I was very impressed with Blessed Champion when i saw an opponent play it during my first week. Crafted 2 of those. 200 dust that i will never see again.
I play the standard control warrior build with all usual suspects. I am facing a lot of issues when playing against Shamans (Unless I get a great starting hand). In early game I play my [card]Acolyte of Pain[/card]'s and [card]Armorsmith[/card]'s which usually get silenced. Therefore i am unable to gain armor or draw cards. The Shaman meanwhile keeps filling his side of boards with hero power totems, wolves etc. and then play Flametongue Totem to trade/hit face. Even I get a weapon early on, I usually don't waste its charge on clearing the hero power totems. I don't always have Brawl or [card]Baron Geddon[/card] to help me clear the board (which anyway come into picture only mid-late game).
I got a golden Sneed's Old Shredder from my 2-3 arena run yesterday (yes, lucky me!). I already have a normal version of Sneed's Old Shredder and no particular affection for golden cards. Should I DE this guy? If yes then what should I craft next?
I usually play wallet warrior and have all the required cards except Harrison Jones. I was wondering if I should craft him or Dr. Boom. I am more inclined towards the latter since the general opinion is that he is one of the top cards in the game and pretty versatile as well. I don't play priest much so don't want to invest in Vol'jin
I believe its an important card in any CW. While it has direct impact in some matches (by clearing those pesky 2 health minions), in others it acts as a bait (Potential 11 damage to face if the opponent doesn't takes care of it in his turn) where it forces the opponent to use a premium removal. And in some rare cases, it gives you that 2 damage for lethal.
To summarize, its a good card to have but by no means necessary
While I am no expert at this game, below are my views on the new cards. I run a standard CTRL Warrior and luckily for me, I managed to get all the class cards through the packs.
Personally, I don't feel much love for Crush. I don't think I have room to accommodate this card after including the standard warrior spells (2x Shield Slam, 2x Execute and 1x Brawl. I also carry 2x Cleaves which isn't optimum but provides immense value against the hunters and zoo's (And I know this sounds very stupid but I did swap out Ragnaros the Firelord for one extra Cleave.
I was excited about the Bouncing Blade and did try it out in the deck. Unfortunately, I found it very situational. Even if there is a single low health minion left on the table, the effectiveness comes down substantially. In an ideal board situation this can work wonders but getting that board situation is pretty difficult.
I replaced the 2x Shield Block with 2x Shieldmaiden. While this means higher mana cost for 5 armor and no card draw, the 5/5 body does compensate for it. Also now I am extremely conscious of value which I derive from my 2xAcolyte of pain
Loatheb makes way for Iron Juggernaut. So far, I haven’t regretted this trade. For 1 additional mana I get a potential 10 damage and a body with +1 attack. This card really messes with the opponent’s strategy esp. if you play this late game. They always have to account for that 10 damage which may hit them at the start of the turn or if they are drawing extra cards.
Also replaced Cairne Bloodhoof with Sneed's Old Shredder. Again an expensive mana trade but I think this derives a higher value vs. Cairne Bloodhoof. If the opponent destroys Cairne, he knows exactly what new minion is the deathrattle going t get me. With Sneed's Old Shredder, the opponent has to account for me landing a heavy hitter (and I have to account for getting a crappy guy). Of course, either of the minions could be silenced and the deathrattles are moot then.
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Done!
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LuckyTiger #16451 - NA
need friends for completing my spectating quests
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Once you log out, check the top right region (on iPad).
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I was very impressed with Blessed Champion when i saw an opponent play it during my first week. Crafted 2 of those. 200 dust that i will never see again.
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You should keep it. 400 dust isn't worth disenchanting it
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Unfortunately, I don't think it will work. These are core legendaries with unique effects which aren't replicated by other cards.
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I DE'd my King Mukla (pre-GvG) for a card which I wanted for my CW ([card]Alexstrasza[/card]). Haven't regretted
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I play the standard control warrior build with all usual suspects. I am facing a lot of issues when playing against Shamans (Unless I get a great starting hand). In early game I play my [card]Acolyte of Pain[/card]'s and [card]Armorsmith[/card]'s which usually get silenced. Therefore i am unable to gain armor or draw cards. The Shaman meanwhile keeps filling his side of boards with hero power totems, wolves etc. and then play Flametongue Totem to trade/hit face. Even I get a weapon early on, I usually don't waste its charge on clearing the hero power totems. I don't always have Brawl or [card]Baron Geddon[/card] to help me clear the board (which anyway come into picture only mid-late game).
Any pointers would be really appreciated!
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In the current meta, thee always is a beast in his sight!
Wouldn't recommend cutting him out. Useful against most of the decks (except zoo and its cousins)
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I got a golden Sneed's Old Shredder from my 2-3 arena run yesterday (yes, lucky me!). I already have a normal version of Sneed's Old Shredder and no particular affection for golden cards. Should I DE this guy? If yes then what should I craft next?
I usually play wallet warrior and have all the required cards except Harrison Jones. I was wondering if I should craft him or Dr. Boom. I am more inclined towards the latter since the general opinion is that he is one of the top cards in the game and pretty versatile as well. I don't play priest much so don't want to invest in Vol'jin
EDIT: Also what about Troggzor the Earthinator???
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I believe its an important card in any CW. While it has direct impact in some matches (by clearing those pesky 2 health minions), in others it acts as a bait (Potential 11 damage to face if the opponent doesn't takes care of it in his turn) where it forces the opponent to use a premium removal. And in some rare cases, it gives you that 2 damage for lethal.
To summarize, its a good card to have but by no means necessary
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Agree that Shieldmaiden is pretty useful. The drawback vs. Shield Block is +3 mana and - card draw but I believe that the 5/5 body is pretty valuable!
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I would -Whirlwind and + Cleave instead. Find it valuable against rush decks. Would swap Loatheb for Iron Juggernaut.
Would retain Baron Geddon for the 7/5 body. Also if the opponent fails to take care of him in his turn, he cant play lower health minions next turn.
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I think its a goodcard (I don't have him though). Could swap him with [card]Sneed's Old Shredder[/card]
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While I am no expert at this game, below are my views on the new cards. I run a standard CTRL Warrior and luckily for me, I managed to get all the class cards through the packs.
Personally, I don't feel much love for Crush. I don't think I have room to accommodate this card after including the standard warrior spells (2x Shield Slam, 2x Execute and 1x Brawl. I also carry 2x Cleaves which isn't optimum but provides immense value against the hunters and zoo's (And I know this sounds very stupid but I did swap out Ragnaros the Firelord for one extra Cleave.
I was excited about the Bouncing Blade and did try it out in the deck. Unfortunately, I found it very situational. Even if there is a single low health minion left on the table, the effectiveness comes down substantially. In an ideal board situation this can work wonders but getting that board situation is pretty difficult.
I replaced the 2x Shield Block with 2x Shieldmaiden. While this means higher mana cost for 5 armor and no card draw, the 5/5 body does compensate for it. Also now I am extremely conscious of value which I derive from my 2xAcolyte of pain
Loatheb makes way for Iron Juggernaut. So far, I haven’t regretted this trade. For 1 additional mana I get a potential 10 damage and a body with +1 attack. This card really messes with the opponent’s strategy esp. if you play this late game. They always have to account for that 10 damage which may hit them at the start of the turn or if they are drawing extra cards.
Also replaced Cairne Bloodhoof with Sneed's Old Shredder. Again an expensive mana trade but I think this derives a higher value vs. Cairne Bloodhoof. If the opponent destroys Cairne, he knows exactly what new minion is the deathrattle going t get me. With Sneed's Old Shredder, the opponent has to account for me landing a heavy hitter (and I have to account for getting a crappy guy). Of course, either of the minions could be silenced and the deathrattles are moot then.
Below is the deck I am testing: