Well I bought the bundle and got a legendary in each (2 in GVG). As far as my memory goes I did not open any packs of these after the changes were made. I did open them before as I have been playing since beta, but I did not keep track of pity timers back then, so I have no way of knowing if I were just close to hit it.
if blizzard is watching we know what the next solo content are going to be... this way of playing could only work as a achievement system.
But Blizzard should look out to other games and take inspiration for some of the formats there, and if they do not want to implement them, then at least test them in brawl. Personally I like to see them do pauper, and Basic + 3 random expansion/adventure (this one could even be fun to have in seasons, constantly changing)
I believe it is because there are other active discussion of the card active at the moment. you should contribute to them instead of adding another on. And what for some is satirical is for other serious... so when there is other discussion active you are just throwing fuel on the fire.
But thats my 2 cents on the subject, if you really want to know write the mod who locked it. Do not believe that it is ok to use the forums to discussing these things, but I might be wrong on this EDIT: Kaladin answered below on discussing locking, ect...
@That1homosapien most of us use https://pitytracker.com I update manually, I believe there is a plugin for one of the deck trackers to automatically add packs you open.
For a wild player this is a fair bundle, especially if you have not opened wild packs after the pack change so that you are guaranteed a legendary within the first 10 packs. Personally I got 5 legendaries, a few epics I did not have, and 2.850 dust. EDIT, bought at the US shop, $24.99
It is a good deck, used it to climb from 22 to 5 before the nerfs. been having trouble getting past high rank 4, and as the meta have changed after the nerf I do not think it will fare that well for a while due to so many shamans and big priest
it depends, are you going to be f2p or will you be using some amount of money on it? F2p players usually focuses on a few classes where the cards can go in multiple deck archetypes so that they have different decks, while still focusing on those. If you are sinking money into the game you can still use the f2p model with focus on a few classes and spend the extra dust you get from cards outside those to boost the crafting time. Or you can focus on all classes, but dust those cards which does not see play in any of the deck archetypes to build faster.
But best, create Whizbang and try some of the archetypes, going to be especially nice when rotation comes
EDIT: I do agree with @rockstar2422, that best of all, do not dust any cards you do not have extra of if you can avoid it.
I di not think the solution is to make new powerfull cards for wild. that will just rain the power level bar and leave all new cards from new expansion even less impactful. Ib blizzard were to do anything, and I am not saying that they should, it would be to bring in some more tech orintiated cards. One could be a low stats minion for a high price, call it "Cannibal" and give it an effect that it eats 50% of creatures which have died, ie they can not be resummoned. That would be a thing to tech against big priest.
but again, I am worried about introducing new powerfull cards to combat what is there at them moment
yes it will, and since Doppelgangster makes 2 copies, it might be a god platform to build a Reno Shudderwock deck on as you get the same copes you would from playing 2 chain gangs
Its an ok nerf to stop the current Kingsbane decks without destroying what makes Kingsbane unique. But to make up for it I would like to have seen it work in combo with Blade Flurry Should however still work with Doomerang, so that you can heal 2 times one turn (more if you run two or have other additional copies)
1
but then you lose taunt, which is mostly the reason it is played
0
No it is not :(
0
Well I bought the bundle and got a legendary in each (2 in GVG). As far as my memory goes I did not open any packs of these after the changes were made. I did open them before as I have been playing since beta, but I did not keep track of pity timers back then, so I have no way of knowing if I were just close to hit it.
2
if blizzard is watching we know what the next solo content are going to be...
this way of playing could only work as a achievement system.
But Blizzard should look out to other games and take inspiration for some of the formats there, and if they do not want to implement them, then at least test them in brawl.
Personally I like to see them do pauper, and Basic + 3 random expansion/adventure (this one could even be fun to have in seasons, constantly changing)
0
your welcome, if you past it into the original post I will remove it from mine :)
0
will give the deck a try.
to post the deck, get the BBcode on the deck page and past it in a post
[ deck ]1224315[ /deck ] (do not use spaces :)
0
I believe it is because there are other active discussion of the card active at the moment. you should contribute to them instead of adding another on.
And what for some is satirical is for other serious... so when there is other discussion active you are just throwing fuel on the fire.
But thats my 2 cents on the subject, if you really want to know write the mod who locked it.
Do not believe that it is ok to use the forums to discussing these things, but I might be wrong on this
EDIT: Kaladin answered below on discussing locking, ect...
2
@That1homosapien most of us use https://pitytracker.com
I update manually, I believe there is a plugin for one of the deck trackers to automatically add packs you open.
2
For a wild player this is a fair bundle, especially if you have not opened wild packs after the pack change so that you are guaranteed a legendary within the first 10 packs.
Personally I got 5 legendaries, a few epics I did not have, and 2.850 dust.
EDIT, bought at the US shop, $24.99
0
It is a good deck, used it to climb from 22 to 5 before the nerfs. been having trouble getting past high rank 4, and as the meta have changed after the nerf I do not think it will fare that well for a while due to so many shamans and big priest
1
it depends, are you going to be f2p or will you be using some amount of money on it?
F2p players usually focuses on a few classes where the cards can go in multiple deck archetypes so that they have different decks, while still focusing on those.
If you are sinking money into the game you can still use the f2p model with focus on a few classes and spend the extra dust you get from cards outside those to boost the crafting time.
Or you can focus on all classes, but dust those cards which does not see play in any of the deck archetypes to build faster.
But best, create Whizbang and try some of the archetypes, going to be especially nice when rotation comes
EDIT:
I do agree with @rockstar2422, that best of all, do not dust any cards you do not have extra of if you can avoid it.
0
I di not think the solution is to make new powerfull cards for wild. that will just rain the power level bar and leave all new cards from new expansion even less impactful.
Ib blizzard were to do anything, and I am not saying that they should, it would be to bring in some more tech orintiated cards.
One could be a low stats minion for a high price, call it "Cannibal" and give it an effect that it eats 50% of creatures which have died, ie they can not be resummoned. That would be a thing to tech against big priest.
but again, I am worried about introducing new powerfull cards to combat what is there at them moment
0
yes it will, and since Doppelgangster makes 2 copies, it might be a god platform to build a Reno Shudderwock deck on as you get the same copes you would from playing 2 chain gangs
0
only for standard, we can still play it in wild thanks to [card]Doppelgangster[/card]
7
Its an ok nerf to stop the current Kingsbane decks without destroying what makes Kingsbane unique.
But to make up for it I would like to have seen it work in combo with Blade Flurry
Should however still work with Doomerang, so that you can heal 2 times one turn (more if you run two or have other additional copies)