Rain of Toads is a massive board refill if they clear your board, and if they don't deal with it it's 15dmg with a bloodlust or 24dmg with double bloodlust
I thought that initially too, but you really need it on board with somthing which is going to be difficult to pull of here I reckon, it would be a trash pull on turn 5/6 etc on its own and we need to threaten early
Obviously there's an element of new card hype and wanting to test out playability by including them, but one thing I have to agree on is the possibility of draw engine, especially with not only Spirit of the Shark but Barista Lynchen too. I'd been dwelling on that combo last night and was keen to add Novice Engineers today, so have to agree on those, I think they're great value with combos. I've added x2 Novice Engineers.
Great points, I've intentionally gone draw/shuffle heavy due to problems with older pogo lists but Jepetto Joybuzz could be an option, although It might take playtesting to figure out the viability of that. I am regretting cutting the second sprint but again, might take a bit of playtesting.
I dropped Shiv for the new Daring Escape, so I'm going to struggle to cut anything else for what I'd consider a win more card. Good point though, it might just require playtesting to see if it's lacking in draw late game.
Fair comments chaps, I guess Spirit of the Shark is competing with a Vanish or control/removal play on turn 6, as ideally with Spirit of the Shark you'd want to drop it turn 6 into a Pogo-Hopper and Barista Lynchen turn 7. Pogo-hopper decks tend to suffer from control, draw & surviving, so I'd be worried Spirit of the Shark is too much of a tempo loss here? I'd consider dropping 2x Witchwood Piper for 2x Spirit of the Shark but Witchwood Piper has better tempo and draw.
The deck winrate is ~4% better on HSReplay comparing it with and without Spirit of the Shark, so it might be more of a 'win more card' in situations where you're ahead
The deck winrate is ~4% better on HSReplay comparing it with and without Spirit of the Shark, so it might be more of a 'win more card' in situations where you're ahead
I feel like that would be a different deck and you don't run Chef Nomi?
It's not like Warrior where you could Explore Ungoro your Hakkar with a load of control and armour to spare, as Shaman isn't quite as good late game so I think we need to rely on the Chef Nomi board for an almost OTK if it sticks. Otherwise we'd Hakkar & Archivist, then be left with an empty board with no real threats or defence.
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This is a meme deck to test out the late game Shaman control & power of milling through to the value of Swampqueen Hagatha & Shudderwock.
2
Rain of Toads is a massive board refill if they clear your board, and if they don't deal with it it's 15dmg with a bloodlust or 24dmg with double bloodlust
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Frog
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I thought that initially too, but you really need it on board with somthing which is going to be difficult to pull of here I reckon, it would be a trash pull on turn 5/6 etc on its own and we need to threaten early
2
Obviously there's an element of new card hype and wanting to test out playability by including them, but one thing I have to agree on is the possibility of draw engine, especially with not only Spirit of the Shark but Barista Lynchen too. I'd been dwelling on that combo last night and was keen to add Novice Engineers today, so have to agree on those, I think they're great value with combos. I've added x2 Novice Engineers.
0
Great points, I've intentionally gone draw/shuffle heavy due to problems with older pogo lists but Jepetto Joybuzz could be an option, although It might take playtesting to figure out the viability of that. I am regretting cutting the second sprint but again, might take a bit of playtesting.
1
I dropped Shiv for the new Daring Escape, so I'm going to struggle to cut anything else for what I'd consider a win more card. Good point though, it might just require playtesting to see if it's lacking in draw late game.
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Straight in Pogo-Hopper rogue
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Popped one in for play-testing, thanks for the discussion!
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Fair comment, all good points. What would you drop in the list for Spirit of the Shark though? Witchwood Piper? Sap? Backstab?
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Fair comments chaps, I guess Spirit of the Shark is competing with a Vanish or control/removal play on turn 6, as ideally with Spirit of the Shark you'd want to drop it turn 6 into a Pogo-Hopper and Barista Lynchen turn 7. Pogo-hopper decks tend to suffer from control, draw & surviving, so I'd be worried Spirit of the Shark is too much of a tempo loss here? I'd consider dropping 2x Witchwood Piper for 2x Spirit of the Shark but Witchwood Piper has better tempo and draw.
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The deck winrate is ~4% better on HSReplay comparing it with and without Spirit of the Shark, so it might be more of a 'win more card' in situations where you're ahead
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The deck winrate is ~4% better on HSReplay comparing it with and without Spirit of the Shark, so it might be more of a 'win more card' in situations where you're ahead
0
I feel like that would be a different deck and you don't run Chef Nomi?
It's not like Warrior where you could Explore Ungoro your Hakkar with a load of control and armour to spare, as Shaman isn't quite as good late game so I think we need to rely on the Chef Nomi board for an almost OTK if it sticks. Otherwise we'd Hakkar & Archivist, then be left with an empty board with no real threats or defence.
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Thanks buddy!