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    posted a message on Dragon Priest

    Time Rip is definitely a card I would like to add but Aeon Reaver fills the same role of time rip (Aeon Reaver gives you a 4/4 while Time Rip invokes Galakrond and synergies with Veilweaver). Both have their pro's and cons but were going to run time rip then we might as well run all or most of the other invoke cards.

    This is not a bad idea, in fact I think it is a great idea because the Priest Galakrond and invoke were greatly buffed as result of the Hall of Fame additions, the new expansion Priest cards, and the rotation of A LOT of bad Priest minions. Unfortunately, even though the invoke cards are powerful and are essentially as good as draw a card, adding these cards would still lower the power level of the deck. This deck is a powerful midrange deck and the individual power level of each card is high enough that we don't need much card draw or card generation. I believe you won't feel like you need more value when playing this deck, and if the case arises where you do, you can easily remove some of the more midrangey options to lean into a more controlling style of deck. 

    Dragonmaw Overseer is a core card to this deck because we are often going to play a 1,2,3 curve and this is an extremely powerful card on turn 3. It is also not a good draw in the late came if minion combat is still the focus of the game at that point. This card has great synergy with our other early game cards, especially imprisoned hommunculus which awakes on turn three. 

    Posted in: Dragon Priest
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    posted a message on Dragon Priest

    I understand that there are only three buff spells in the deck for Sethekk Veilweaver. Ideally we would run more to better synergize with the card but the ones chosen either have great synergy with our deck and Apotheosis curves into Veilweaver. Shadow Madness is also a targeted spell that combo's with Veilweaver and helps protect it (bringing our total up to 5). Sethekk Veilweaver is an extremely powerful card on it's own and it is also a must kill threat for the opponent. It also gives us consistency with our 2 drops because before the deck only ran four. 

    Chronobreaker is a very efficient and powerful board clear that has great synergy with our deck. This is also a midrange deck that is often predicated on early tempo. Because of the individual powerlevel of our cards I do not forsee us falling behind often or needing board clears. Cards like pennance and holy nova have synergy with our deck but are overall unnecessary  because we will be winning the early game in most occasions. 

    Posted in: Dragon Priest
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    posted a message on Dragon Priest

    Imprisoned Homunculus is a very powerful turn 1 play that has great synergy with out deck and class. It is powerful against aggro and has great synergy with our turn three buffs, as it awakens on turn three.

    Posted in: Dragon Priest
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    posted a message on Highlander Priest 1.0

    I have not tried it because the new cards have not launched. 1.0 is in the title because has changes are made the version number will be updated (1.1, 1.2, etc.).

    Posted in: Highlander Priest 1.0
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    posted a message on Dragon Priest

    Highlander Rouge is a powerful deck, especially after Galakrond Rouge lost leeroy. I personally don't believe it is as good as people think it is generally. I just reached diamond 9 with quest druid and finished with an 80% win rate. I had 100% winrate (5-0) vs highlander galakrond rouge and none of the games were even close. I understand it matches up pretty well against other decks though.

    In the next expansion (after the meta settles) I don't foresee highlander galakrond Rouge seeing a lot of play because regular galakrond rouge will be a lot better once it receives all of the new powerful rouge cards. It's possible highlander Rouge will be better BECAUSE you have so many good cards and you'll gain the benefit of running Zephyrs and Alexstraza but I don't think it will happen. 

    I understand it can be premature or even foolish to call decks "Tier S" before the expansion even drops. I have done this because after a good amount of theory crafting, and getting the opinions of other's who know the game very well, I have identified Beast Hunter, Galakrond Rouge and Dragon Priest as the best decks. I also believe these decks power level will be much higher than every other deck.

    I believe this priest will be very successful because; it has a very powerful early game curve that is superior to almost all of the other decks in the meta, is very versatile and has a lot of good cards to sub into the list to become better against different kinds of matchups, it destroys aggro, and has very powerful card generation and value tools. It also has shadow madness to steal away other deck's prime cards, which subtracts from their potential value and significantly adds to yours.

    I don't foresee highlander mage being extremely powerful in the next expansion and currently have it down as a tier 2 deck. It has powerful value tools but I think priest matchups up well with it in the early game and because of it's galakrond will have more than enough value in the late game. The priest galakrond is getting a powerful buff because a lot of the worst priest minions are rotating out. I believe priest will have enough value to stand up to most, if not all, value oriented decks, and has powerful value options that can be subbed in to help improve those matchups if they become an issue. 

    Posted in: Dragon Priest
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    posted a message on Dragon Priest

    I think this archetype is definitely viable because it is highly favored against aggressive decks and has a lot of late game value that is comparable (if not better than) to most other decks.

    I considered twilight drake and maiev and decided that they were not better than the options already in the deck. We have enough dragon synergy and twilight drake, on turn four, is often going to be around a 4/4, 4/5 statline which is worse than other cards already in the deck.

    Evasive feywing does not synergize with deck. This deck has the option to be aggressive in the early game against control decks, and of course evasive feywing would help with that, but that is not the decks biggest strength or what this list is designed to emphasize. We also cannot buff evasive feywing with any of our buff spells and it is bad in minion based combat, which this deck excels at.

    I can definitely see maiev making the list because it has great synergy with our early game plan. I'll definitely evaluate any cards that seem weak once the expansion drops and update the list accordingly. Maiev is one of the first cards I will be looking to add.

    Posted in: Dragon Priest
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    posted a message on Dragon Priest

    Dark Prophecy is a pretty powerful card. It lets you often create a 3 mana 3/5 or 3 mana 2/6. Both of these are good in a midrange priest deck. This doesn't even account for the highroll potential, especially because you can discover (Millhouse Manastorm is an example). Most of our other 3 drops are also either win more or reactive so Dark Prophecy is a solid median.

    Posted in: Dragon Priest
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    posted a message on Dragon Priest

    Shadow Word Death is much improved since it was buffed but it is probably not going to be necessary due to the nature of the deck and the cards we are already running. Aeon Realer serves a similar purpose and alongside Natalie Seline and Galakrond, we will have enough single target removal. Natalie Seline is probrably one of the worst cards in the deck but it is still a powerful late game threat that also functions as hard removal. I will definitely evaluate it upon the expansion's release and update the decklist if it seems weak.

    Posted in: Dragon Priest
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    posted a message on Dragon Priest

    7 Dragons is the standard amount of dragons to have at least one to activate your early game dragon cards. It's also hard to add more due to how many insane priest cards priest will have at it's disposal in the new expansion. All of the priest invoke cards are getting a lot better when most of the worst priest minions rotate. Invoke cards will be more like draw a card/add a minion to your hand that you would play in your deck. That being said I still wasn't able to find room for these cards and the neutral cards are low tempo as well. You mostly want to play galakrond for the hero power in the late game to gain value from your improved hero power.  

    Posted in: Dragon Priest
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    posted a message on Galakrond Rouge 1.0

    Before you call let me explain lol. Not having shadowsteps really hurts edwin in this particular deck. You have less lackeys because of fewer invoke cards and your only 0 cost spell is backstab. Other than an early highroll relating cards like backstab, and the coin, Edwin is not going to be as good in this deck as it has been in the past. That being said I could still see it replacing one copy of si7 agent. I'll probably test both versions once the expansion is release and update with the one that performs better.

    Posted in: Galakrond Rouge 1.0
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    posted a message on Galakrond Rouge 1.0

    I definitely think Teron Gorefiend is a good option and will see play in a lot of decks. I would definitely run it if I could find room in the deck. If I find that a card is performing poorly after testing the deck Teron Gorefiend will be one of the first cards I will consider adding.

    Posted in: Galakrond Rouge 1.0
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    posted a message on Galakrond Rouge 1.0

    Thank you for your response!

    I honestly forgot about Kronx and have corrected the mistake (I was wondering why I had 29 cards and added an ashtounge slayer as for the 30th lol)

    Getting Galakrond fully invoked is of course very powerful but now that leeroy and shadowstep are not apart of the deck the potential for it to end the game on play has diminished. Your only out of hand burst you can draw with galakroond are kronx, eviscerates and si7's (which is still excellent especially compared to other classes).

    Bambooze does not synergize with Akama but it does synergize with spymistress and most of the minions you play in the deck (especiallly lackeys which you will have alot of and will want to be killed because of togwaggle).

    Dirty Tricks is extremely powerful, especially in Rouge. It is essentially two mana draw two cards, and it has the advantage of being a secret. It is better than ambush but ambush can be added, especially if you're playing against alot of priests and early game, minion based decks.

    SI7 Agent is an extremely powerful early game tool and it will be essential in this. Because of the additional draw at our disposal because of dirty tricks and grayheart sage, I feel that we have enough draw to hit our invoke cards before we would want to play galakrond most of the time. It's always good to run more invoke cards but because of the limited space available in this deck I could only find room for these invoke cards, which are the most powerful ones. If you have specific suggestions for card replacements I will definitely evaluate and consider them. 

    I believe this deck will be tier S alongside Beast Hunter and Dragon priest. The power level of these decks is much higher than all of the rest of the decks (and there are some very high powered decks). I still have decks that I labeled in my theorycraft that I deemed tier because of power level and match up spread, but the three decks mentioned are far more powerful than any of those decks, hence the tier S label.

    Posted in: Galakrond Rouge 1.0
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    posted a message on Username Change Request Thread

    Could you change my username to TheCJ95. Thanks!

    Posted in: Site Feedback & Support
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