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    posted a message on Cloneball is This Week's Tavern Brawl

    Screw this brawl...

    Posted in: News
  • 0

    posted a message on Priest Unplayable?
    Quote from RendInFriend >>

     Don’t forget the pseudo neutral of Spice Bread Baker and the synergy with Brann.

    Baker doesn't work anymore, because Warlock doesn't have draw besides his HP. On top of that, it's a neutral card, so Priest can use it as well.

    Posted in: Standard Format
  • 0

    posted a message on Priest Unplayable?
    Quote from RendInFriend >>

    Warlock has better healing

    No, not anymore. He pretty much has only Drain Soul and Touch of the Nathrezim (both need minions as targets). Tamsin Roame can squeeze extra 3-6 life but that's about it. Blood Shard Bristleback doesn't work anymore, because Warlock lacks any draw besides his hero power and you can't even get another copy from Raise Dead, like before the rotation. Mo'arg Artificer is also gone from standard.

    Posted in: Standard Format
  • 2

    posted a message on Patch 23.0 Known Issues - Balance Changes Feedback Heard

    I don't think it's just a matter of internal testing. You don't really need to be a top legend player or pro streamer to notice that Priest and Warlock are super bad and can't compete with other classes in any reasonable way, or to find out that already strong decks (Ramp Druid and Quest Warrior) got even stronger due to new supporting cards, that other old decks didn't get. It seems like they just don't care.

    Posted in: News
  • 3

    posted a message on No Communication from Team 5
    Quote from TMRobinson >>

    I respect the effort that this small team puts into the game

     Yeah... no, just look at Priest and Warlock in standard.

    According to the highly probable Vicious Syndicate hypothesis, Curse Warlock is garbage now, because he was preemptively nerfed during the development process, in the very last moment before the expansion release. And that's because they figured out that playing against this deck is not fun, so they decided to kill it before it becomes a problem. That sounds very reasonable, but Team 5 itself claims to design cards months ahead, so how could they fail to see that earlier having so much time? It's only damn 5 cards! On top of that, why do they keep giving Warlock such cards (designed around disruption, fatigue and so on) when they know exactly that nobody likes it and each time class eventually gets nerfed and becomes unplayable trash?

    Is it just incompetence or an intentional, cynical calculation?

    Posted in: General Discussion
  • 1

    posted a message on Sunken City Warlock Predictions

    I think it's because Team 5 sucks at their job, simple as that. A few years ago they decided that each class must have some kind of "gimmick", unique thing that distincts it from the others. The thing is though, that not every gimmick is actually beneficial to the class. Rogue, Paladin, Druid and Hunter have the good stuff most of the time, mana cheating, burst damage, card draw, buffs, shenanigans and so on. Warlock, Priest and Shaman quite the opposite, bad stats, high mana costs, no win conditions and no tools to compete with the other decks.

    Do you remember this stupid "no card draw for Shaman" identity thing? It backfired pretty hard and kept the class in a dumpster for over a year! Team 5 eventually learned the lesson that no card draw means no play these days and gave him enough to make him the best class in the game for a few months. In case of Warlock and Priest, they have yet to learn from their mistakes, because instead of good cards, they keep giving them "special tools"...

    How do you win a match in Hearthstone these days? Probably the best way is to use pressure, tempo and inevitability (especially unblockable direct damage), things that Priest and Warlock usually don't have. They lack weapons, strong, well-priced minions and burst spells / battlecries, relying mostly on their stupid "gimmicks" like curses, quests, hero cards and so on. This sounds cool in theory, but in practice it just doesn't work. And that's because Team 5 can't handle anything that isn't a straightforward "hit or burn the face" or "play mana-cheated stuff that the other player cannot even rect to, because cards worth 40 mana on turn 5 is a bit much". Anything more sophisticated is too much for them and their design for Priest and Warlock fails almost every time.

    Posted in: Warlock
  • 0

    posted a message on Sunken City Warlock Predictions

    Turns out I was right about Sunken City Warlock and my predictions were pretty accurate. Curses are garbage, OTK Owl / Mine / Shellfish is not even a real deack (it has under 30% win rate right now), Murloc Warlock is underperforming and has nothing to offer compared to other similar decks (it just plays big dudes and tries to hit face, like tempo decks from 2016-2017...), Fel Lock is abandoned, same as Quest Lock and Handlock. Discard Lock is not even a thing and he only has these cards, because they probably wanted to fill his core with the least useful trash they could find.

    Vicious Syndicate even called him a "dead class" in their latest podcast (https://www.vicioussyndicate.com/vs-data-reaper-podcast-episode-85/).

    Well done Team 5, well done...

    Posted in: Warlock
  • 0

    posted a message on Hearthstone Voyage to the Sunken City Decks - The Best New Decks for the Expansion!

    This is also because building a good deck takes some time (testing different builds over and over) and requires a large collection of cards (crafting something and spending dust just to find out it sucks doesn't seem like a good idea). Most people simply don't bother.

    Posted in: News
  • 0

    posted a message on Sunken City Warlock Predictions

    @Anomaly98

    Expensive (dust-wise), very slow, mana heavy and inconsistent (no draw except Hero Power). Any faster aggro, OTK, or combo decks will eat you alive. I'm afraid that attrition decks with no real win condition are a thing of the past. However, it can still be a fun (to some) T5 meme deck I think.

    Posted in: Warlock
  • 0

    posted a message on Sunken City Warlock Predictions

    Then it's not OTK. Opponent can kill your tokens whenever he wants and heal himself in between. That sucks.

    Posted in: Warlock
  • 0

    posted a message on Sunken City Warlock Predictions

    And how are you going to trigger the combo with this?

    Posted in: Warlock
  • 0

    posted a message on Sunken City Warlock Predictions
    Quote from Oddling77 >>

    Warlock has had PLENTY of time in the spotlight.

    You mean basically one expansion (United in Stormwind) as he lost most of his relevance during Fractured in Alterac Valley? Sure, a few months of fun every 3 years or so is enough for Warlock players. After all, he's not a Hunter, Paladin, Rogue, or Druid, which are good most of the time...

    Posted in: Warlock
  • 0

    posted a message on Sunken City Warlock Predictions
    Quote from Aventurier >>

     Fel Warlock looses almost 0 card and can still be valid (2 mana taunt replaced by 1 mana taunt (voidwalker)).

    What? Fel Warlock has never even been a real deck.

    Posted in: Warlock
  • 0

    posted a message on Sunken City Warlock Predictions
    Quote from irhmgg>>

    Naval Mine-Phylactery OTK is tier 1 deck in high legend next exp,

    Wouldn't be so sure, OwLock just lost School Spirits, Backfire, Tour Guide, and Mo'arg Artificer

    murloc is mid to bottom tier 2,

    How? All this deck can do is play slow vanilla minions and punch the opponent in the face, hoping that at some point he will die... somehow. In the past Warlock had at least Doomguard, Power Overwhelming and Soulfire, but not anymore.

    questlock is using Reno/Zola and implementing a mild murloc package (4 mana dredge'5 mana draw 3, colossal, Mutanus) and top tier 2.

    Questlock without Backfire and Raise Dead doesn't make any sense. It was slow even before the rotation, now it's not even a real deck. Handlock without Flesh Giant is obviously dead too.

    the new idea is a face zoo with Naval Mine_Phylactery finisher

    Like... how?

    Posted in: Warlock
  • 0

    posted a message on Sunken City Warlock Predictions

    Well, we already know all the cards at this point, so what do you think about the Warlock in standard? Because it looks pretty grim to me. Handlock is gone, Questlock is gone, OwLock is much weaker, Fel Warlock has been abandoned after single mini-set, Murlock is half-baked and doesn't have clear win condition or finisher, Curse Lock is not even a meme level (more like a bad joke), and they've also reintroduced the old, half-baked discard archetype that won't work without any further support.

    I'm afraid that the standard Warlock will be unplayable at least until the next mini-expansion, or maybe even the next big expansion... What was Team 5 thinking?! Looks like they wanted to make sure that Warlock is bad and hopeless.

    Posted in: Warlock
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