actually the fact that it has taunt means you can't hide it behind another taunt minion like Magma Rager
- Scarifar
- Registered User
-
Member for 7 years and 26 days
Last active Thu, Mar, 24 2022 22:24:46 -
- 4
- 28
- 44
- 0 Followers
- 336 Total Posts
- 219 Thanks
-
3
theeshyguy2000 posted a message on Safety InspectorPosted in: Safety Inspectoriirc nothing that gets shuffled into your deck ever keeps buffs.
-
3
Rey_Barbas posted a message on MinefieldPosted in: MinefieldDyn-o-matic without the body. Good control card to deal with small stuff in a cheap way
-
6
MisterCerberus posted a message on Knife VendorPosted in: Knife VendorFunnel cakes! Get your funnel cakes here!*
*Funnel cakes are knives.
-
2
hillandder posted a message on SwindlePosted in: SwindleThis is in the same level of Eviscerate, every rogue deck Standard and Wild will use it.
-
6
crazyfish35 posted a message on Snack RunPosted in: Snack RunI liked Ivory Knight back then, this seems more versatile
-
8
Olvenmage posted a message on Circus AmalgamPosted in: Circus AmalgamBecause back then it was the first of it's kind, epics are about more unique effects, this isn't that unique anymore
-
7
Teuuun posted a message on Redscale DragontamerPosted in: Redscale DragontamerI love it! This will make both murloc paladin and dragon paladin stronger. They're not tier 1 decks, but fun to play! Consistency is key, and drawing a card without losing tempo is always good in these types of decks.
Can even be played to tutor out your Amber Watcher or Bronze Explorer in a more control oriented deck.
-
4
Abzolutely posted a message on Circus AmalgamPosted in: Circus AmalgamYeti, but ALL minion types + Taunt? Seems alright.
- To post a comment, please login or register a new account.
9
This card just got revealed...
How do I already have a "Bad" vote on it? I didn't even click on it.
Oh well, it's still my opinion of it anyway.
3
To spread chaos and evil wherever they go, stealing treasure and causing destruction? Y'know, typical bad guy stuff.
1
You topdeck this piece of crap, you're not getting any value out of it. 1 armor for 4 mana is worse than your hero power. And if you really think keeping this in your starting hand is good, then either your other starting cards + draws are god-tier AND your opponent is playing some slow control deck (highly improbable scenario), or you're insane. Against aggro, you'd be better off keeping some cheap taunt, cuz you ain't got time to keep a dead card in your hand for 4 turns only to not even do anything to the board.
4
Never thought I would see the day when I would think that there'd be a "dust it" card and actually mean it. There's no salvaging this card as it is right now. Hell, this shit makes Magma Rager and Silverback Patriarch look good.
2
I use Mark of the Lotus rather than Rockpool Hunter, and Bilefin Tidehunter rather than Murloc Tidecaller, but otherwise it seems cool.
1
Never liked Odd Paly, whether playing it or facing it, so I'm glad that's getting a nerf. Always had to be careful with Silver Hand Recruits getting their extra stats, and boy were there a lot of them. Sure, it was possible to clear them before there were too many, but the fact that they had to be focused down to that extent showed just how much of a swing Level Up! could provide, especially paired with a Vinecleaver or Lost in the Jungle. We don't see as many Odd Paladins as we used to, though, and it's a shame nerfs are coming only when rotation is coming.
I know Druid should be getting a nerf, having played quite a bit of Togg Druid, but it's still sad seeing nerfs hit the entire class so close to rotation. Class flavor hasn't been the thing Blizz focused on these days, but how is Druid going to be played after their armor and draw disappears? All they'd have left is their nerfed "ramp" cards. I'm still debating whether or not they actually play test their nerfs, but perhaps I'm just overthinking them.
Saronite Chain Gang, I mean, I get that Shudderwock can be a clown fiesta, but did they really have to nerf it to this extent? They could've at least let the copy keep the buffs of the original, or was Blizz too much of a small indie company to make that change? Now, there's no more handbuff/Val'anyr shenanigans, effectively ruining the flavor this card was once a part of. And this mainly hits Shudderwock in Standard. Sure, Wild may also get hit by this, but they at least have the alternative of Doppelgangster, even if Shudderwock Shaman will suffer a lower winrate regardless.
Kingsbane Rogue.... well I haven't played this in a while. Maybe it'll be alright, forcing Rogue to think further ahead and not rely on 11+ lifesteal every turn while their opponent is taking huge amounts of fatigue. Maybe it'll be as people say as they autoconcede against aggro. I dunno.
9
cough cough Preparation cough
2
Mecha'thun. There's nothing better than destroying your opponent even if they have 30+ armor. However, I suppose a close second would be Uther of the Ebon Blade.
2
All 40 dust packs, except for one Floop's Glorious Gloop. Pretty sure it was the pity timer legendary. Still, it’s a legendary.
5
So it’s basically max-value Phantom Militia in spell form.