Ok maybe the deck isnt refined yet but i just played a match, and the quest completely eliminates fatigue. That in itself is a lot of fun and worth playing since no one will be expecting that for the first week or so.
- TheCJ95
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Pherosizm posted a message on Buff ConceptPosted in: Card DiscussionI'd like to buff caravans to 4 health, too. Seems like they will never get used in their current state.
Also would have been fun if all classes got one...
Demon hunter: Start of turn, give your hero +1 attack.
Mage: Add a random spell to your hand.
Druid: Gain 10 mana crystals, 10 armor, draw 10 cards, summon 10 minions from your deck and give them +10/+10.
Warrior: Gain 2 armor.
It's the little things. Missed opportunities there, really.
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Rayzorhail posted a message on Anyone else unable to join a game?Posted in: General DiscussionRemoving all the golden cards from my deck fixed it for me
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Shwarzinator posted a message on Duels is frickin sweet! Why the hate on this site?Posted in: General DiscussionWish the "Duels is dead" people here would chill. It doesn't have to have as much traffic as constructed or battlegrounds to still have a lot of people playing it. Frickin millions of people are playing Hearthstone.Duels is a great idea. It still needs more balancing (Deathrattle Hunter *cough) but a PVP dungeon run is a really fun mix of single player and competitive elements. Sure it feels bad when you inevitably run into someone with insane treasure combos etc., but the flip side of that is how fun it is to pull that stuff off yourself. That's completely worth the feel bad matches.The problem is just that Duels came out at the wrong time. It got a ton of hate because it came out when reddit was revolting against Blizzard. Its (limited) reliance on your collection (which they've reduced) was enough for people to group it in with all the other Great Evils. Basically some people just hate Blizzard for sucking so much money out of their wallets and want to see them fail. Duels is a fantastic concept that we should all be supporting and at the very least buoying with occasional play.I mean....haven't we all at some point thought "How cool would it be if they combined dungeon runs with competitive play? That would be so sweet!" Turns out it is so sweet, and can get a lot sweeter. A little more love and a little less hate would help that along.Literally my next "what if" after Duels was "what if they made a rogue-like RPG version of Hearthstone where you can level up your party and progress through a map?" And now they're doing exactly that! Team 5 is doing amazing stuff and giving us so many cool ways to enjoy Hearthstone. I know Blizzard is really gouging with their prices but don't throw the baby out with the bathwater. This is why we can't have nice things! Try to enjoy and appreciate all these nice things we have so we can keep them. On that note if you have actually written off Duels (perhaps because you got fed up with getting owned by crazy decks before getting to experience having the sweet deck yourself) I recommend trying it out again. It is a really cool different way to experience Hearthstone. -
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SirJohn13 posted a message on Nerf PredictionsPosted in: General DiscussionThese are just my own guesses for future upcoming nerfs. I don't expect any to come in the next few days though, but at some point Blizzard will address (a) cards and decks that are a bit too OP and (b) cards that ruin user experience/fun. So here it goes:
Druid: Based on win rates, Guardian Druid (and even more Gibberling Druid) are not even top tier decks, however it does feel frustrating to lose to them when they highroll and have the nuts in the opening hand (t3 Guardian Animals or t1 huge Gibberling combo). But so was the case with Spell Druid during the previous expansion (a huge t5 EMS followed by 4-5 spells) and nothing was done about it, people eventually accepted that sometimes this happens. However if they decide to nerf some card here is what I expect: Lightning Bloom can't be really nerfed (what can you change) without killing the card completely so I guess they will leave it as is. Overgrowth is fine, you fully five up your t4 play for future ramp, it is a fair exchange. Guardian Animals is also fine, it requires a very specific deck build to take advantage of it. That leaves only Kael'thas Sunstrider which is kind of a problematic card (Blizzard recently nerfed the Rogue Galakrond and DQA because cheating stuff for 0 mana is not so cool). Two possible nerfs would be to either (a) make her effect one-time-only per turn (your 3rd spell costs 0), which wouldn't make a big difference on Guardian Druid but would kill some Combo OTK decks (standard and wild) or (b) make every 3rd spell cost 1 (in line with what was done to Rogue Galakrond and DQA) which would still allow you to chain a big Kael'thas combo theoretically, but it won't be an infinite one. Again it would kill this combo OTK deck (which is fine as it is a totally not fun and uninteractive deck to play against). My guess would be (b)
Paladin: Paladin got some ridiculously good cards in the latest expansion. Argent Braggart is way too good for 2 mana and I expect a nerf to bump him to 3 mana. Same with Devout Pupil, I wouldn't be surprised if it moves up to 7 mana. I think these nerfs would be fair and they wouldn't affect the power level of Libram Paladin too much (it would still be t1-t2 which is fine). Blessing of Authority is also too good, but nerfing it to 'Can't attack this turn' would be too big of a nerf I believe. I think this card will not be touched. Finally High Abbess Alura is OP too but fine as it is a legendary and therefore 1-of and it requires to build your deck around it to use her effect to your advantage.
Secret Passage: Possibly the strongest card printed in this expansion, I expect a nerf in its text so that in only draws 4 cards. Nerfing the cost would be much harsher as usually you want to (1) empty your hand, (2) play it and (3) have some left-over mana to play some more cards.Tortollan Pilgrim: I know that this 'Shudderwock Mage' is not a tier1 deck, but it is by far the most unfun and frustrating to play against. If you don't kill them by turn 8 then be prepared for 10-15 rounds of constant freeze + Boompistol Bully (+ Loatheb also in wild) where you can just sit and watch while the opponent plays alone. This is such a joy-killer that I expect the card to be nerfed just to kill this deck. All it takes is to change the text to 'Discover a spell in your deck and cast in with random targets' and problem solved
That is all, I don't think there is any other card worth mentioning
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Pr1ncipe4i20 posted a message on How many packs are you gonna buy for Scholomance?Posted in: General DiscussionQuote from bankrobberCaz >>With money : 0. Anyone who spends money on this game is a complete ..................
With gold : 80 packs.
A complete what? I always preorder and never regret my decision. Btw people like me who do spend a little money keep this game afloat for f2p players like you so maybe don’t be so judgmental.
Anyway 85 packs from the preorder and 80 packs from gold.
I appreciate the donations to Blizzard / Team 5, thanks friend.
Go play Tem Tem dude, it's more for your age.
People that preorder have money left to spend. Nobody that preorder it's unemployed or something, most of us work and money it's not a problem when u buy a "product" (wich Hearthstone is) that you like.
It's like buy a coca or something only to enjoy that moment. Some people doesn't have a good job or a good salary (or doesn't have at all) and I understand and don't offend those people, not everyone in the world is Wealth enough to keep buying food and virtual stuff at same time.
But be thankful for the rest of us that do, 'cause the game still on and u can be a whining F2p as everyone else.Be happy for what u have and don't judge what others have, it's a sick mentality.
Edit: Preordered both bundle this time. 143 Packs In bundle 70 Packs with Gold. Will be the best season so far. -
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Fury83 posted a message on How many packs are you gonna buy for Scholomance?Posted in: General Discussion0. only 1.2k gold . COvid screwed me in the ass and have not worked for 5 months due to the pandemic. Owe 5 months of rent and just started working yesterday :S. Any donations appreciated :)
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Shadowrisen posted a message on Is Shaman actually fine?Posted in: ShamanDepends on what you mean by "fine". For most folks, getting to legend or even D10 is plenty fine enough, and both versions of shaman you mention here are more than capable of getting that done.
You'll run into more priests and warriors as you climb higher in the legend ranks, and I should mention that if your first inclination is to say, "I've seen lots of warriors already," the majority of folks out there play that deck way below optimally, so I suppose I'll say you run into more capable warriors.
Priests and warriors are dangerous matchups; no two ways about it. And some of priest's major competitors were nerfed into the ground recently, so we will see whether something else rises up to control the number of priests in the meta. If not, shaman may continue to struggle.
Regarding whether or not to play the quest or the "Kibler" version of current shaman, I'd say that IF you go the quest route, you include Frizz Kindleroost. You have to leave open the possibility of getting a double activation on Dragon Queen Alex against the priests. Especially now that the dragons cost 1 instead of 0, you need to play for everything you can get.
In the almost 24 hours since the nerfs, I haven't seen anyone doing anything totally different from the pre-nerf meta, and I have almost exclusively been playing the Kibler list of shaman during that time. My win rate has materially improved; no question there. But I haven't settled down to push for top 100 yet, and I am less than convinced that will be the deck to do it. Historically, I have not liked the quest version much, but I suppose I will give it a full day of trial this coming weekend, unless something completely new emerges.
Oh, another deck I expect to see more of is the quest warlock which has been hanging around on the fringes since Ashes debuted. Kibler called that the unwinnable match recently, and while I'm sure he was slightly tongue and cheek at the time, it is not a fun fight to take on.
The moral of the story is the same with all major nerf patches. People will think of decks that were hovering at t3 or t4 in the pre-nerf meta and hope out loud that those decks will rise up to be powerful enough to play consistently, but the problem is, some other fringe decks will also be empowered, and it's just an open question as to which of the pre-nerf wannabes will actually climb the mountain.
Good luck.
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Zeno121 posted a message on Dragon PriestPosted in: Dragon PriestThis definitely seems like the kind of priest that I want to play, my only question is why two Imprisoned Homunculus?
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missing3 posted a message on Dragon PriestPosted in: Dragon Priesti hope this works out! i'm rooting for priest this season
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Shadow Word Death is much improved since it was buffed but it is probably not going to be necessary due to the nature of the deck and the cards we are already running. Aeon Realer serves a similar purpose and alongside Natalie Seline and Galakrond, we will have enough single target removal. Natalie Seline is probrably one of the worst cards in the deck but it is still a powerful late game threat that also functions as hard removal. I will definitely evaluate it upon the expansion's release and update the decklist if it seems weak.