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    posted a message on [THAT'S MADNESS!] - Discussion Thread
    Quote from arpitduelist >>

    I introduce to you the first Dual tribe card.

    Jack of Most Trades, Master of None.

    He has learnt most of his abilities from Al'Akir. Trust me, it wasn't easy to convince him to teach his abilities. His sheer power just shocks his enemy that they freeze. But he doesn't stop there. He is still Inspired to Adapt more to his surroundings. He was born a Demon and took up Piracy early in his life. Now he works for the Assassins and continues his Piracy.

     The name works with the effects, but its just a complete fucking mess of a card. It makes no actual sense as a Rogue card at all. Yes, it fits the competition, but its just so forced. IDK how anyone else feels, but personally I just don't like this. 
    Posted in: Fan Creations
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    posted a message on [THAT'S SO META!] - Voting Thread
    Ok let's get to it.
    • Treacherous Shadowpriest - This is a great aggressive card, but it seems terrible later. It feeds your opponent 2 good removal spells. If you aren't casting this on turn 1-3 its probably not worth it most of the time. I think that leaves me mostly disappointed because you can't do much to make it better in the late game without making it crazy in the early game.

    • Gorishi Lookout - This is super great value and super bad tempo. Its completely miserable against Potion of Madness or Shadow Madness though. The concept is good though.

    • Call of the Auchenai -  I think this is really miserable. When it works against your opponent they will just feel totally cheated, otherwise its pretty much just a worse Auchenai or Embrace the Shadow. 

    • Endless Elemental - I hate everything about this.

    • Throat Slitter - I don't really like this one either. Rogue certainly doesn't need more Backstabs to be good atm. In fact, I think Rogue is in a great place and they don't need a card like this at all. I also think the wording is weird and the effect doesn't necessarily make sense. If you're killing an undamaged minion I maybe get it. You slit its throat without anyone knowing, now you can Backstab someone else.

    • Cool Defender - If I really really hated Pirate Warrior, or Warrior in general this would might seem better, but as it, its just silly to me. They never have/would print a card this narrow.

    • Voodoocaller Mask - I know this is a minion because its Neutral, but I feel like you could have just used a different art and name and made a card that felt better. As its weird and feels sloppy. Not a fan.

    • Inferno Lash - Yeah, IDK why this was made to have the Firefly cost (0). That seems completely pointless. Just make the weapon cheaper and make the Firefly be a Firefly. That's a classic design flaw. Making a card needlessly complicated.

    • Fiery Pup - This is just super weird. Warrior isn't strictly that Fire related or Beast/Pet, and they have almost no elemental theme. Now, its cool to try to push a theme for someone, but doing it with something that doesn't really make any since in the class doesn't work. Also, I think this is a touch over budget. I mean look at Hydrologist and Razorpetal Lasher.

    • Void Harbinger - I don't like this. I'm sick of people trying to make a fair 4 mana 7/7. We shouldn't be trying to do that to this game.

    • Target Practice - This is too much like Bouncing Blade. Same cost, similar effect but with RNG that can just kill your opponent. Yeah, that's fun....

    • Rentless Rat - I feel like this should be called Relentless Rat. IDK what Rentless is supposed to mean contextually here. Again, not a fan of the unkillable minion, or especially as a 1 drop. If you're aggro having these just lets you chip in so much damage. Not fun.

    • Zephyr - Yeah, this one is weird. Its a shame that all the random lightning spells weren't referenced because I just don't think this is playable as is. I also don't fully get what Wind has to do with Lightning....

    • Teebu Longsword - Well, thankfully the creator explained this, but even then the explanation doesn't line up with the wording, which is overly long for a HS card. The drawback on this is extreme for the class, but it could open up new deck design space for Mage. That said, this weapon wasn't really a Mage weapon in game, and doesn't necessarily feel like the right call for a Mage weapon to me.

    • Assist-Imp - I guess I should just say it. This is my card. For me this challenge made me want to reference cards that aren't popular/strong. So I stuck 1 cards together in a new way. To me this was more of a 5 mana Summoning Portal, that restored 5 health. It also could just give your Summoning Portal a slightly higher amount of Health, so you could actually get value out of it, and you could save the Sacrificial Pact for later.

    • Idol Worship - This is a cool card. I think the cost is actually about right. I mean if Explore Un'Goro costs 2, this costs 2 and then Draws you 3 cards for 3 mana. That seems completely great. If you happen to have/get a Fandral this is even more awesome. I mean Raven Idol is a much better card than simply Discover a card.

    • Full Northshire! - Never go full Northshire.... I think that kind of says it all.

    • Lunatic Gaze - Removes all the "fun" of playing Yogg and just makes it your win condition. Not really that goal in my mind.

    • Explore GvG - IDK why this is called Explore GvG. I mean I know Explore Un'Goro is a card and its been kind of a Brawl like the Unstable Portals Brawl, but its not like Too Many Portals, Idols of Azeroth, and Captain Blackhearts Chest has the exact same name or even shared any parts. So why could two cards that don't really even function that similarly have such similar names? The card is probably fun, but not really playable.

    • Malicious Rogue - I feel like this just has to be weak. The effect is hard enough to play correctly when you choose to play it, which isn't often, and its miserable at random. You're overpaying for a pretty bad body, I mean the three stat points almost completely pay for the full cost of the card, except you're getting it in the worst possible way. 

    • Elven Armies - This card is super weird. A 7/7 and 7 damage for 10 is probably close, but its not that great. It also feels somewhat shoehorned in there to me. Its not a bad card or a good card. Its just a card. 

    • Devoted Dancer - I mean we all love drawing our C'Thun, but as we all know/should know, the Stealth part does nothing. That said, they already created Ancient Harbinger for that reason. This just feels sloppy and forced. Not a fan.
     
    Posted in: Fan Creations
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    posted a message on [THAT'S SO META!] - Voting Thread

    This was great for a non-Official contest. The entry period was short, which led to a few rushed/sloppy designs, but otherwise it was a fun prompt and good process. I might review all the cards later when I have time.

    Posted in: Fan Creations
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    posted a message on [THAT'S SO META!] - Discussion Thread
    Quote from CheeseEtc >>

    0/2 Dummies = Target Dummy

    6/8 Demon = Fearsome Doomguard

    Which is best ?

     Um, I want to point out how insanely scary Getting Outta Here is with the Rogue Quest. If you can stick a few minions of any sort, just slap them down, you get a bunch of target dummies to protect you while you finish the Quest. Then later in the game you can slap down some minions swap them for a bunch of 5/5 taunts while also generating insane value. 
    Prepare for Oblivion has to specifically say Fearsome Doomguard. I can't just reference the body, that's been explained before.
    Lunatic Gaze obviously just makes Yogg-Saron win you the game. That seems a bit forced. The base card is obviously meh as hell, but allowing you to build a spell based cycling deck in Priest, a class that's very good at this sort of thing and more or less having an assured win condition seems pretty busted to me.
    Posted in: Fan Creations
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    FUCK THIS FUCKING GAME! That is all. 

    Posted in: General Discussion
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    posted a message on Class Creation - The INSANITY Challenge

    The_Odinson's Submission


     

    The Trickster God!

    Class Concept and Hero Power

    So, this Insanity Challenge has really pushed me into a weird space. When I first looked at other players entries I was confused and frustrated by what I was seeing. Hero Powers that don't do anything. Tons and tons of forced synergy. Hyper pushed weird ideas. Then I decided to enter myself and start designing a class. After looking at the rules and starting to think about ideas I too ended up doing the same thing. I instantly knew I wanted to do Loki, a Trickster, a scoundrel, and a manipulator. A guy that puts these crazy plans into motion, lies, cheats and steals whatever advantage he can and isn't afraid to put everything on the line to win. This of course still led me to a do-nothing Hero Power and a bunch of super forced synergy. I eventually decided that I was trying to do everything in 25 cards and a Hero Power. So I pulled things back, and tried to create a Hero Power that while functional, is still more bad than good. The  other idea was still to try and create at least 1 solid idea and a few cards that make it our win condition, while generating some of the oddest versions of removal and minions I could. Anyway, to really understand things, lets just look into the cards.

     Basic Set

     

     Classic Set

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition - Season 5 Finale Poll!
    Quote from jokujunahi >>
    Quote from nurgling13 >>
     I can deny it is an interesting idea. It is a stupid idea that wasn't thought out. Your arguments in favor of it are basically apologist hand-waving to pretend it isn't unfair.
     
     The reason I find it interesting is because it is "unfair" as you call it. Like I said, this kind of card would make the player with more experience have more use out of it. And I say it is interesting also because I have never seen similar card in these kinds of polls before.
    It is brand new mechanic instead of same old cards with same key words and stats made to balance the amount of effect out (But there are other cards with similarly new concepts so lets just say this was my personal pick out of them to try to make a discussion) . But alas, I don't want to flood the thread anymore for just one card, so this is my last post on here to let people discuss other candidates too. Have a nice day :)
    #Edit: Just to make it extra clear, I don't think this card would fit HS, I was just noting how the mechanic caught my interest. But there could be some other ways to give more experienced players more ways to show their experience / game knowledge and use it as an advantage other than "math to calculate the chances for certain things to happen" which I am starting to find more and more boring / tiresome as I play the game more. But that is just my personal view of the matter.
     I want to point out, I have been playing since the Beta and I don't know every minions entrance. For one, I'm f2p and I don't own every card, and some cards just aren't regularly played. Second, I don't play with sound. Now, its true, I could find them somewhere else and listen to them and learn them, but that means I have to work at something that shouldn't be relevant to my skill level. This doesn't necessarily reward good players, it rewards players willing to train a specific skill that isn't really related to the actual game. I know it might also be fringe, but it doesn't work for the deaf and could be troublesome for hearing impaired players. On top of that, like other's have pointed out, if you simply can't easily play with sound the card isn't helpful. So it is the sort of card, where if its actually good, its only good for certain players. Its a fun idea, but IDK if its actually a good idea. 
    Posted in: Fan Creations
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    I just want to rage about every lying piece of shit person that you add that says, 'no inglas' or 'no english' or 'espanol' or whatever. You speak fucking English. Its ignorant childish bullshit. I add you, lie. I say, gg, and act nice. BAM instant fucking communication skills. Guess what? Just fucking be honest. I don't want to keep you as a friend if you are a liar. 

    Posted in: General Discussion
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    posted a message on Class Development and Discussion Thread!! EVERYONE GET IN HERE!!!

    @Phoenixfeather

    Ok, since I'm going to enter this contest myself I may as well review this. The name is fine and the character portrait is definitely interesting. The hero power though is a tough one. Discard a card is worth more mana on average than the health, and makes assembling combos a pain. Its not all bad. I get you need some sort of balance. 

    Your Basic set is super complex to me. There are a lot of things going on in it that don't feel Basic. The Discard triggers, and the Can't be Discarded effect just don't feel basic to me. The over push of a single mechanic as well is a bit much for me. Classic is a bit better, because you expect more, but its still all in on one idea. There is pretty much nothing else going on at all but Discard and self mill. I get that its part of your class, but it can't be your class. Then if the deck isn't successful you have nothing else to fall back on. You literally have no other deck. So you're likely either the best deck or the worst. There is no middle road. Also, because its soooooo all in with each expansion you won't really have enough cards to make a new idea without making every single card focused on that idea and good. That's not a good design. You can hint at things, push people in a direction, but straight up making them be this one thing and nothing else feels bad to me. I'll touch on the cards in the spoiler.

    Basic Set:
    Paradox - This is an interesting card for sure. I don't Discard procs in Basic, I mean the game didn't even have them until GvG, and its been sparse. 3 cards ever.

    Telekinetic Throw - Fine, one of those cards. 

    Telekinetic - This seems awfully weak. I mean Mad Bomber is a full value neutral minion for 2, this loses 2 stat points, does 1 less total damage. It just seems awful for a class card. Bump dem stats and make sure you put "other" in there, as currently this can kill itself. Also, the name is awful. You have Telekinetic Throw, and then just Telekinetic. Use some adjectives, it not only lets you add more Telekenetic minions or spells later but helps give the card a bit more flavor. 

    Spacial Slice - Fine.

    Envision - Very interesting take on the 3 mana draw 2. I think the name is kind of lame though. It doesn't invoke your class at all. The art is great though.

    Spacial Crush - Fine.

    Night Knight - I don't like the Can't Be Discarded thing. We've not ever even seen that effect and its in your Basic set just chilling out. I know your Hero Power is kind of garbage without this sort of stuff, but at the same time I just don't think Basic is the place for it.

    Teleport - I don't get how the name and the effect line up on this one. I think the card is fine, but the name doesn't say, DRAW to me. Also the art doesn't feel like it fits thematically into your class at all.

    Shadow Reaper - Again fine, maybe even weak in all reality, but again, don't like the effect in Basic.

    Plane Shatter - Is there a reason this doesn't just say Destroy the enemy hero? Is there any reason that you'd ever need to play 2 of these? The effect is effectively legendary, since you will never ever need to cast the second one. 

    Classic Set:
    Nether Imp - I really like this card, its very interesting. Its like a more fair Clutchmother Zavas.

    Forget - I don't fully understand why this costs 2. I know its good at getting you to your win condition, but its soooooooo terrible its just unplayable, like this class in general at 2 mana. In fact, you can't even afford to cast this unless you already have Plane Shatter, because this doesn't discard, it straight removes, so you lose your win condition. I know you don't want it to cost 0, because then you can Shatter out of nowhere too easy, but 1 mana is fine.

    Incorporeal - This is fine. The name is bit bland. Just like Telekinetic it needs a bit more. As is I don't fully get how this relates to your class.

    Phase - Interesting. I guess this is maybe the one other thing that could maybe give you a second deck. So you can like discard a Shadow Reaper or play a Nether Anomoly and then small your opponent with this. Or IDK like Leeroy plus this deals 12, throw in an Abusive Sergeant or 2 and you have a good burst. But again, that's going to be hard to reliably set up with all the discard.

    Nether Anomaly - Very interesting minion. Obviously weak, but has some interesting features at least.

    Delete - Fine.

    Psychic Barrier - Interesting idea for a card. I'm not sure if 1 is the right cost, but its probably fine.

    Planeswalk - Another interesting take on an existing idea. I like it.

    Ethereal - Another name that needs a bit more. We already have Ethereals in the game, and none of them are just, Ethereal. Just like no other minion is just, Sniper or Soldier or whatever, they always have more going on.

    Night Mare - We've all seen this sort of pun. This feels really weak if you look at other similar cards. Yes, stealth is decent and you can discard fairly reliably, but honestly this cost 1 more than Shade of Naxxramas, only grows attack, and dies to any aoe.

    Sybil's Apprentice - This is THE CARD. It seems well balanced.

    Banish -  Again, I don't fully get the cost. I know you have Discard triggers and Can't Be discarded, but why does this cost 3? Considering you don't have any card like Malchezaar's Imp this is just a bad ramp spell on occasion. Being that it could still likely cost 1-2 mana, not 3.

    Clone - This is pretty much a clone of Faceless Manipulator. I don't get the point of a card that is basically identical to another neutral card. Its different when it copies class card, but this is copying a neutral.

    World Break - Great.

    Algalon the Observer - This seems fine, but I want to point out the name is misspelled. 

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.20 - Final Poll

    Whoa, wait what?! I got a Wild Card! Has a Wild Card ever actually won?

    Posted in: Fan Creations
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