• 1

    posted a message on Stealer of Souls ban - Reno next please
    Quote from YololoSwaggins >>

    Yes, let's remove all anti aggro tools, so that HS turns into 100% aggro vs aggro matches.

     

     It's called standard now...

    Posted in: General Discussion
  • 0

    posted a message on Book of Mercenaries: Guff Runetotem - Druid

    Dude, this is weaker version of standard Celestial Druid (aka the worst meta deck in standard according to VS, even the most optimized version) and you have to use it to beat very tempo oriented bosses with broken cards / effects (maybe you don't realize, but aggro is the worst matchup for this deck). Look on YouTube, even streamers can't defeat all bosses on first attempt and they just try over and over. If you really believe that restarting until you get your cards right is skill based, then you are just ego-boosting yourself and we have nothing more to talk about.

    Posted in: News
  • 0

    posted a message on Book of Mercenaries: Guff Runetotem - Druid

    Are you serious? "Being lucky with draws" is no strategy...

    https://en.wikipedia.org/wiki/Strategy

    Posted in: News
  • 0

    posted a message on Book of Mercenaries: Guff Runetotem - Druid

    I also used Tamsin's Hero Power to cheat Celestial Alignment and to beat Mutanus. But that was the only time I found it useful.

    Posted in: News
  • 0

    posted a message on Book of Mercenaries: Guff Runetotem - Druid

    Bad design =/= high difficulty level. It's especially apparent in Mutanus matchup, where he can flood the board with tons of stats by the end of turn 2-3 and you don't have any removals to get rid of them. Your only way to win this match, is to cheese ramp cards into Celestial Alignment and then give him a taste of his own medicine (mana / stats cheating) with lucky Guardian Animals to stabilize the board. But guess what, it's random and you just have to start over and over again, until you get it. It's artificial difficulty, not a real challenge.

    Posted in: News
  • -1

    posted a message on Patch 20.4.2 - Stealer of Souls Removal - Battlegrounds Balance Changes

    Obviously no buffs for standard Warlock, because who cares...

    Posted in: News
  • 4

    posted a message on Book of Mercenaries: Guff Runetotem - Druid

    This one's awful, it reminds me old adventures where everything was decided by RNG. You are constantly facing hyper aggresive tempo decks, while using yourself super slow, reactive and inconsistent deck, almost always playing from behind. You either draw exactly what you need on time (Ramp cards, Lake Thresher from Guardian Animals, Celestial Alignment), either you die. Very annoying and not fun at all. There's very little strategy or resource management in this, mostly luck.

    Posted in: News
  • 1

    posted a message on Illidari Inquisitor

    DH was designed to be OP class, hyper aggresive, easy to play for new and bad players. You just have to drop your overturned staff on curve, go face and destroy your opponent without much thought. Obviously the higher you climb, the harder it gets and skill cap increases, but it doesn't concern casual players.

    So ye, inquisitor is ridiculous, it always meant to be. You don't need any synergy or sophisticated plan, just play it on turn 9 (or cheat earlier), use hero power and go face for 8. And if it survives the turn, deal another 16 and so on. As a Warlock card it would be 8 mana vanilla 6/6: Attack twice if your hero took damage this turn. But it's DH so you know... I'm actually surprised it doesn't have life steal.

    Posted in: General Discussion
  • 0

    posted a message on Changes I'd Like to See (Wailing Caverns)
    Quote from Nahuel >>

    various classes and decks are viable...

     90% of them are hyper aggro (smashing opponent's face in 5-6 turns) and 10% are designed to beat that aggro. Sure, fun like hell...

    Posted in: General Discussion
  • 1

    posted a message on Where are control decks?
    Quote from Kinkyjohnfowler >>

     Granted you can blame them for playing greedy decks, that’s a fair criticism, and a lot of the moaning was completely misguided, you’re right. I suppose I just understand their frustration, they probably just need to take a break though and/or try another game.

    As for me they can play whatever they want, it's not my business. I can even understand their frustration, because Tickatus can be truly annoying to play against, but blaming him and only him (and not aggro / tempo / combo decks) is simply dishonest and pathetic. Now it's the best moment to point out their lies though, because Warlock is no more in the standard meta (for the most part), but I still don't see any new "cool control decks" that were supposed to come out without Tickatus being around. Just same old Control Priest and Control Warrior with pretty much the same playrate as before.

    Posted in: General Discussion
  • 0

    posted a message on Where are control decks?
    Quote from Kinkyjohnfowler >>

    Make no mistake though, Tickatus IS bad for the control archetype, especially for players who don’t play meta lists. 

    I have no doubt about that, but the point is, they were crying "Oh, I can't play my cool control deck, because of Tickatus!". But now Tickatus is gone, so where are all these "cool control decks"? :D. Those people were obviously playing slow, greedy and simply bad (in current, very fast paced and aggro oriented meta) decks and they were getting salty after losing to pretty much everything, but Tickatus was their scapegoat, so they were lying about him as the sole reason of their misery, "forgetting" about aggro and combo decks around...

    Posted in: General Discussion
  • 0

    posted a message on Where are control decks?
    Quote from SoerenShacht >>
    Quote from PetiteMouche >>

    So you're in bronze too ?

     Yyy... why would I be?

     Then show us your legend rank number pls :)) 

    I'm not a legend player at this point and I never said so. I play F2P since beta, but mostly with Warlock (hell, I still don't even have 60 level with all classes). When he's good I play a lot, when he's not, I'm doing mostly dailies. I reached legendary rank in the past twice: with Cubelock and with Zoolock (when it was still good). Now I'm D5 and not even trying to climb any higher. I would have to play tempo / aggro deck to do so in reasonable time, but I despise them.

    Posted in: General Discussion
  • 0

    posted a message on Where are control decks?
    Quote from hillandder >>

    Tickatus is the mostly insanely OP card ever printed in this game history against any slower deck, period.

    And how about Il'gynoth? Losing 5 random cards on turn 8 is OP, but dying on turn 7-8 by OTK combo played from hand is not? Interesting...

    Posted in: General Discussion
  • 1

    posted a message on Where are control decks?
    Quote from PetiteMouche >>
    Quote from PetiteMouche >>

    So you're in bronze too ?

     Yyy... why would I be?

     how else would you know that bronze players don't play control ?

     What you're saying makes no sense... Did I say they don't play control decks? I just pointed out their pathetic cries about "Tickatus oppressing control decks", that had been appearing on this forum for several months.

    Posted in: General Discussion
  • 0

    posted a message on Where are control decks?
    Quote from PetiteMouche >>

    So you're in bronze too ?

     Yyy... why would I be?

    Posted in: General Discussion
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