• 9

    posted a message on New Neutral Minion - Big Bad Archmage

     This card just got revealed...

    How do I already have a "Bad" vote on it? I didn't even click on it. 

    Oh well, it's still my opinion of it anyway.

    Posted in: Card Discussion
  • 3

    posted a message on What is the goal for the League of EVIL?

    To spread chaos and evil wherever they go, stealing treasure and causing destruction? Y'know, typical bad guy stuff.

    Posted in: General Discussion
  • 1

    posted a message on New Warrior Card - Dr. Boom's Scheme
    Quote from Fortheye >>

    I'm going to go against the crowd and say this is insane.

    Control warrior doesn't care about the mana cost. It's not trying to be mana efficient except against the most aggressive decks around.

    This single handedly wins the fatigue game (assuming no new infinite value cards). Turn 30, 4 mana, gain 20 armor. And if you're facing aggro, gaining that little extra 5 or 6 armor is often all you need to get out of range of burst.

     You topdeck this piece of crap, you're not getting any value out of it. 1 armor for 4 mana is worse than your hero power. And if you really think keeping this in your starting hand is good, then either your other starting cards + draws are god-tier AND your opponent is playing some slow control deck (highly improbable scenario), or you're insane. Against aggro, you'd be better off keeping some cheap taunt, cuz you ain't got time to keep a dead card in your hand for 4 turns only to not even do anything to the board.

    Posted in: Card Discussion
  • 4

    posted a message on New Warrior Card - Dr. Boom's Scheme

    Never thought I would see the day when I would think that there'd be a "dust it" card and actually mean it. There's no salvaging this card as it is right now. Hell, this shit makes Magma Rager and Silverback Patriarch look good.

    Posted in: Card Discussion
  • 2

    posted a message on MurlocTokenDruid

    I use Mark of the Lotus rather than Rockpool Hunter, and Bilefin Tidehunter rather than Murloc Tidecaller, but otherwise it seems cool.

    Posted in: MurlocTokenDruid
  • 1

    posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching Poison

    Never liked Odd Paly, whether playing it or facing it, so I'm glad that's getting a nerf. Always had to be careful with Silver Hand Recruits getting their extra stats, and boy were there a lot of them. Sure, it was possible to clear them before there were too many, but the fact that they had to be focused down to that extent showed just how much of a swing Level Up! could provide, especially paired with a Vinecleaver or Lost in the Jungle. We don't see as many Odd Paladins as we used to, though, and it's a shame nerfs are coming only when rotation is coming.

    I know Druid should be getting a nerf, having played quite a bit of Togg Druid, but it's still sad seeing nerfs hit the entire class so close to rotation. Class flavor hasn't been the thing Blizz focused on these days, but how is Druid going to be played after their armor and draw disappears? All they'd have left is their nerfed "ramp" cards. I'm still debating whether or not they actually play test their nerfs, but perhaps I'm just overthinking them. 

    Saronite Chain Gang, I mean, I get that Shudderwock can be a clown fiesta, but did they really have to nerf it to this extent? They could've at least let the copy keep the buffs of the original, or was Blizz too much of a small indie company to make that change? Now,  there's no more handbuff/Val'anyr shenanigans, effectively ruining the flavor this card was once a part of. And this mainly hits Shudderwock in Standard. Sure, Wild may also get hit by this, but they at least have the alternative of Doppelgangster, even if Shudderwock Shaman will suffer a lower winrate regardless. 

    Kingsbane Rogue.... well I haven't played this in a while. Maybe it'll be alright, forcing Rogue to think further ahead and not rely on 11+ lifesteal every turn while their opponent is taking huge amounts of fatigue. Maybe it'll be as people say as they autoconcede against aggro. I dunno.

    Posted in: News
  • 9

    posted a message on Raiding Party

    cough cough Preparation cough

    Posted in: Raiding Party
  • 2

    posted a message on Wich card do you love???!!!!! And Why...?

    Mecha'thun. There's nothing better than destroying your opponent even if they have 30+ armor. However, I suppose a close second would be Uther of the Ebon Blade.

    Posted in: General Chat
  • 2

    posted a message on Hearthstone's 100 Million Players Celebration - Login For Free Packs and Gold Quests!

    All 40 dust packs, except for one Floop's Glorious Gloop. Pretty sure it was the pity timer legendary. Still, it’s a legendary.

    Posted in: News
  • 5

    posted a message on New Shaman Spell - Rain of Toads

    So it’s basically max-value Phantom Militia in spell form.

    Posted in: Card Discussion
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