• -1

    posted a message on Whizbang the Wonderful

    I'm not 100% sure how this helps new players all that much. You don't get any real consistency from it unless you play tons and tons of games, so instead of building one deck and learning it well you just play a different deck poorly over and over. For skilled players on F2P accounts or just looking to have a little fun/variety this card is great. As a learning tool its horrible.

    Posted in: Whizbang the Wonderful
  • 7

    posted a message on Arena Tickets Earned Through Events Do Not Expire - Ben Brode Confirms

    I also don't get why you wouldn't play this. I actually saved my from the previous event, because I wasn't that interested. I did very happily play 4 free Dual Class arenas though. Great fun, very cool concept, and lots of interesting choices.

    Posted in: News
  • 10

    posted a message on Final Year of the Mammoth Hearthstone Expansion Being Announced at BlizzCon 2017

    You are mistaken. They said instead of doing 2 expansions and 1 adventure per year they were just going to do 3 expansions, that includes the additional free bonus adventure content we got with Frozen Throne though.

    Posted in: News
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    What the actual fuck is blizzard going to do about Reno Priest in Wild? That shit is never going away and its completely fucking stupid. Honestly, what the actual fuck is fair about that shit? You aren't "limited" in any way by the 1 of policy, and you get to play 3 completely insane cards as well. So you're playing a bunch of the best cards, plus you can machine gun the fuck out of people. Jesus fucking christ I want to play one fucking game against priest where they don't play fucking Raza. Just one fucking time!!!!!!! HASLGKJSDAGSDAOKGFJ PSDAGJ SDFGSA FUCK! FUCK FUCK FUCKING FUCK!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Not only is it already horribly unfun in terms of them just getting to rape everything you're doing into fucking oblivions, it also takes forever every turn because of the bullshit hero power reset. So either concede right away, or you spend way to long each fucking turn while they wait on their reset after every fucking card they play. SAJGSDAJG SAL:GJSDAPSKDJAG SJADOPG SJAGOPSAJ G!!!!!!!!!!!!! 

    Posted in: General Discussion
  • 3

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Yep, ready to never play this shit game again. The player base is just horrid garbage. And the games current state doesn't seem like its going to improve. No reason wasting more time on it. Thanks for the few fun times in the early stages. 

    Posted in: General Discussion
  • 6

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Honestly, the community makes this game just as bad, if not worse than it already is. The modern internet age is just full of assholes. Thanks world, for being shitty. No wonder there are so many fucking terror attacks and crazy people in countries like North Korea. Because most of us can't even be civil to each other for any reason. We've lost our modesty and humility and become a bunch of self absorbed egomaniacs. Its a fucking game. Holy shit.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Add someone. Act nice. Say gg, have a conversation. Mention one time that you think the meta is stale. Get called a salty cunt that needs to quit playing......What the actual fuck is wrong with people.

    Posted in: General Discussion
  • 1

    posted a message on [THAT'S MADNESS!] - Discussion Thread

    OK, here is my stupid idea. For a point of Reference, Savage is a special challenge Tamable pet in the Jade Forest. You have to cast flare and tame him while he's in the area otherwise he's always in stealth and can't otherwise be tamed.

    Posted in: Fan Creations
  • 1

    posted a message on [THAT'S MADNESS!] - Discussion Thread
    Quote from Otovent >>
    Quote from The_Odinson >>
    Quote from Otovent >>

    Ill post my ideas here, what ya think?

    (i like dragons)

    Gimme some feedback :D I cosidered making "Silvaragem" immune to poison, what do you think?

     As someone already pointed out, Acidmaw and Silvaregem are almost exactly the same. There are a couple major differences though. First off, Druid as much better AoE and spell options than Hunter. Second, Druid is better are getting to the mid/late game mana range than Hunter. But there you have other issues. If all damage is Poisonous why is this a 2/6? It dies to 1 damage no matter what, so its just got really crappy lose attack and high Health for no reason. If you made him Immune to Poisonous that would go a long way in making the stats "work" but again, this is more stats than an existing Legendary with a similar effect at a cheaper cost in a better class for it. So its probably a bit too good.
    Stalth is definitely busted, but also confusing put together. The Taunt makes no sense, its only on there to help fill the competition requirements or so it feels to me. The Battlecry just flat changing Stealth to Charge forever also seems a bit forced. Stealth is very cheap in terms of stat balancing, but charge is very expensive. Its also just a confusing ability. Why does it affect both players? Why is it changing charge and stealth around? 
    Eathor is definitely broken as well. All previous Overload fixers just removed the your overload, this completely reverses it. That makes a number of Overload cards cost 0-1 mana, and makes them all infinitely stronger. Not like a bit better but way way way way way better. Lightning Bolt is effectively free, Lightning Storm costs 1 mana, Feral Spirits costs 1 mana, Earth Element costs 2 mana, Volcano costs 3 mana. Overload helps balance the cost of a card, this flips that in the most insane way possible FOR THE REST OF THE GAME! We just got out of a time where Shaman wanted to overload often and most everyone hated it. They got tired of taking 5-7 damage from a 1 drop or dealing with 4 mana 7/7s, and you want to turn that 4 mana 7/7 into a 2 mana 7/7.....GREAT IDEA! I know there are really insane cards, like The Caverns Below, but that card require effort and a specific deck. This just goes into all shaman decks and the games you cast it early you probably win on the spot. IMO there is no amount of Balance that helps this, because it just shouldn't be the effect the card has. 

     

     Thank you for the criticism, ive already submitted my card. I've seen all the problems you have. Silvaregem was to similar to Acidmaw and Stalth was a little too complicated/not thought through. The only thing you are wrong on is Eathor (which you may have guessed by now, I submitted) you seem to look at it like it discounts the card by its overload value, in the card text it says "restore 1 mana instead of overloading" not "restore mana equal to the overload value". So yes, I agree. That card is good, and maybe have a place in most shaman decks, but is not like insanely op good like you stated.
     Even at just 1 mana back per card, you're still breaking the game. I mean every Overload card is already cheap, some of them much cheaper, because they have high overload. So not only are these cards going to effectively be cheaper when you play them, you lose all the other drawback as well. At least before the Overload could be somewhat frustrating to deal with, but this cards makes it pure benefit. Obviously, you're fine with it, and I'm sure plenty of people will like it. I'm just of a different mindset than most I guess. 
    Posted in: Fan Creations
  • 1

    posted a message on [THAT'S MADNESS!] - Discussion Thread
    Quote from Otovent >>

    Ill post my ideas here, what ya think?

    (i like dragons)

    Gimme some feedback :D I cosidered making "Silvaragem" immune to poison, what do you think?

     As someone already pointed out, Acidmaw and Silvaregem are almost exactly the same. There are a couple major differences though. First off, Druid as much better AoE and spell options than Hunter. Second, Druid is better are getting to the mid/late game mana range than Hunter. But there you have other issues. If all damage is Poisonous why is this a 2/6? It dies to 1 damage no matter what, so its just got really crappy lose attack and high Health for no reason. If you made him Immune to Poisonous that would go a long way in making the stats "work" but again, this is more stats than an existing Legendary with a similar effect at a cheaper cost in a better class for it. So its probably a bit too good.
    Stalth is definitely busted, but also confusing put together. The Taunt makes no sense, its only on there to help fill the competition requirements or so it feels to me. The Battlecry just flat changing Stealth to Charge forever also seems a bit forced. Stealth is very cheap in terms of stat balancing, but charge is very expensive. Its also just a confusing ability. Why does it affect both players? Why is it changing charge and stealth around? 
    Eathor is definitely broken as well. All previous Overload fixers just removed the your overload, this completely reverses it. That makes a number of Overload cards cost 0-1 mana, and makes them all infinitely stronger. Not like a bit better but way way way way way better. Lightning Bolt is effectively free, Lightning Storm costs 1 mana, Feral Spirits costs 1 mana, Earth Element costs 2 mana, Volcano costs 3 mana. Overload helps balance the cost of a card, this flips that in the most insane way possible FOR THE REST OF THE GAME! We just got out of a time where Shaman wanted to overload often and most everyone hated it. They got tired of taking 5-7 damage from a 1 drop or dealing with 4 mana 7/7s, and you want to turn that 4 mana 7/7 into a 2 mana 7/7.....GREAT IDEA! I know there are really insane cards, like The Caverns Below, but that card require effort and a specific deck. This just goes into all shaman decks and the games you cast it early you probably win on the spot. IMO there is no amount of Balance that helps this, because it just shouldn't be the effect the card has. 
    Posted in: Fan Creations
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