*NEW* NAGA HP MAGE | TRUE METABREAKER
- Last updated Apr 28, 2022 (Kazakusan Change)
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Wild
- 16 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Hero Power Mage
- Crafting Cost: 14340
- Dust Needed: Loading Collection
- Created: 4/28/2022 (Kazakusan Change)
- jsyca
- Registered User
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- 1
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- 10
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Battle Tag:
jsyca#2992
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Region:
EU
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Total Deck Rating
36
"This is the most refined and overall strongest Naga Hero Power Mage deck in the game for the current meta. This might sound overly confident but this is the strongest deck in the entire game and i have no doubts about it."
- Self-proclaimed greatest deck builder, ever.
Why is this deck the best deck in the game?
This deck highrolls and cheats 20 mana on turn 5 like it's nothing. Ramp Druids can go kick rocks, they stand no chance. Control Warrior? - Meh, unless they generate more than 100 armor, no deck is safe.
You don't need to cut any cards to run Starfish when your deck can effortlessly clear the board for little mana and draw you a perfect next turn right after. Also, these Frost spells buy plenty time against aggro decks.
You don't need Ignite because the damage is already insanely high but it will prevent fatigue. In most cases you will not get that far before you win already. Necessary? No. Possibly helpful? Definitely against some Kazakusan decks.
You don't need Rustrot Viper either because a weak little control deck having 60 health with help of broken weapon is no hard challenge to overcome. You can ramp your HP to do well over 10 damage in most games you play against control decks. Honestly, 60+ damage is nothing, it's year 2022 not 2014 anymore. I wish it was 2014 still, however.
I as the creator of this deck know that if you like Naga Mage, you will love this deck and be nice enough to share this with all your friends so we can bully entire Druid class out of the game for now. /// Do i hate Druid? - No, i hate the players who play Druid. Learn to play.
Okay, "listen" i am not desperately trying to sell this idea to you i'm telling you to go give this a try yourself, it's not as hard to play as people make it sound,- it's much fun and you will win a lot against majority of control decks!
How to win ( and win a lot ) :
In most games you win by going hard mulligan for Wildfire, Spitelash Siren, Ignite, Commander Sivara, Vicious Slitherspear & Gifts of Aszhara.
Against Aggro, always keep: Wildfire, Volcanomancy, First Flame and Varden Dawngrasp.
Against Control, always try to get at least 2x Wildfire back from Commander Sivara. 1x Wildfire is great but if you can stack two, it will be very helpful often times.
Do not keep following cards in your opening hand, ever: Queen Aszhara, Magister Dawngrasp or Mordresh Fire Eye. They will be good in late game and you will have no problem drawing them all considering how much card draw you can have with this deck.
Win condition is always as simple as just killing your opponent. If you are even slightly smarter than average, you will probably master this deck very quickly. Have a blast bullying these meta following noobs!
DECK TRACKER HIGHLY RECOMMENDED. DO NOT PLAY THIS DECK ON MOBILE, UNLESS YOU'RE EITHER DRUNK OR HIGH!
EVEN IF YOU ARE DRUNK OR HIGH, STILL DO NOT PLAY THIS DECK ON MOBILE DEVICES,- IT WON'T GO AS WELL AS YOU MIGHT IMAGINE!
Hi jsyca,
I've tried this deck in about 30 games now all starting in diamond 5....tbh idk how to play it especially vs. quest hunters, naga dh...i have to admit that it makes a lot lot of fun. I had some awesome games where I literally crushed some opponents but 50% of the games I get crushed by aggro decks or Kazakusan warri...I've even tried to run this deck without arcane intellect (since I've thought that card draw is fine without it) and only one vicious-slitherspear...therefore I've added 1 bran and 2 spice bread baker...that was my hope to survive the mid game vs aggro but there's no chance...Could you please do a video or so where you play it...I guess I could learn a lot :)
Sorry but this is crap deck that ONLY works with perfect muligan and draws...
I tried IT with 1:4 resault...
Nah, you just don't know how to pilot this deck, i have already 200% winrate and i didn't even try it yet.
Hi, you don't need to rely on luck as much when you give the deck enough time and master it. It has good potential but has hard time against some Aggro decks for sure. For average player, i'd say 25-50 games is appropriate time where you can expect to have mastered this completely. :)