Not bad, but muster for battle is long gone.
- Ragnarok231
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Member for 9 years, 6 months, and 25 days
Last active Wed, Jan, 31 2018 00:15:14 -
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Psy_Kik posted a message on New Paladin Card - Lightfused StegodonPosted in: Card Discussion -
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Ch3eks posted a message on Not broken - But complete cancerPosted in: Standard FormatRank 15 & each player is only trying to cube lock his voidlord or is a priest with a poster of duskbreaker over his bed, Honestly the game is down to two types of people. Questions for the try hards playing these hearthpwn decks, is it awkward playing an opponent with the same deck as you every other game? or are these one trick decks that fun to play?
But seriously Duskbreaker should hit face & carnivores cube should negate death rattle upon consumption or carry over buffs so other classes can play the card. I understand agro was an issue for players that wanted to bash face late game for 32 damage after not playing a card for 7 turns but we didn't need to break the game to deal with it.
Edit: Spelling
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Krafulu posted a message on Does Doomguard need HoF’d?Posted in: General Discussionproblem I see with Doomguard right now is with skull of man’ari, possessed lackey, cube and bloodreaver Gul’dan (none of which will rotate out), it is going to limit card design for well over a year.
They cannot print anything which lets you summon even more free Doomguards or it probably will break Warlock. Already you very easily can have 4+ Doomguards without their traditional big drawback. That’s a lot of charging.
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Goethe posted a message on "Warlocks&Priests" is such a super-fun card game. What's your funniest moments in "Warlocks&Priests"?Posted in: General DiscussionI love this super-fun game. I think the developers are real pros!
The best part about "Warlocks&Priests" is the extreme variety of decks. Which one of the four available decks do you think is the best; Cube Warlock, Control Warlock, Big Priest or Highlander Priest?
What's the next challenge for this extremely talented devteam?
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jacksw posted a message on Who can stop Warlock, the Tier 1 God??Posted in: General DiscussionBlizzard gotta nerf the "recruit a demon".
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YogoWafelPL posted a message on I kinda like new meta. Who is with me?Posted in: General DiscussionWell, the only new cards I'm seeing is Corridor Creeper and Explosive Rune, so I can't say I'm particularly excited about what's going on... Which is a shame. The new cards are pretty cool, but are completely negated because of past expansion bullshit like Patches the Pirate,Bonemare and Cobalt Scalebane
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Crazy_Gio posted a message on My thoughts after a week of expansionPosted in: Standard FormatI feel that there is a problem at the moment in Hearthstone, so I'll write this post based both on my experience and statistics from some sites that I'll not mention, since I'm not sure if I can, but I think that a good part of the community knows those 2 sites that show statistics on hearthstone play mode.
This season I hit legend relatively quickly, in 11 days. As always when a new expansion is released is all cool and trying out new stuffs is awesome, but I feel that this time something has gone wrong, since it's already 2 days that I'm seeing something like 30/40% of priests and the majority of the is just the old highlander priest with just 1 diffrent card, Psychic Scream. I thought it was just my impression, so I checked on some sites and... It wasn't, the ladder is really half priests. I want to try to be optimistic, but I have fear that the best deck of this meta is just the same deck as the expansion before this, just with 1 different card. After 3 months of that, I'm already bored thinking of 4 more months of highlander priest. It's not that I'm quitting, but really guys it's so boring... Playing mirror matches of highlander priest is just a coin flip, who draws raza and anduin first wins. You can't play control to counter them, because they kill you from 30 health. You can't play aggro to counter them, because they have too many removals and aoes, the only aggro that's good vs Priest is paladin, which is somewhat "new" (I already played a lot of aggro paladin time ago, so it's not really new...). So, excluding the fact that 30+ damage from nothing on board is kinda unfair, the real problem is that this expansion bringed to us... nothing new. As sad as it is, I only saw some spell hunter be played, then the deck died after 5 days (horribly). So, what I'm seeing on ladder? Aggro paladin, Murloc Paladin, Tempo Secret Mage, Tempo rogue, Big Priest, Highlander Priest, some Face Hunter and some Pirate warriors and Jade druids. So the question is, what's new in those decks? Nothing, they were all existing decks in the last expansion, they just got buffed with 1, 2 or 3 cards. The playstile is the same, you feel like you're playing the exact same deck as before. The only deck that feels a bit different is control warlock, but it's sad that it dies to shoot-your-face-priest.That's it, probably I'm too pessimistic and new decks will be discovered, probably I wrote this just because I'm really bored of this meta (and guys, it's only a week and I'm already REALLY bored...), maybe hearthstone is fine as it is, but not for me and maybe I'm not the only one thinking that... I don't think it's this expansion the problem, I feel that Mean Streets of Gadgetzan is still ruining the meta now, with jades, kazakus, raza, patches... Until those cards leave, the meta will always look the same to me.
Thanks for your attention, I'll wait for some other opinions fro your guys. -
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user-13876593 posted a message on Shouldnt a divine shield "eat" the whole Explosive RunesPosted in: Standard Formatjust layed down Explosive Runes before enemy played Argent Squire. He got 5 dmg face. I didnt expectet that. Of course 1 dmg would be enough to get rid of a divine shield, but the card text says deal 6 dmg to it. So after dealing 6 dmg to a divine shield minion there is no excess. That would be the logic i would follow when reading the card text. Whats your opinion on this?
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FortyDust posted a message on New Paladin Spell - Potion of HeroismPosted in: Card DiscussionEverybody saying how great the buff is probably auto-include Hand of Protection in their deck.
You probably think Azure Drake is bad because of its low stats. -
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RapidRevrz posted a message on New Legendary Paladin Weapon Reveal: Val'anyrPosted in: NewsUther:
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yea, it could, since every competetive deck for warlock always seems to revolve around that card, anytime a charge minion leaves standard its good for standard
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agro paladin beats warlock pretty easily at 10-20, because its a player issue not a deck issue, you just need to learn your mulligans and how long to hold on to your outs, the only reason aggro is "favored" is because has much faster games and really is brainless where as warlock requires much longer games and more planning. Control warlock is still the better deck though in legend, just not for climbing
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this site sure is a meme now
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sleeper OP of the set, 0 mana 5/5 in aggro decks,0 mana 7/7, 5/5, and a 4/4 with Menagerie Magician isent all that unheard of
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Raid Leader
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call of the dust
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lol
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this card is nuts, there's a reason cards with divine shield have really bad stats, but a 5/5 for 5 on average with divine shield is really sticky and annoying, this is basically a sludge belcher that when it dies it become a 5/5, and is so sticky that it can very easily be spikeridged or bonemared the following turn
sick card, too bad the supporting "dude" cards are just not that good so it might not see play on that merit alone, on its own though amazing card
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terrible card, the strength of iceblock is you can play it on turn 3 and it will basically give you multiple health bars for the rest of the game, this card you have to hold on to untill you are low on health, just a much worse iceblock