I'm so sad. Been visiting this site on a regular basis for four and a half year. Basically from the time I discovered it. Great site and all of you who worked with this site should be proud of your work.
I'm really liking bomb warrior right now. I'm doing a Mech/Rush bomb warrior that is no way refined and it feels very strong. I think bomb warrior will stay in the meta in some way until the next expansion.
Why do you want to proactively kill Abomination? To get the 2 damage AOE-effect I assume? Abomination + Holy Wrath is a 10-mana combo and I think you can do this in other ways.
I got some card suggestions for you. I think Redemption can work well in this type of deck and what about Baron Geddon for the two damage AOE-effect?
Also Wild Pyromancers are not that bad in a jousting deck as long as they are among the few low-mana drops.
Might be a good substitute. Rhonin is a hand filler and I use it to force out a BGH without loosing too much tempo. In many matches people don't want to kill him to give me the missiles and going seven to face is always sweet.
I've started experimenting with what I call a Hybrid Mage, combining Mech Mage and Tempo Mage. Since Patron is gone, Goblin Blastmage is great again and it usually perform great versus Imp-losion and paladins.
I can show you the deck-list if you are interested.
I would be interested in seeing that deck. I have a semi-similar deck but I still had the secret package, which felt out of place. Have not taken the time to tweak it though.
PS assuming that it is this deck:
Hi, yes I updated the deck-list after I posted in this thread. :)
It is a very fun deck to play. At the moment a bit greedy with both Rhonin and Toshley. I've been teching it more and more towards control lately.
It is harder to play than the normal tempo mage for two reasons. (I might add that tempo mage is a difficult deck to play) You are more likely to fall behind on board if you do not get the board early, and it's not that easy to get those huge tempo swings if you fall behind. I do feel it shows promise of being more consistent though.
I've started experimenting with what I call a Hybrid Mage, combining Mech Mage and Tempo Mage. Since Patron is gone, Goblin Blastmage is great again and it usually perform great versus Imp-losion and paladins.
Hi, I also like Tinkmaster Overspark in both my Paladin and midrange Hunter deck. He was my first legendary so I really like him. (I got him before he was nerfed and he was so good at that time.)
I think he is undervalued and underrated. It is all about using him correct.
At the moment I believe that Toshley is too slow for the meta. Toshley is a card that works great with Archmage Antonidas and if you do not have him, Toshley is not good. I would craft Archmage Antonidas as it is a card that is used in most of the mage decks.
I have some other questions regarding your deck. How are the two Arcane Blasts working? You do not have that much spell damage boost, only one Azure Drake. I think one Arcane Blasts is enough for this deck. I would consider Bloodmage Thalnos in stead of Flamecannon in order to get another spell damage boost in the deck. (and more cycle) Then you can keep both Arcane Blasts. (your druid match-up might suffer from this change, but then you can change the Mirror Image into a second Arcane Missiles.)
Also Effigy is not ideal with Mad Scientists as you do not get that much value out of it. I would consider using Counterspell as it provides more tempo.
Yes, Buccaneer is a strong arena card. Not OP, but strong. Having three of it provided you with a large chance of having it in your opening hand and going Bucaneer into Hero Power is a very strong start.
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I'm so sad. Been visiting this site on a regular basis for four and a half year. Basically from the time I discovered it. Great site and all of you who worked with this site should be proud of your work.
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I'm really liking bomb warrior right now. I'm doing a Mech/Rush bomb warrior that is no way refined and it feels very strong. I think bomb warrior will stay in the meta in some way until the next expansion.
1
What do you think about Psych-o-Tron instead of Sunwalker?
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This expansion appears to be all about tribes. I'm expecting more dragons, murlocs, pirates, beasts, mechs, demons, totems and maybe a new tribe?
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Why do you want to proactively kill Abomination? To get the 2 damage AOE-effect I assume? Abomination + Holy Wrath is a 10-mana combo and I think you can do this in other ways.
I got some card suggestions for you. I think Redemption can work well in this type of deck and what about Baron Geddon for the two damage AOE-effect?
Also Wild Pyromancers are not that bad in a jousting deck as long as they are among the few low-mana drops.
0
Might be a good substitute. Rhonin is a hand filler and I use it to force out a BGH without loosing too much tempo. In many matches people don't want to kill him to give me the missiles and going seven to face is always sweet.
Gazlowe also works as a hand filler, but then I would replace the Piloted Shredders with Mechanical Yetis in order to have more 1 mana spells.
Another substitute that might work is Nefarian.
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Some players you don't need to ask about legend proofs and Xzirez is one of them.
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I've started experimenting with what I call a Hybrid Mage, combining Mech Mage and Tempo Mage. Since Patron is gone, Goblin Blastmage is great again and it usually perform great versus Imp-losion and paladins.
I run 1 Clockwork Gnome, 2 Mechwarpers, 2 Spider Tanks and 2 Piloted Shredders along with the 2 Goblin Blastmages. I've dropped the Flamecannons, Arcane Intellects and the secret package. (2 Mad Scientists and whatever secrets you prefer to run.)
I can show you the deck-list if you are interested.
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Hi, I also like Tinkmaster Overspark in both my Paladin and midrange Hunter deck. He was my first legendary so I really like him. (I got him before he was nerfed and he was so good at that time.)
I think he is undervalued and underrated. It is all about using him correct.
I would also like to mention a few cards that I think is underrated (in no particular order and I'm not saying they are tier one material, but very strong cards.); Perdition's Blade, Gladiator's Longbow, Kirin Tor Mage, Mulch, Feign Death, King Mukla and Polymorph: Boar.
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The deck is decent now. What you need to do now is play and tech accordingly to what you meet on the ladder.
As for the Toshley, Gazlowe combination I do not think it is strong enough. I just think that Archmage Antonidas is so much stronger.
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My proposed changes would be to add two Defender of Argus instead of the two Tournament Medics and two Haunted Creepers instead of one Mukla's Champion and one Sword of Justice.
That should improve you early game and give you more protection.
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Hi,
At the moment I believe that Toshley is too slow for the meta. Toshley is a card that works great with Archmage Antonidas and if you do not have him, Toshley is not good. I would craft Archmage Antonidas as it is a card that is used in most of the mage decks.
I have some other questions regarding your deck. How are the two Arcane Blasts working? You do not have that much spell damage boost, only one Azure Drake. I think one Arcane Blasts is enough for this deck. I would consider Bloodmage Thalnos in stead of Flamecannon in order to get another spell damage boost in the deck. (and more cycle) Then you can keep both Arcane Blasts. (your druid match-up might suffer from this change, but then you can change the Mirror Image into a second Arcane Missiles.)
Also Effigy is not ideal with Mad Scientists as you do not get that much value out of it. I would consider using Counterspell as it provides more tempo.
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Great new animations!
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Yes, Buccaneer is a strong arena card. Not OP, but strong. Having three of it provided you with a large chance of having it in your opening hand and going Bucaneer into Hero Power is a very strong start.