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    posted a message on What change does Lakkari Sacrifice need to be good?

    I'm pretty sure that no card in hearthstone is ever going to get buffed.

    I see quests in 3 tiers right now, the broken (rogue), the strong (warrior) and the trash (everything else). Rogue is broken because it's not only the easiest to complete but also has the an incredibly strong effect. Warrior quest is strong because it takes time to complete, but the effect is strong. The rest are trash for one of 2 reasons (sometimes both), either terrible effect or way to expensive to complete, Warlock definitely falls into the latter category, since the quest effect is pretty good.

     

    Posted in: Card Discussion
  • 11

    posted a message on [LEGEND] VALET FREEZE

    Literally card for card copy, but this one is written by what looks like a 13 year old perpetually angry boy.

    Posted in: [LEGEND] VALET FREEZE
  • 3

    posted a message on What can I do with Cenarius?

    You can stare at his abs and hope that one he'll be useful again.

    Posted in: Druid
  • 0

    posted a message on How do you get good at deckbuilding?

    You copy a deck from this site, change 1 card and pass this new one off as you very own brand spanking new and original deck.

    Posted in: General Deck Building
  • 4

    posted a message on The next expansion

    Are you seriously asking this question...How are any of us supposed to know? Nothing about the next set has been revealed so it's just complete guess work. 

    Just don't disenchant any cards until the set is revealed if you're that worried about it.

    Posted in: General Discussion
  • 0

    posted a message on Boss Battle Royale - Tavern Brawl #85

    This is without a doubt the most imbalanced brawl yet, sure it's different for a few games, but the lack of balance stops the fun pretty quickly.

    Does the warlock deck beat anything?

    Posted in: Tavern Brawl
  • 0

    posted a message on If you could remove one card..

    Conceal

    Such a fun and interactive card.

    Posted in: Card Discussion
  • 0

    posted a message on Remove Dirty Rat from the game
    Quote from Djjest3r>>
    1: Blizzard has stated several times in the past that they don't like combo decks to begin with, particularly things like Kun/Avianna as that is an OTK deck. 
    What blizzard states and what they do aren't always following the same logic. If they don't want OTK's in the game then why did they release Kun, or why didn't they nerf him when they realised how much damage a druid can do playing only from the hand.
    2: Who says you can't play big minions? Is Arcane Giant bad now that MSoG is out? Is Ysera and Tirion Fordring small minions?
    The meta says you can't play big minions, most of the games you play are against aggro shaman and warriors, these decks are built to kill you before turn 6, so playing a ysera in your deck will hurt the majority of your match ups. At the end of the day all you can do to help you win is play the numbers game. Sure tirion is still a great legendary and always will be, but paladin isn't in any shape to compete with the aggresive decks or the value heavy reno decks. 
    3: I purposefully play a 35 legend deck in wild because that's super fun when it works out.
    Fun decks are fine, fun/rng cards are also fine. RNG cards that are extremely strong are not so fine, which is why they nerfed yogg.
    4: Magic the Gathering has been going strong for 23 years now. They have cards that basically say "Your opponent can't do more than one thing per turn." They recently released a card that literally states "your opponent can only uptap two permanents during their untap step." Which is essentially saying "Your opponent can draw a card and use 2 mana, that's it."
    Yes, magic has been going for a long time, but they are completely different games, you can't say "because this game has that mechanic, hearthstone should also have it".
    5: You didn't state it, you implied it.
    I did no such thing, why would I imply that? I think you don't understand the difference between implying and inferring, or maybe I didn't word my sentence is a way that is simple enough to understand.
    6: Then why are you even complaining? Dirty Rat is far more balanced than most other combo pieces in the pat, I.E. Grim Patron (Pre Warsong Nerf)
    In the very first post I made in this thread I stated that I didn't mind the effect of the card but (sad that I need to say this again), Dirty Rat doesn't have enough of a draw back in terms of its cost and stats. It's only 2 mana and it has stats worth very nearly 4 mana.
    Posted in: Card Discussion
  • 0

    posted a message on Remove Dirty Rat from the game
    Quote from CypherBenkes>>
    You just outlined how to beat players that run Dirty Rat. You have no excuse anymore if you know how to play against it. A 2/6 taunt for 2 mana is an Anti-Aggro tool. The only people with an issue are aggro players. That's the point. If I can die in four turns to an aggro deck, why can't I play a 2/6 taunt?
    Since MSoG I've played next to no pirate decks, mostly reno decks and some dragon priest and jade druid. I play Dirty rat in my reno decks, because it's broken, I can't remember any game I have lost solely because I've used it, on the other hand I've won many games because of it...I have a very good idea of how to play it. It may have been designed as an anti-aggro card, but right now it's biggest impact is when it;s played against combo decks and reno decks, pulling out a Kazakus or a Kun/Avianna is a far bigger issue for those decks than a warrior having to put 6 damage into it.
    Oh, and what exactly did you outline, in regards to beating Dirty Rat? PLAY. MORE. BIG. MINIONS. PERIOD. END OF STORY.
    You're completely ignoring what I'm saying, right now in the meta you cannot play big minions. Which means the 2 mana 2/6 very rarely has a drawback. Putting a couple of greedy cards into you deck to have a slightly higher chance of winning off the back of your opponent playing a specific card is a terrible idea.
    I purposely played Dirty Rat against a Rogue and gave them an Auctioneer, because I didn't care what they had in their hand. I lost, and I didn't care. Wanna know why? Because I can't be bothered to care.
    Just because you enjoy making terrible plays and losing, doesn't mean other people do.
     There are much more intensive mechanics in other games, like locking down an entire board so your opponent can't play anything, destroy resources, discarding your opponent's cards. You're lucky you aren't dealing with that right now, because those are staple mechanics in other games.
    And are any of those games as successful as Hearthstone? 
    Deathlord doesn't fuck up Battlecry effects for the opponent? You've seen Dr. Boom come out of a Deathlord before, right? Losing 2-10 damage is a pretty big deal, let's be real here. There's nothing wrong with having Dirty Rat in the game, especially when you consider... you ALREADY know how to beat it.
    Either get with the times, or quit.
    What are you even talking about here? When did I ever say that Deathlord didn't stop battlecries? 
    Refusing adjusting to how a game works means you refuse to learn, understand, and become better. Two choices, 'sall you got, and all you'll ever have.
     You're just making assumptions that I lose to often Dirty Rat, which is untrue. I have lost a few games when my opponent has played it, but I've always played around it as best I can, by holding minions in my hand if I'm also holding valuable battlecry minions. But sometimes people win the coin flip and win games from the back of it, which is why I don't like the card.
    I'll say it again, Dirty Rat right now has far too few drawbacks, the meta is too fast to play big minions. So what ends up being pulled from it is either something insignificant or something with a powerful battlecry or combo potential. 
    Posted in: Card Discussion
  • 1

    posted a message on Remove Dirty Rat from the game
    Quote from CypherBenkes >>
    Like I said to OP here, we've had Ancestor's Call and Deathlord for ages now. This is nothing new, at all, period, the end. The fact that people are taking to having an issue with a card like this, just hilarious. It can both win and lose games for people. Hell, I don't mind losing when I actually coin it out on turn 1, because I like taking a chance. It's not a "step in the wrong direction" because reward and risk go hand in hand with many games. If you don't play like you mean to win, you'll always lose.
     
    MSoG is a return to the Naxx/GvG days. Dirty Rat is a return to Deathlord, Dragonfire Potion is a return to Lightbomb. This is a really great expansion. Sure, there are balance issues. But honestly, there's nothing wrong with the card.
     Ancestors call was a 4 cost spell, not a 2 mana 2/6 and it was during a time where shaman didn't see much play and it takes considerably more to set up than a dirty rat play.
    Deathlord was a deathrattle and it pulled from your deck, not you hand, which is a huge difference. Deathlord only really saw play in priest, because of the high health it had, meaning priest could keep it alive long enough to get to a point where they could handle anything that comes from the deathrattle. 
    Right now Dirty Rat hardly ever backfires, so it's like a 2 mana 2/6 taunt with <10% of a drawback. The main decks people play currently are pirate and reno, over 90% of games are against these archetypes, pulling a random minion from warrior/shaman only matter if player using rat didn't account for a 7/7. Playing it against a rogue will either win you the game (killing auctioneer instantly) or have no impact. Against reno decks is where it's shining right now, very few run big minions, sometimes you see a rag or a ysera, but for the most part you're pulling out minions that have very powerful battlecries, so it's just adding a coin flip to win you the game or do nothing.....What I'm trying to say is that it needs an innate drawback, such as a higher cost and not being over statted. 
    Maybe somewhere down the line when pirate decks stop being able to lethal in 4 turns, people can start curving above 6, playing bigger minions that would make dirty rat actually have a drawback.
     
    Posted in: Card Discussion
  • 6

    posted a message on Remove Dirty Rat from the game

    I kind of agree that's it's a ridiculous card. Blizzard did do a good job of keeping RNG away from strong cards in the last few expansions, dirty rat however is a step in the wrong direction. I don't mind the mechanic, but too put it on such a cheap minion does bother me. 

    I'll use Mayor Noggenfogger as an example, it's an RNG card, but it's costed and statted in a way that makes it bad, you can still put it in "fun" decks, but it'll never see play in top decks, dirty rat should be the same.

    That being said, it does create some funny moments when idiots think coining it on turn 1 is a good idea. 

    Posted in: Card Discussion
  • 0

    posted a message on Congratulations Blizzard

    No.

    Because of the huge power creep from MSoG the decks have become far too efficient at what they do, meaning there's a lot of games where you just sit back and lose without making any mistakes. Of course this always happened, but it's considerably more common now than it ever was. It also means that because both pirate and reno decks are so strong the meta is polarised, between decks that want to kill you before turn 6 and decks that have reno. Yes dragon priest is the one and only outlier, but that's only a good deck because of the most broken card in hearthstone. Druid isn't counted because it's simply terrible if you want to make reasonable progress, some 60-70% of games are against pirate decks, which druid is very unfavoured in.

    And to the people who say there's 5 classes you can effectively ladder with, that is true, however I don't think any classes in hearthstone's history have been as low in numbers as hunter/paladin since MSoG launched. Which in my opinion is bad.

    Honestly, if there were small changes to just 4 or 5 cards I think the meta would be in a very good position. 

    Posted in: General Discussion
  • 0

    posted a message on Shaman is too good.
    Quote from d0ppler >

    My question is : why is pirate/jade shaman better than pirate/jade rogue?

    It's hard to get a clear answer, but I do believe that it has something to do with the 2 mana 3/4 and the 4 mana 7/7.

    It's more than those 2 cards.
    Jade Lightning and Jade Claws are both crazy good cards. They are removal/burn + board presence. Any card that does something proactive and summons a minion is innately good. Tunnel Trogg Best 1 drop in the game, it grows with cards that also give you board presence and tempo. Flametongue Totem combined with shaman's ability to fill a board, which has got even better with jade cards.
    Shaman got so many good cards in the last year of hearthstone, I hope they get the hunter treatment this year, really could use a break from seeing them in every other game.
     
    Posted in: Standard Format
  • 0

    posted a message on Suprisingly unplayed MSOG cards?

    Most of the cards in MSoG that people thought might be good are just far too slow to play in the pirate meta. When over 50% of the decks on ladder are aiming to kill you before turn 6, if the card doesn't have an immediate effect on the board, it likely won't see play.

    Posted in: Card Discussion
  • 0

    posted a message on Is there still a "best" class in Arena ?
    Quote from pioshin >>

    hunter is soooo underrated.. i had two 10 wins in a row.. have a decent draft and you can crush everyone 

     That's a dumb thing to say. Any class can "crush" in arena with a decent draft. What makes a class good in arena is the consistency at which you draft a good deck...Which hunter is extremely bad at.
    Since MSoG warlock has easily become the strongest, from my experience, I have a 9.2 win average with it. Abyssal Enforcer is amazing and Crystalweaver has been a surprise hit for me, often carrying games.
    Posted in: The Arena
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