What are your feelings about Entomb when Un'Goro arrives? I think the card will be near broken (at least in terms of value) against many Quest Decks, just imagine stealing any of the huge minions you get as rewards from quests, such as: Galvadon, Amara, Warden of Hope, Queen Carnassa, Barnabus the Stomper... Stealing any of those would be hyper sweet/disgusting, because of two reasons: first, while not that amazing, but they all have very good stats for their cost (8/8 for 5 mana), but of course the main reason is that their massive effects are battlecries, so the moment you play them you get the quest reward "by the face" (sure, you'll have to deal with the bonus for your enemy anyway, and you have to use Entomb and then draw this minions, but I hope you get the point... the spell is just getting a crazy boost).
I'm afraid of just bringing up the idea, but I'm pretty sure I'm not the first one with that rounding on your head, so I'd like to know what you people think about it. I have to say I've just assumed you can Entomb those minions cause I haven't read anything about the opposite, if I'm wrong just tell me please :'D
It will depend a lot on the cards I get from packs, but I'd really like to play Quest Warrior and Quest Priest. Gonna spend all my dust for those classes in case that I don't get anything for them (which will surely happen).
This Brawl makes me wonder if they even test them before release. The going 2nd = autowin is fucking insane (and true). 5th game in a row starting first, and losing miserably: you need to randomly get top tier cards on curve while your opponent gets horrible ones if you want to have a chance. Seems like conceding til you go 2nd is the right thing to get the pack.
P.S: Just did it before posting this: first time I go 2nd -> enemy concedes before I get to mulligan. Clap.
Effect would be horrible then. Either way, I wouldn't like a card like that: so much RNG involved, and charge minions tend to get out of control with some crazy and non-interactive combos -> with 7 damage it could be beyond broken. Doesn't look like a healthy addition to the game. And as said, I don't get Garona as a Warlock legendary...
OP as hell... "random minion" means enemy minions could be targeted by the effect too, so against control decks that don't flood the board it would be absolutely broken. Add charge with 7 damage and that's crazy, opening even stronger finisher than Leeroy + PO + Faceless combo. I get the card can backfire too, but if you use it "wisely" it's way too strong.
Oh, and in my opinion Garona doesn't fit Warlock theme at all, she's fits much better as a Rogue legendary/appearance... :/
Some of those cards are a lil too expensive for me, forgo to mention I'm f2p
Then for now ignore Inkmaster Solia. Whenever a new expansion arrives, I enjoy trying the new cards, and I'm a bit biased to class legendaries, but I'm not a f2p player, so "I can afford it". Being f2p, I recognize that Inkmaster Solia may be too niche to spend 1600 dust on it. But, on the other hand, I'd say Ice Block is a "must" if you really enjoy playing controlish mage decks, it opens a lot of strong options and dirty strategies (for example, it brings really safe Ice Block into Reno Jackson turns, which can be devastating for your opponent), so I'd try to save 400 dust for it. Alexstrasza can be really good depending on the meta, but sometimes the card is too slow. But particularly for mage, a class that can stale games pretty well until late game, Alexstrasza is a really good addition for your control mage. I'd try to get her cause it's an important card for control variations of mage, warrior and warlock (even for some dragon priest decks, as a "finisher") but I understand that saving 1600 dust means a lot of time if you are f2p.
I'd go for Ice Block first anyway, cause it's core for some decks and it's a classic set card, so it won't leave with card rotations, but only if you're sure you want to play mage, of course :D
If you want to improve that particular deck, I'd say go for:
Top priority: Ice Block and Alexstrasza. Oh, and Ice Barrier, which is a common/cheap card. Doomsayer is another card that sees a lot of play in different control decks. Bloodmage Thalnos is one of the best value legendaries around there, you can fit him in many other decks and for other classes too.
Then, imo Inkmaster Solia is really good if you wanna play particularly Reno Mage, cause she lets you cast Kazakus' 10 mana potions for 7 mana (her cost for the free spell effect), but it's true that she's a niche minion and not a must for this deck, just a little improvement over other options.
For more details and info, here you got some refined variations of that deck:
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What are your feelings about Entomb when Un'Goro arrives? I think the card will be near broken (at least in terms of value) against many Quest Decks, just imagine stealing any of the huge minions you get as rewards from quests, such as: Galvadon, Amara, Warden of Hope, Queen Carnassa, Barnabus the Stomper... Stealing any of those would be hyper sweet/disgusting, because of two reasons: first, while not that amazing, but they all have very good stats for their cost (8/8 for 5 mana), but of course the main reason is that their massive effects are battlecries, so the moment you play them you get the quest reward "by the face" (sure, you'll have to deal with the bonus for your enemy anyway, and you have to use Entomb and then draw this minions, but I hope you get the point... the spell is just getting a crazy boost).
I'm afraid of just bringing up the idea, but I'm pretty sure I'm not the first one with that rounding on your head, so I'd like to know what you people think about it. I have to say I've just assumed you can Entomb those minions cause I haven't read anything about the opposite, if I'm wrong just tell me please :'D
Have a nice day! :3
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It will depend a lot on the cards I get from packs, but I'd really like to play Quest Warrior and Quest Priest. Gonna spend all my dust for those classes in case that I don't get anything for them (which will surely happen).
Oh, and of course in Wild mode.
And Reno version with both classes.
We're gonna be rich :D
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3rd expansion is all about raising card packs' price to 150 gold.
:(
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Hey, it's copy a random card from opponent's deck, not discover :/
But anyway, strong card with great deathrattle synergy potential.
Edit: And it's an elemental, we have to see what happens with that new tribe.
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This Brawl makes me wonder if they even test them before release. The going 2nd = autowin is fucking insane (and true). 5th game in a row starting first, and losing miserably: you need to randomly get top tier cards on curve while your opponent gets horrible ones if you want to have a chance. Seems like conceding til you go 2nd is the right thing to get the pack.
P.S: Just did it before posting this: first time I go 2nd -> enemy concedes before I get to mulligan. Clap.
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Holy shit, I'm so fucking mad at Blizzard letting this kind of shit broken OP decks appear expansion after expansion. Time to quit Hearthstone.
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So many people ignoring the fact that it's an Elemental, and we still don't know what interactions we are going to get with this new tribe :/
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But that's more like dreamcrafting :3
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OP as hell... "random minion" means enemy minions could be targeted by the effect too, so against control decks that don't flood the board it would be absolutely broken. Add charge with 7 damage and that's crazy, opening even stronger finisher than Leeroy + PO + Faceless combo. I get the card can backfire too, but if you use it "wisely" it's way too strong.
Oh, and in my opinion Garona doesn't fit Warlock theme at all, she's fits much better as a Rogue legendary/appearance... :/
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I'd go for Ice Block first anyway, cause it's core for some decks and it's a classic set card, so it won't leave with card rotations, but only if you're sure you want to play mage, of course :D
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If you want to improve that particular deck, I'd say go for:
Top priority: Ice Block and Alexstrasza. Oh, and Ice Barrier, which is a common/cheap card. Doomsayer is another card that sees a lot of play in different control decks. Bloodmage Thalnos is one of the best value legendaries around there, you can fit him in many other decks and for other classes too.
Then, imo Inkmaster Solia is really good if you wanna play particularly Reno Mage, cause she lets you cast Kazakus' 10 mana potions for 7 mana (her cost for the free spell effect), but it's true that she's a niche minion and not a must for this deck, just a little improvement over other options.
For more details and info, here you got some refined variations of that deck:
http://www.hearthpwn.com/decks/704941-inkmaster-reno-mage-easy-rank-5
http://www.hearthpwn.com/decks/694661-savjz-1-legend-reno-mage
Just my two cents, see ya :D