• 2

    posted a message on The most frustrating deck

    Definitely Undertaker hunter. undertaker coin leper gnome. Naxx is here boys.

    Posted in: General Discussion
  • -21

    posted a message on [Top 1 Legend] Hybrid Hunter

    nothing because he sucks in this deck. "I crafted a legendary, now I'm obligated to weaken one of my decks just so I can feel like spending the dust was satisfying" is ur logic.

    Posted in: [Top 1 Legend] Hybrid Hunter
  • -6

    posted a message on [Top 1 Legend] Hybrid Hunter

    gangster old school face hunter with wolf riders and leeroy. freezing trap, snake trap and 2 hyena's rapes all the hunter decks flooding the ladder like this one. also beats rogue with ez. 

    In any hunter meta it seems... the faster the face the better.

    Posted in: [Top 1 Legend] Hybrid Hunter
  • 3

    posted a message on Combo Hunter OTK 3.6 k dust

    lol I'm only here because I just got highrolled by this deck and had to figure out what happened. I thought I was against face hunter... I'm playing baku warrior and I'm at 40+hp... I'm laughing! guy does double play dead on a carnivorous cube (that ate the mech) and hero powered me for 48dmg otk... jaw still on the floor.

    Posted in: Combo Hunter OTK 3.6 k dust
  • 1

    posted a message on New Paladin Legendary - The Glass Knight

     

    Quote from Horkinger >>

     

    Quote from Tacostuffa >>

     

    Quote from Horkinger >>

     

    Quote from Peteravens05 >>

     

    Quote from Horkinger >>

     

    Quote from Peteravens05 >>

     

    Quote from MrOppossum >>

    Similar to Cobalt Guardian which never saw play... I don't have high hopes for this. 

     
     even tho its 1 mana less and one more health AND it has divine shield already sooooooo not a good comparison 
     More precisely: 1 mana less, 2 attack less and it already has the divine shield.
    Better comparison: C'Thun's Chosen . Never saw play outside C'thun decks.
    But what I personally probably underestimate is the powerdecrease of the rotating two expansions and adventure. Maybe this will be good enough due to that. Although with the croweded 4 mana slot in Paladin I doubt it.
     
     again, youre comparing a two cards that ARE NOT COMPARABLE. No shit Cthun's Chosen didnt see any play outside of Cthun Decks because ITS A CTHUN CARD LOL. thats like running mysterious Challenger in a paladin deck without secrets....its stupid. Plus you idiots keep comparing it to cards that are far worst than this actually is. Thats like saying Patches is bad cause its basically Stonetusk Boar. I guess you dont read cards very well either cause this card can regain his divine shield over and over and it has 1 more health which is a big difference. The  last thing you idiots keep forgetting is that paladin has Buff cards so......if you put even one buff on this its hard to kill
    The words you were looking for is "thank you that you pointed out my mistake". But since you obviously didn't know the stats of The Glass Knight when you compared it to Cobalt Guardian, just take a look on them. The fact that C'thun's chosen wasn't played outside of C'thun decks shows, that a 4/2 Divine shield minion for 4 mana never was strong enough to be played. The Chosen has 1 health less, which is not a big issue on turn 4 any more. And the "great" effect will not save him.
    I have the impression you can only imagine best case scenarios. I hope you will craft the glass knight as soon as you opened your packs.
     
    Point out your own mistakes and speak for yourself. C'thuns Chosen WAS INDEED PLAYED IN NON-C'THUN DECKS, TIER 2 AND 1 FYI.

    Immediately after Piloted shredder rotated out, when The Old Gods was released - C'thuns chosen (without c'thun) was included in both tempo mage and zoo decks as a counter to the slower c'thun decks going around. Both these decks were tier 1 and 2 until the next expansion came out. So yes, not using a passive ability does not render a card useless. Also tempo mages used the 3/2 +1 spell dmg c'thun card to.
     
     I didn't make any mistakes since I know the stats of cobalt guardian and C'thun's chosen.That's why I corrected his mistakes (for clarification: Glass knight doesn't have 1 more health than cobalt guardian).
    I absolutely believe you that Chosen was experimented with in the early stages. It turned out that he wasn't good enough and got kicked out of these decks. And that is what will happen with this card as well. No doubt that people will experiment with him. And as I said, maybe he will even be good enough (which I still doubt) due to the lower powercurve after the rotation.
    And what do you want with Cult Sorcerer ? Doesn't really have to do anything with the glass knight, does it? Or do you want to show me that more C'thun minions were played? No problem, of course. No need to get your knickers in a twist.
    All I'm saying is a passive being hard to proc doesn't mean the card is bad if the base stats are OK. People on here (not you) are comparing this guy to cobalt guardian's 'after you play a mech' writing, which for many reasons, is one of the worst passives ever printed. Starting with trying to stick a 5 mana 3 life minion. 4/3 is mediocre but the divine shield still gives it premium stats/stickiness for it's cost. 4 mana 7/7 had no passive (overload could be seen as a negative if any) and became tied with dr.6 for most OP minion of all time in my opinion. This guy will have a place in curvestone pally decks (like what secret pally was), and as I said way earlier, I really hope that doesn't become a thing.

    Tempo mage and zoo were kicked out of the meta by patron warrior. patron warrior was nerfed (and countered by handlock, control warrior). Then these decks came back (without piloted shredder the second time, instead the c'thun guy) to remain in the meta for nearly a year, up until the days when curvestone transcended into Shamanstone. Obviously the 4/2 divine shield guy was highly replaceable - but the power level has gone down in standard mode, and pally is in a good place right now.
    Posted in: Card Discussion
  • 3

    posted a message on New Paladin Legendary - The Glass Knight

     

    Quote from Hanzouman >>

    This card is bad for multiple reasons.

    1. Paladin simply has better cards to play on turn 4 than this card which has a very chance of getting killed the next turn.

    2. The stat line is joke. A 4/3 is going to get wiped off the map by a number of things, especially if your opponent already has a minion on the board, if it has a hero power that damages. 

    3. Hand buff Paladin is rotating out of standard, so there's no way to buff this card in your deck before turn 4.

    4. It has a very slow effect, and the effect itself isn't very good.

    5. This card only fits in an aggro deck, and again, Paladin has better options on turn 4 than to play this card.

     

     1) You can have more than 1 4-mana card in a deck. He has divine shield so no is not easy to kill. turn 5 blessing of kings on this guy is good. turn 5 truesilver champion with this guy on the board is borderline OP.

    2) So other than hard removal (polymorph etc.), the only thing that kills this in 1 shot is a hero power + minion. So specifically that is only 2 classes. Mage and rogue. Both would need to spend 2 mana on a hero power (terrible tempo) and sacrifice a minion. That's easy/strong?

    3) hand buff pally never was a thing, irrelevant.

    4) 4 mana 7/7 never had any effect, it was good. This card 'theoretically' trades 1 for 1 (at worst, theoretically) with the 4 mana 7/7.

    5) This card fits in everything except aggro pally lmao. Aggro pally wants call to arms on turn 4. Midrange and control pally want to contest and than control the board. This high value sticky minion does that.

    PM for coaching
     
    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Legendary - The Glass Knight

     

    Quote from Horkinger >>

     

    Quote from Peteravens05 >>

     

    Quote from Horkinger >>

     

    Quote from Peteravens05 >>

     

    Quote from MrOppossum >>

    Similar to Cobalt Guardian which never saw play... I don't have high hopes for this. 

     
     even tho its 1 mana less and one more health AND it has divine shield already sooooooo not a good comparison 
     More precisely: 1 mana less, 2 attack less and it already has the divine shield.
    Better comparison: C'Thun's Chosen . Never saw play outside C'thun decks.
    But what I personally probably underestimate is the powerdecrease of the rotating two expansions and adventure. Maybe this will be good enough due to that. Although with the croweded 4 mana slot in Paladin I doubt it.
     
     again, youre comparing a two cards that ARE NOT COMPARABLE. No shit Cthun's Chosen didnt see any play outside of Cthun Decks because ITS A CTHUN CARD LOL. thats like running mysterious Challenger in a paladin deck without secrets....its stupid. Plus you idiots keep comparing it to cards that are far worst than this actually is. Thats like saying Patches is bad cause its basically Stonetusk Boar. I guess you dont read cards very well either cause this card can regain his divine shield over and over and it has 1 more health which is a big difference. The  last thing you idiots keep forgetting is that paladin has Buff cards so......if you put even one buff on this its hard to kill
    The words you were looking for is "thank you that you pointed out my mistake". But since you obviously didn't know the stats of The Glass Knight when you compared it to Cobalt Guardian, just take a look on them. The fact that C'thun's chosen wasn't played outside of C'thun decks shows, that a 4/2 Divine shield minion for 4 mana never was strong enough to be played. The Chosen has 1 health less, which is not a big issue on turn 4 any more. And the "great" effect will not save him.
    I have the impression you can only imagine best case scenarios. I hope you will craft the glass knight as soon as you opened your packs.
     
    Point out your own mistakes and speak for yourself. C'thuns Chosen WAS INDEED PLAYED IN NON-C'THUN DECKS, TIER 2 AND 1 FYI.

    after Piloted shredder rotated out, after The Old Gods was released - C'thuns chosen (without c'thun) was included in both tempo mage and zoo decks as a counter to the slower control decks going around. Both these decks were tier 1 and 2 until the next expansion came out. So yes, not using a passive ability does not render a card useless. Also tempo mages used the 3/2 +1 spell dmg c'thun card to.
     
    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Legendary - The Glass Knight

     

    Quote from Splatacleze >>

     

    Quote from Peteravens05 >>

     

    Quote from Horkinger >>

     

    Quote from Peteravens05 >>

     

    Quote from MrOppossum >>

    Similar to Cobalt Guardian which never saw play... I don't have high hopes for this. 

     
     even tho its 1 mana less and one more health AND it has divine shield already sooooooo not a good comparison 
     More precisely: 1 mana less, 2 attack less and it already has the divine shield.
    Better comparison: C'Thun's Chosen . Never saw play outside C'thun decks.
    But what I personally probably underestimate is the powerdecrease of the rotating two expansions and adventure. Maybe this will be good enough due to that. Although with the croweded 4 mana slot in Paladin I doubt it.
     
     again, youre comparing a two cards that ARE NOT COMPARABLE. No shit Cthun's Chosen didnt see any play outside of Cthun Decks because ITS A CTHUN CARD LOL. thats like running mysterious Challenger in a paladin deck without secrets....its stupid. Plus you idiots keep comparing it to cards that are far worst than this actually is. Thats like saying Patches is bad cause its basically Stonetusk Boar. I guess you dont read cards very well either cause this card can regain his divine shield over and over and it has 1 more health which is a big difference. The  last thing you idiots keep forgetting is that paladin has Buff cards so......if you put even one buff on this its hard to kill
     Chill dude. No need for the rage.
    I totally understand his rage. It's like nobody on here today discussing the new cards has been around for any of the other expansions. This card in particular is a 4-mana, 4/3 with divine shield - which couldn't be a more blatantly obvious strong card.

    It's true, its not worth getting upset over, because 2 weeks after the expansion comes out - the tempostorm meta report will come out, and all the rank 5 @ best players players will start including this into their decks while pretending their silliness here never happened.
    Posted in: Card Discussion
  • 0

    posted a message on Genn Graymane fits like a glove in Handlock.

     

    Quote from Lightspoon >>

    Genn Greymane is not the strong one between him and Baku the Mooneater, also I don't think Warlock will renounce to the cube combo just to make its HP cost 1 instead of 2.

    Not trying to troll, flame start an argument etc. but I just thought I would let you know your probably replying to the wrong thread.

    What you posted is completely irrelevant to everything relevant with handlock which is why I figured this and am trying to help :)

    The author of the thread explained that being able to hero power on turn 1 enables a turn 3 Mountain Giant while holding the coin. This is A LOT different than a turn 4 giant - when you are now able to curve into Defender of Argus orFaceless Shambler.

    I didn't see him ask anywhere for opinions of Genn Greymane vs Baku the Mooneater... There's other threads for that I think you may of had open in another tab when you replied to this ;) ;) ...

    Also how do you compare these two cards, when each class has complete variance in the power level of even vs odd cards. All of Warlocks removal is even costed, so a baku mooneater handlock is NOT even possible lol

    Hope this advice helps ;)
     
    Posted in: Warlock
  • 2

    posted a message on New Paladin Legendary - The Glass Knight

     

    Quote from TheFadge >>

    Pseudo version of Cobalt Guardian, not impressed by this legendary, I was expecting much better.

    Final vote : Bad

    How are they similar? Please explain, really. I can't find one single similarity.
    Cobalt guadian played on turn 5 has 3 hp and no divine shield. A little 3/2 can smash him in 1 shot.
    The glass knight has divine shield to start, so when you play him a turn earlier on turn 4, he can trade with two 3/2's.

    Are they similar because they both have a passives? I know like 999999 other cards with passives to.
    One reads 'when healed' another reads 'when play a mech'. There's also passives that read 'when a secret is played, or when you draw a card'. some passives read 'when your opponent casts a spell'. I'm still trying to figure out where this card and cobaly guardian are similar, can you please explain and help me?
    Posted in: Card Discussion
  • 2

    posted a message on New Paladin Legendary - The Glass Knight

     Quote from Rhadan >>

    This card won’t see much play. The reason for this is that you would have to add heals especially to benefit from multiple Divine Shields. In addition you need to run weapons, because if you don’t get damaged, you can’t heal. The Spellstone wasn’t played, this won’t see play either. Cobalt Guardian was easier to pull off and also never sawany play.

     I rarely reply on this forum, and really mean no disrespect, not trying to flame etc. so sorry in advance - but this has got to be the most incorrect/illogical thing I have read on here in 2018.

    Why do YOU HAVE to add heals and benefit from multiple divine shields????? (your words). The card doesn't say you have to. It has divine shield to begin with. Nobody is putting a gun to your head saying 'this card is bad if you don't make the rest of your deck bad'. The mentality here is a minion could be a 4 mana 7/7 and because the passive is hard to trigger it's a bad minion.

    Why do you need to run weapons to get damaged so you can heal???? If you are sitting at 30 hp, and you have The Glass Knight on the board (so you are in a good position already.) WHY ON GOD'S GREEN EARTH WOULD YOU NEED TO EQUIP A SHIT WEAPON AND SMASH YOUR FACE INTO SOMETHING JUST TO PROC THE PASSIVE OTHER THAN TO FEEL YOU GOT YOUR DUST WORTH? I'm sorry. But if I had this guy on the board, sitting at 30hp, I would simply PLAY ANOTHER MINION AND APPLY PRESSURE LIKE EVERYBODY ELSE WHO PLAYS HEARTHSTONE FOR SKILL AND NOT MEMES.

    "The spellstone didn't see play, and neither will this" I totally see the comparison. A spell based on buff synergy, and a minion with divine shield and healing synergy. When I looked at this card, it totally reminded me of the spellstone.

    "Cobalt Guardian was easier to pull off." ....... *slaps forehead*.
    The glass knight starts with divine shield, has 3hp and cost 4. Guardian cost 5, has 3 hp and has no shield to begin. He dies to a 3/2 if you play him on turn 5. Glass knight trades with two 3/2's on turn 4.
    You realise this card came out AFTER Goblins vs Gnomes - and since then there has not been a viable mech deck.

    A lot of people come on here to learn, and with 1493 posts you should know better than to teach the newbies that a card is good or bad SOLELY on its ability to activate the passive or not.

    Posted in: Card Discussion
  • 4

    posted a message on New Paladin Legendary - The Glass Knight

    This card is comparable to Piloted Shredder ( and nothing else which comes to mind). In standard mode this will be nearly an auto-include in every pally deck. Both cards very easily go 2-for-1, and nobody saw piloted shredder becoming the power house that it is.

    Everybody is so fixated on the hard to trigger passive ability. THERE IS NO NEED TO POISON YOUR DECK WITH TERRIBLE HEALING CARDS TO MAKE THIS CARD GOOD, IT'S ALREADY GOOD. If a deck has only Truesilver Champion, which is a good card, that would be fine. If you manage to pop the divine shield - and restore it with the passive - this card could go 3-for-1 and nearly certain you would have the board.

    Also to all the "I have never been legend but could if I had more time" people commenting here - stop comparing this to bolvar, cobalt gaurdian & SMG.

    Bolvar, Fireblood starts with 1 attack point, making him 'usually' a dead card. Hence why not playable. Glass knight starts with 4, and cost 1 less, meaning consistantly good for trades.
    Cobalt Guardian does not start with divine shield and cost more mana. You can trade a cheap 3/2 minion into it, you cannot vs glass knight.  Glass knight starts with divine shield.
    Silvermoon Guardian has 3 attack versus 4. 1 attack point goes MILES when trying to trade up. Don't devalue that.

    In your typical game of curvestone (think back to the good ole secret pally days) - Cathedral Gargoyle > coin The Glass Knight or just Wickerflame Burnbristle. Follow up with Truesilver Champion or Cobalt Scalebane and you could take nearly any board.

    I seriously see some brainless 'curvestone' paladin deck like this becoming viable. Hope not.

    Posted in: Card Discussion
  • 0

    posted a message on Should Exodia Mage be nerfed?

    Everyone seems focused on whether the deck is OP or not. it'll probably never be 'op' in a given meta because obviously any form of aggro rekts it. 

    The bigger picture is, it clearly limits design space by having a 99% win rate versus certain archetypes, which kills diversity, which kills fun.

    Not sure why the 'bigger picture' is so invisible to some.

    Posted in: Mage
  • 0

    posted a message on Smuggler King 69% WR. 83% vs druids!

    I've had much success with Soggoth the Slitherer in hand buff pally. The 'cant be targeted' text is prime for hand buff synergy. Many big minions can be swapped out for it. 

    Edit: Sunkeeper Tarimcould be replaced by Argent Commander Much better synergy IMO. Charge + Divine shield explodes in value with the buffs. 

    A second Aldor Peacekeeper would suffice in compensating sunkeeper for removal. 



    Posted in: Smuggler King 69% WR. 83% vs druids!
  • 41

    posted a message on Mike Donais Clarifies the Various Copy Mechanics of Hearthstone

    I woke up this morning and there was something really weighing on my mind, but I couldn't figure out what. So during my morning bowel movement, I decided to take a few serene minutes to reflect on my overall personal life and conclude what is bothering me - It just had to be that Team5 never established official rules to designing a hearthstone card with the ability 'copy'. No idea how I've gotten through the last 3+ years of my life without knowing this tidbit of information. Then suddenly, out of the blue today my biggest crisis in life is solved. I now know that during the design process of the next expansion, I know what Team5 knows regarding the rules to a card with the copy ability, Not sure what's next in life for me now that I have this piece of information. 

    Posted in: News
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