining. It might be a case of cutting the weaker big minions and introducing more control or draw tools. Requires play-testing and very meta-dependant.
0
Sorry the deck's been through a few iterations, I've fixed this now. With this one being a mixed overload/midrange/elemental list, we're not going to have enough murloc's in hand to justify running Scargil, it will be too much of a tempo loss if we play him. He should fit nicely in a more aggresive murloc-focused deck like this Aggro Murloc Shaman list though.
2
Here's an example of some aggro lists that went to legend a few months back, which also included toads;
https://disguisedtoast.com/decklists/5079-legend-token-evolve-shaman
https://disguisedtoast.com/decklists/5214-aggro-shaman
Just because toads is a 6mana card doesn't mean you HAVE to use it turn six. You're not going to run out of murloc's until later turns, so there's nothing wrong with a board of toads on turn 7 into Bloodlust turn 8, or at even later turns to widen your board.
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Sorry, I mention "For a full board of 6/6 Grease Elementals, alongside Ancestral Spirit to ensure he sticks to board"
You need to hit Chef Nomi with Ancestral Spirit too.
2
Makes sense, I agree with Proud Defender, I probably got excited by the mech synergys of Safeguard. I originally had 2x Fan of Knives & 2x Backstab in the first iteration but feel like with Odd Paladin gone FoK will be less relevant in the meta. Will need to playtest and see what's underperforming to cut for more early control.
0
Just images embedded with hyperlinks set to a specific width within the Hearthpwn editor
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Yeah, totally agree, forgot to switch those back in; the Engineer was just remnants of the Barista draw engine tweaks
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UPDATE: After watching the initial theorycraft streams it's clear Pog-hopper suffers in the early/midgame and not with shuffling so I've added some nice early game control with Sunreaver Warmage (since we'll likely have Vanish & Sprint in hand) as well as some sticky taunts like Safeguard which should allow for some nice bouncing or Zilliax & Bronze Gatekeeper stabilisation combo's
0
UPDATE: After watching the initial theorycraft streams it's clear Pog-hopper suffers in the early/midgame and not with shuffling so I've added some nice early game control with Sunreaver Warmage (since we'll likely have Vanish & Sprint in hand) as well as some sticky taunts like Safeguard which should allow for some nice bouncing or Zilliax & Bronze Gatekeeper stabilisation combo's
2
UPDATE: After watching the initial theorycraft streams it's clear Pog-hopper suffers in the early/midgame and not with shuffling so I've added some nice early game control with Sunreaver Warmage (since we'll likely have Vanish & Sprint in hand) as well as some sticky taunts like Safeguard which should allow for some nice bouncing or Zilliax & Bronze Gatekeeper stabilisation combo's
2
UPDATE: After watching the initial theorycraft streams it's clear Pog-hopper suffers in the early/midgame and not with shuffling so I've added some nice early game control with Sunreaver Warmage (since we'll likely have Vanish & Sprint in hand) as well as some sticky taunts like Safeguard which should allow for some nice bouncing or Zilliax & Bronze Gatekeeper stabilisation combo's
0
UPDATE: After watching the initial theorycraft streams it's clear Pog-hopper suffers in the early/midgame and not with shuffling so I've added some nice early game control with Sunreaver Warmage (since we'll likely have Vanish & Sprint in hand) as well as some sticky taunts like Safeguard which should allow for some nice bouncing or Zilliax & Bronze Gatekeeper stabilisation combo's
4
Into the wild!
2
I agree it's short on early game threat, but Sudden Betrayal rotates sadly.