I mean, it's predictable that everyone's mind goes straight to Tirion Fordring, but he's probably not the greatest target for it. It's not like you're going to get full use out of Ashbringer before he dies again.
I'd pick a better deathrattle, possibly even Bolvar, Fireblood if the board is right.
1
there has been so many strong cards and amazing synergies added so far, i dont know what people are complaining about honestly, lost in the jungle + tarim alone is going to be a huge swing in tempo no matter how good their board state is, and paladin get a class only sludge belcher, hydrologist even without murlocs is an amazing 2 drop that is relevant late game. Oh did you want to just faceroll to rank 5? then you are in the wrong forum
2
kinda of like the old quarter master combo, but this will only cost 5 mana with Lost in the Jungle but not as powerful for tempo
not sure how useful adapt will be on 1/1's, we will have to see how many whirlwind effects are in the meta to judge
4
Starting hand = 1 mana quest, 6 mana buff, 8 mana dinosize, coin
LOL?
1
6....spells....on your minions, blizzard W.T.F
great reward, can just make it stealth to avoid removal and get value no matter what to bad you will never see this card, even if handbuffs counted
well see just zero play, cant even put spells to speed up the process in a handbuff deck, this is a new low for team 5 and paladin
1
warriors and paladins dont have removal because they have the best weapons and lots of healing/armor, they would be OP as fu** with hard removals
its a shame there's lots of power creep that makes conscecrate look bad but that goes for every AOE, aoe has been lacking for all classes since standard started thats why aggro/mid shaman and pirate warrior have been dominating for this long
paladin just need better early game minions and a new weapon that is as good as truesilver or better, back in TGT Paladin wasent complaining at all
1
With Lost in the Jungle this card is even better now
2
2
in any other class, its whatever, but for paladin this is really good because they dont have any big burst from their class cards once anyfin rotates out , finally paladin can be really threatening if you are <15 without needing 4 murlocs dead and needing 20 mana, it requires board pressence, but if even 1 token survives the following turn you can use this for a 8 mana pyroblast that leaves a threatening 10/10,
3
This card does so much, for one card, like holy shit I dont think ive ever seen a card with this much versatility, stalling, healing, removal, tempo, defense, the most well designed card ive seen from Team 5
1
going to see so much play, free spells attached to cheap minions no matter how bad they are is always broken, getaway kodo with galvatron and tirion is going to be nuts, best part about this card is you get secrets without having to put secrets in your deck