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    posted a message on Spice Bread Baker

    It's finally spicy! :).

    Posted in: Spice Bread Baker
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    posted a message on The Demon Seed

    Does it make you immune to fatigue damage as well? If so, it might be the missing link in Neeru Warlock.

    Posted in: The Demon Seed
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    posted a message on Runed Mithril Rod

    You can always try, but since this card has an auto-trigger effect, you can't really ensure it. Unless of course you wait to play it until Tickatus is already in your hand, but that feels rather clunky.

    Posted in: Runed Mithril Rod
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    posted a message on Runed Mithril Rod

    Or harder, if it triggers while Tickatus isn't in your hand, but your expensive cards are.

    Posted in: Runed Mithril Rod
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    posted a message on New Expansion Revealed: United In Stormwind

    Spice Bread Baker, Runed Mithril Rod - Handlock is back, I'm so excited ! :).

    Posted in: News
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    posted a message on Expansion Reveal Stream Coming July 1, and a Note on Mercenaries

    It's cool :). It really sounded sarcastic though.

    Posted in: News
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    posted a message on Expansion Reveal Stream Coming July 1, and a Note on Mercenaries

    Ye, because we have soooo many control decks right now...

    Posted in: News
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    posted a message on Expansion Reveal Stream Coming July 1, and a Note on Mercenaries

    I'd say that old heroes from Battlegrounds have to be buffed / reworked, because pool of decent ones is pretty limited now.

    Posted in: News
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    posted a message on Expansion Reveal Stream Coming July 1, and a Note on Mercenaries

    He has to, despite expansion's flavor, otherwise he would be dead for another couple months.

    Posted in: News
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    posted a message on Expansion Reveal Stream Coming July 1, and a Note on Mercenaries

    Alliance's theme (flavor) is more defensive, so this expansion will be slower and more control oriented, right?... Right?!

    Posted in: News
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    posted a message on I don’t care what class you’re playing...

    I'm not a huge fan of Control Priest's gameplay, but since it's the only somewhat viable control deck in standard now, I have no other choice, it's Control Priest or nothing (because I'm not going to play pathetic smorc decks). If you want to complain about this, say thanks to Team 5 first, for their outstanding balancing and design skills...

    Posted in: General Discussion
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    posted a message on Why hasn't Tickatus been changed?
    Quote from emkarab >>

    You should not concede automatically against warlock playing Priest as this match-up is better for Priest than few weeks ago.

    Besides I player against Warlock today which copied Tickatus twice and played all 3. And still lost. Let him have his fun now and then, without Tickatus Warlock will be total garbage.

    He already is and Team 5 is doing it 100% on purpose. They removed all his power cards (Doomguard, Power Overwhelming, Soulfire). Gave him some useless buffs (Archwitch Willow, Deck of Chaos, Fiendish Circle) to pretend they care, but those buffs changed nothing. And they keep printing him the worst class cards of all classes, not even trying to address his biggest flaws and shortcomings. You don't even need to play test anything to see, that Warlock has no tools to compete with the meta (either as aggro, either as control or midrange). It's all too much to be accidental.

    Probably it's because at least one class at any given time must be garbage (to add more "dead cards" to the pool and sell more packs). And since people like to play Warlock even when he's very weak, Team 5 just keep him in that state for profit. Class is bad for very long time now, but until last patch it still had decent play rate.

    Posted in: General Discussion
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    posted a message on Why hasn't Tickatus been changed?

    And how often does this happen to you now? Once in 100 matches? The higher you climb, the fewer Warlock there will be, because no one sane plays him at this point. And even if you are (un)lucky enough to meet him from time to time, he won't be able to drop Tickatus every game (unless you play very slow, bad deck).

    Posted in: General Discussion
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    posted a message on Why are there so few functioning top-tier control decks?
    Quote from Gnorf >>
    Quote from Tarious >>

    There's not enough strong control minions atms. There's too many strong aggro minions. Look at face hunter, you play control and they still have ways to constantly clear your board and do face damage.

     If hunter's clearing the board, they're not face.  Face decks, by definition, ignore the board.  In fact, the more hunter clears the board, the more it's actually playing control.

    Ye, and he should just ignore taunts and lifesteal, because face deck has to go face. Period.

    Posted in: General Discussion
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    posted a message on Why are there so few functioning top-tier control decks?

    It's because power creep of aggro and tempo (initiative) based decks. 3-4 years ago aggressive decks had limited reach and pool of resources, so if they couldn't kill you by the certain point in the game, they were done. I even remember games, where I was like 5-7 HP, my opponent was 30, and he had to concede, because he had no way to kill me at this point.

    Now though, their limitations are mostly gone. Look at the Face Hunter for example, this deck is like 90% made up of cards meant to hurt you and its total damage output is close to 40 (not even counting minion damage and hero power)!

    At the same time, the best mass removal in the game is still Brawl (card from beta...), taunts are no longer reliable deffensive tool (it's too easy to get rid of them) and some classes don't have access to reliable heal source. Over the years, Team 5 dramatically increased power level of aggro, while control gained very little to fight back.

    Posted in: General Discussion
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