Quote from user-14157642 >>Alternatively some more social functions would be really nice. For example if I go against one of those that just "do their dailies" it would be very different if they could just say that to me. "sorry dude but I just doing my dailies, playing x rush minions" "seriously? ugh, fine, I guess I'll help you, " instead of me conceding because that's not what I wanted to play.
That sounds narcissistic. What do you mean "sorry"? They are giving you free win by playing a bad deck, why they should be sorry for some reason? Concede If you want, they will not have any problem completing their daily quest next game. You're not helping them like when you allow them to spectate your game for "Watch and learn" quest.
Everyone should be able to play any deck they want. You should not expect other people to play a game exactly the way you want, it's not realistic for any multiplayer game. If you want more challenge and less people who don't care, climb higher. I can guarantee you that you will not see anyone who don't care at top 1k legend.
1
Can you share source?
-7
Will add my tips as well.
Nerf:
Drek'Thar - That card is just to much unfair and often wins game on spot, i don't see way how it could not be nerfed.
Multi-Strike - Yeah, this card is just very strong, maybe little bit tone it down with mana cost up or dmg down. (Not sure which is better.)
Predation - Another very strong card, same as above... Mana discount nerf would be probably preferred over rework.
Seafloor Gateway - Problem with incoming nerf of DH is, that DH sole handedly holding mech mages from being top. So they should nerf something from mage as well. I think Seafloor mana cost to 4 could help tone down overall strong archetype without powercreeps.
Buff:
Thrive in the Shadows - Almost all priest decks momentarily focus on drawing spell, change down cost to current standards (1 mana) would be very helpful.
Handmaiden - I think, restricting it to help on heavy spell priest decks, somehow limits what kinds of deck priest can play, get down activation of draw to only 2 spells could maybe open new possibility of including more minions into priest decks.
Swashburglar - Another card, which could help every rogue deck by being toned to current standards with buffing +1/+1 or at least +1/0.
Revert nerfs:
Shadowcrafter Scabbs - Days of Rogue oppression are gone, there is no need to keep powerlevel of that card back.
Touch of the Nathrezim - Same goes for warlocks, with addition, that they really desperately need any additional heals.
Rework:
Illuminate - Momentarily most priest decks are about searching specific cards itself instead of discounting them, so add draw effect for additional mana cost would be big help to all priest decks.
Overall:
DH really need nerf, but it means, mech mage will need to receive one as well, otherwise nothing would change. Hunter and Warrior quest decks will probably prevail overall strong. Maybe even dodge nerfing if decks, which they counter gets buffed, or get some other alternative to play (warlock should have somehow viable murloc archetype after DH nerf at least).
3
Nah, you just don't know how to pilot this deck, i have already 200% winrate and i didn't even try it yet.
2
I never said anything about being most smart person on the planet... Considering other people opinions is unrealistical and actualy in contradiction to humans life. You have no right to prevent me from labeling you or anybody else stupid.
In truth i am smarter than most of other people.:-D:-D Being humbe is not advantegeous.
My quality of life is great and i think if you actualy knew my real life there would be pretty high chance you would envy me (maybe not, i don't know your circumtances, but i must say i have pretty good life without relying on somebody else than me, even thought i always have this chance if something would go wrong).
1
For now will jsut add, that call it Spot light on contrary to Top decks does really not change nature of article.
And that i hope this full guides will replace Ctrl+C Ctrl+V articles with Top decks.
4
i really don't get it, why there is article like this... Waste of time and (mainly) space. There is already different section of Hearthpwn for those kind of articles, called decks.
It is nicely done guide for this kind of deck, but it brings more of negative with putting something what should be elsewhere into main article. I understand, that autor wanted to share some top deck, and it would be ok, if there was not already some similar articles (which have definitely lower quality of work, than this) between main articles. This way it is just wastefull spam on main page.
4
Such slow combos...
https://i.ibb.co/kg8CpXW/FastWin.png
-1
No it would not be better. You should never think about this card as combo piece for board clear. it is too slow to combine it with anything.
3
Yeah, it will pretty difficult to combine 8 mana minion with 3 and 4 cost cards.
1
I think you should "Put your faith in the light!"