I dont understand why when Paladin players want good standalone cards, we get called out for wanting "curvestone". I just want good cards I can play reliably without any gimmicks or combos.
I think my favorite thing is how Rogue players are bitching about how Team 5 doesnt care about Rogues in the same expansion where they gave a card Rogue players have been asking for since Naxx.
I wanted to think of an end-game card for my favorite class in the game, Paladin. I do like the Reno/Control Pally archtype, but the problem is that sometimes it lacks an end game. So with the idea of an OTK, I came up with something rather interesting.
I feel like secrets in control pally just clutter up a deck that needs certain cards to function efficiently. I just feel without MC and the secrets, then teching a pew cards would make this deck better (for a paladin C'Thun deck....I really dont like C'thun in pally but what can you do).
I mean, off MC you would get Redemption (a card that was already played around heavily), Noble Defender (probably the second best secret for Paladin), and Competitive Spirit (which can be easily played around). The reason why something like Secret Paladin held together was because of Avenge and Challenger's GUARANTEED Avenge proc in a slew of secrets.
It just feels like this deck is playing with only 24 cards than 30.
1
12 buff cards with no card draw engine. We know how this deck is going to work already.
0
I dont understand why when Paladin players want good standalone cards, we get called out for wanting "curvestone". I just want good cards I can play reliably without any gimmicks or combos.
8
Mysterious Challenger was a mistake, and we are still paying for it.
0
Just some brainstorming on Lord of the Arena based on some basic knowledge of PvP Arenas.
0
OR
0
I think my favorite thing is how Rogue players are bitching about how Team 5 doesnt care about Rogues in the same expansion where they gave a card Rogue players have been asking for since Naxx.
0
0
I wanted to think of an end-game card for my favorite class in the game, Paladin. I do like the Reno/Control Pally archtype, but the problem is that sometimes it lacks an end game. So with the idea of an OTK, I came up with something rather interesting.
Paladin has a number of high heal cards that could make this work between Forbidden Healing, Lay on Hands, Tuskarr Jouster, Ivory Knight, Guardian of Kings, Truesilver Champion, Seal of Light, and Holy Light.
Any feedback on wording or stats?
4
0
Tirion Fordring makes little sense in an aggro deck, why not try out Fjola Lightbane since you have some buff cards?
1
I've been having some decent luck with this deck (currently 3-1 in practicing)
0
I feel like secrets in control pally just clutter up a deck that needs certain cards to function efficiently. I just feel without MC and the secrets, then teching a pew cards would make this deck better (for a paladin C'Thun deck....I really dont like C'thun in pally but what can you do).
I mean, off MC you would get Redemption (a card that was already played around heavily), Noble Defender (probably the second best secret for Paladin), and Competitive Spirit (which can be easily played around). The reason why something like Secret Paladin held together was because of Avenge and Challenger's GUARANTEED Avenge proc in a slew of secrets.
It just feels like this deck is playing with only 24 cards than 30.
2
Is Blizzard trying to make two different decks for Murloc Paladin: Because this card says Flood Paladin, while in Wild OTK Anyfin will still exist.
2
Flavor Text: A guardian is a pay-grade above being a protector. Who knew Paladins had such benefits?
0
Unsure about the name or balance.