So I totally remove the 2-mana cards (demonfire and grunt), and go for Life Tap or 1-mana cost cards in turn 2?
Just asking cause I don't know if that can be good, I tend to read a lot of times about the "magical mana curve" so I'm not sure if that lack of 2mana-cards could hurt too much. In your experience is that fine then? I can understand that you can do other things in turn 2 and go for some drops/spells in 3, yeh.
And can we conclude that Twisting Nether is worth the space in deck? Cause I can disenchant some stuff and go for it, but I don't think I've had so many times where Twisting could have save my game.
Thanks a lot for all your posts! Right now i'm using a deck like this, gonna put a * in that cards I'm not really sure to have in my deck, or which are the ones that I would drop for another cards/suggestions:
(Here I know I should maybe swap to have some heal minions x2 instead of x1, so I suppose I gotta drop the Grunt, even tho I really like it when I get him early, but maybe he's out of place in this deck...?)
Hi there guys. Firstly, sorry for my English, not my language.
I know there are some "model decks" here, but the thing is I get a bit lost with that guides (plus that, as said, I don't really get everything in English). So, what I was looking for is advice for my current situation: I've started playing about a week ago, firstly I focused on getting a rogue cheap-combo-party deck (something similar to miracle but not so "miraculous"). That didn't seem to work for me (plus I need more must-have cards for that deck) so I decided to try something more of my gamestyle, a control deck with warlock. I think I'm looking for a hard taunt + removal spells deck, but as said I don't have much idea, so I could be wrong about my plans, maybe I need more aggression, or anything else.
The thing is, in the scenario of having the basic warlock cards (aka lvl 10 cards), which ones should be the first non-basics to go (both warlock and neutrals)?
Have to add, I'd like a deck involving Jaraxxus late game, does that synergize well with this style of control-deck?
And that's all, if you can just tell the most must-have-cards to get now, or give me a link where I can look for that, I'd appreciate it.
Again, sorry for my English, tried my best. Thank you very much :)
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So I totally remove the 2-mana cards (demonfire and grunt), and go for Life Tap or 1-mana cost cards in turn 2?
Just asking cause I don't know if that can be good, I tend to read a lot of times about the "magical mana curve" so I'm not sure if that lack of 2mana-cards could hurt too much. In your experience is that fine then? I can understand that you can do other things in turn 2 and go for some drops/spells in 3, yeh.
And can we conclude that Twisting Nether is worth the space in deck? Cause I can disenchant some stuff and go for it, but I don't think I've had so many times where Twisting could have save my game.
(Jeez, sorry for my English xD)
Thanks :3
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Thanks a lot for all your posts! Right now i'm using a deck like this, gonna put a * in that cards I'm not really sure to have in my deck, or which are the ones that I would drop for another cards/suggestions:
Spells:
Soulfire x2
Mortal Coil x1
Power Overwhelming x1
* Demonfire x1
Drain Life x2
Shadow Bolt x2
Hellfire x2
* Shadowflame x1
Siphon Soul x2
(Doubts with that spells are because if I gotta put a Twisting Nether in my deck, what should I drop? Is Twisting Nether really worth it btw?)
Minions:
Voidwalker x2
Voodoo x1
Blood Imp x1
* Frostwolf Grunt x1
Farseer x2
Sen'Jin x2
Defender of Argus x1
Abomination x2
Darkscale x1
Sunwalker x2
Jaraxxus x1
(Here I know I should maybe swap to have some heal minions x2 instead of x1, so I suppose I gotta drop the Grunt, even tho I really like it when I get him early, but maybe he's out of place in this deck...?)
Suggestions? Thanks a lot in advance! :)
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OK, thanks a lot again! I'm starting to create some of them following your advice :3
This healing minions go x2 or just x1 in the deck? Cause I'm going x2 but I'm not sure about it :O
Thank you!
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Guy, this is what I wanted! Thank you so much, I'll follow this tips til I get all that stuff (will take some time!)
Thanks again :)
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Oh! I appreciate it, the problem is that if I can't speak English properly via writing, TeamSpeak is too much for me :P
I have checked the website but I can't find a warlock guide, is it supposed to have one??
Thank you very much, any tips/links will be appreciated :3
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Hi there guys. Firstly, sorry for my English, not my language.
I know there are some "model decks" here, but the thing is I get a bit lost with that guides (plus that, as said, I don't really get everything in English). So, what I was looking for is advice for my current situation: I've started playing about a week ago, firstly I focused on getting a rogue cheap-combo-party deck (something similar to miracle but not so "miraculous"). That didn't seem to work for me (plus I need more must-have cards for that deck) so I decided to try something more of my gamestyle, a control deck with warlock. I think I'm looking for a hard taunt + removal spells deck, but as said I don't have much idea, so I could be wrong about my plans, maybe I need more aggression, or anything else.
The thing is, in the scenario of having the basic warlock cards (aka lvl 10 cards), which ones should be the first non-basics to go (both warlock and neutrals)?
Have to add, I'd like a deck involving Jaraxxus late game, does that synergize well with this style of control-deck?
And that's all, if you can just tell the most must-have-cards to get now, or give me a link where I can look for that, I'd appreciate it.
Again, sorry for my English, tried my best. Thank you very much :)
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Received mine 10 min ago too, good luck everybody :)