• 0

    posted a message on Top 10 Epics (Standard In-Depth Crafting Guide)

    Cheers! :D

    Posted in: General Deck Building
  • 2

    posted a message on Top 10 Epics (Standard In-Depth Crafting Guide)

    Hi guys, this thread is dedicated to any new players out there looking for crafting guide resources, particularly on the epic cards in the standard set. This list consists primarily of classic cards with a couple of the more recent standard additions. I have based my list on how relevant/strong I see these cards in the meta, as well as their long-term usefulness. With that said, let's get into the list.

    10. Twisting Nether. This 8-mana Warlock board clear allows you to destroy all minions on the board. If you are planning to play a control, or even combo style warlock deck, this card can help you stall into the later turns of the game. This card is particularly strong against Jade decks in the current meta, and although Nether doesn't see play in all warlock decks, it is a classic card and a good consideration for crafting.

    9. Dragonfire Potion. This 6-mana priest AoE spell is arguably priest's strongest boardclear as of now. Dragon Priest is strong in the current meta and this card allows you to clear any minions without the dragon subtext. Even though the next standard rotation will affect dragon decks with many of the Blackrock Mountain cards leaving standard, a 5-damage removal is very valuable.

    8. Shield Slam. 1-mana removal based on current armor total as a warrior, which typically acquires armor with no problem. Staple in any control-themed warrior deck and it's a classic card.

    7. Faceless Manipulator. Our first non-spell and neutral card is the Manipulator, which has tremendous flexibility and is a staple in many combo-focused decks. The ability to copy a charging minion or huge taunt is potentially game-winning. 

    6. Ice Block. The next card on our list is a 3-mana mage secret which allows you to survive lethal damage for a turn. This card sees play in any freeze mage build and is even seeing play in some current versions of tempo mage decks. Ice Block is great if played to survive and then do massive burst on the following turn, or even if the secret is not triggered and you are able to play a big heal like Reno Jackson or Alexstrasza to hold out even longer.

    5. Brawl. Another warrior class card here, Brawl is another control warrior staple and can be very helpful in specific matchups. As control warriors do not tend to play many minions per turn vs. other decks, this can punish decks which flood the board and create huge, game-altering tempo swings.

    4. Ancient of War. Our first Druid card is this monster of a taunt. If Trump was gonna build a wall, he should make it out of these guys. Druid's ability to ramp (or accelerate mana usage) makes this a nightmare for aggro decks and it is by no means an easy card to take care of without specific removal cards.

    3. Dirty Rat. Our second and final non-classic card is this neutral epic. Dirty Rat is a strong minion for its cost and will more often than not be a strong play against various deck types. It has a high health stat and can force aggro decks to trade multiple minions into it. On the flipside, against control decks this can summon valuable minions from your opponent's hand to bypass and effectively negate a powerful battlecry. Our dirty hero is also a good combination with the likes of Mind Control Tech. Also, if your opponent plays a Doomsayer, you can use this bad boy to kill off another minion from your opponent's hand when his turn starts. Be prepared for occasional salt.

    2. Preparation. This 0-mana Rogue card doesn't look like much, but boy can it put in work. Prep allows rogues a huge amount of flexibility with their cards and can also act as a combo enabler. 0-mana Fan of Knives, Prep into Sprint, combo with Eviscerate, synergies with Gadgetzan Auctioneer, the possibilities are endless.

    1. Doomsayer. Our #1 card is Doomsayer, a 0/7 for 2-mana which destroys all minions at the start of your next turn when played if it survives. As this card will typically be played on turn 2 or 3, it is often very hard to remove as your opponent has likely not developed enough of a board to remove this minion and will require additional removal to clear it. It also stalls your opponent from effectively developing minions on his turn if he cannot remove it, furthering the value of this card. You can even go so far as to compare it to a 0/7 taunt because if killed, it will still absorb at least 7 damage. Doomsayer is a staple in any control deck and is a neutral card, so it can be played in all classes.

    *Honorable Mentions (no order)*

    These guys aren't as prevalent in the current meta but are still strong epics to craft:

    Lay on Hands, Mountain Giant, Arcane Blast, Gorehowl, Doomhammer, Cabal Shadow Priest, Arcane Giant

    Posted in: General Deck Building
  • 11

    posted a message on HearthPwn Card Design Competition Season 4 - Choose Your Weapon

    Alternatively, here's one for Warlock.

    Posted in: News
  • 6

    posted a message on HearthPwn Card Design Competition Season 4 - Choose Your Weapon

    Comparable to Hammer of Twilight, but with Beast synergy!

    Posted in: News
  • 1

    posted a message on Make Priest Great Again ! (Card Design Thread)

    Posted in: Fan Creations
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Played a Renounce Darnkess Warlock the other day...he had one card in his hand and no board and it became Pyroblast. That was fine because I had 23 health though. Or so I thought. Next turn, topdecked Forgotten Torch and then, whaddya know, Pyroblast number 2. Gorging my hatred and embracing my rage, Y'Shaarj would be proud.

    Posted in: General Discussion
  • 0

    posted a message on Sneed's Old Shredder

    That's what I thougt^

    Posted in: Card Discussion
  • 0

    posted a message on Sneed's Old Shredder

    So can you not use Cairne in Wild? I only play Standard so I wasn't aware of this.

    Posted in: Card Discussion
  • 1

    posted a message on Sneed's Old Shredder

    Personally I don't think Sneed's Old Shredder is too viable a card. For the 8-mana cost the stats aren't too great and often the effect is difficult to trigger. Then it's a question of luck with what you'll get as a legendary minion. Sneed's doesn't see too much competitive play for this reason. 

    If you don't have them, I would HIGHLY suggest crafting Sylvanas Windrunner, Cairne Bloodhoof, or even Xaril, Poisoned Mind (in that order) instead, as they fit very well in a N'zoth rogue deck. 

    Hope this helped!

    Posted in: Card Discussion
  • 0

    posted a message on Any help with my N'zoth Rogue?

    Like Anasko said above, I would consider crafting 2x Tomb Pillager as it is used in almost all rogue decks now and is a very solid card. It's a common too so it's pretty inexpensive to craft.

    I would also remove Sap for Shadow Strike because Sap is pretty slow and ineffective in the meta right now; unless you are playing Miracle Rogue I wouldn't recommend it.

    You could also consider putting 2 of the Harvest Golem and adding in an Abusive Sergeant or two for synergy with Harvest Golem.

    Finally, I'd consider even throwing in a Wild Pyromancer because it isn't as threatening to deathrattle minions as it is to the other minions and you may find situations where you can clear your opponent's board and trigger a deathrattle in a favorable manner. This works really well with spells like Fan of Knives and even Deadly Poison, if you choose to add one in your deck (which is good against all those 2 or 3-health minions). 

    Good luck!!

    Posted in: Rogue
  • 0

    posted a message on [Game] Name another card that has the same...

    Spiteful Smith (enrage)

    Posted in: General Chat
  • 0

    posted a message on [Game] Name another card that has the same...

    Sparring Partner (card with moustache)

    Posted in: General Chat
  • 0

    posted a message on Flamewaker Tavern Brawl

    If you're asking if I won with this deck yes, I played some games with it and had a solid winrate with it. But it's like any Tavern Brawl in that there's a heavy RNG component. Find what works for you.

    Posted in: Flamewaker Tavern Brawl
  • 0

    posted a message on Flamewaker Tavern Brawl

    Nice!

    Posted in: Flamewaker Tavern Brawl
  • 2

    posted a message on Flamewaker Tavern Brawl

    The feels are real

    Posted in: Flamewaker Tavern Brawl
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