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    posted a message on Splintergraft

    That is a terrifying thought! XD I guess you could do the same sort of idea with that elemental who costs zero when you cast a 5 or higher spell (provided the elemental survives the previous turn, and you cast another spell the following turn...)

    Posted in: Splintergraft
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    posted a message on Bug: My Deck List has douplicated entries and missing entries

    To the site/forums manager,

    Since the time I created and saved  enough decks through the Deckbuilder to spawn a second page for my decks, I've run into this problem where a deck on Page 1 will also appear on Page 2 (same url from the link and everything). Whats's more, some of the new decks I try to save don't appear in my Deck List despite being saved (I can for example Search my own name as an author to see the decks from that class that are missing).

    My guess is that for some reason links are being overlapped or misplaced on my profile, and it's becoming quite a nuisance. Can someone help me out?

    Posted in: Site Feedback & Support
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    posted a message on Clockwork Automaton

    So you're saying Baku the Mooneater Odds Priest can more reliably heal something for 8 (or damage something damaging-heals effects) with their Hero Power? Interesting, maybe there could be a Baku Priest after all.

    Posted in: Clockwork Automaton
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    posted a message on Hunting Mastiff

    Indeed, I'd be very happy to topdeck this. Mid/Control Hunter looks fun to experiment with, especially with the update they are giving Deathstalker Rexxar~

    Posted in: Hunting Mastiff
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    posted a message on Hunting Mastiff

    Ooo you're right! :D Just get something as simple as a Snowflipper Penguin as the other beast, and you have yourself repeatable 3 damage. Gosh, Zombeasts with Echo (and under 5 mana) are gonna have so much value 0w0

    Edit: Forgot Snowflipper Penguin would be in the same catagory as this card in the Zombeast generator, damn...

    Posted in: Hunting Mastiff
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    posted a message on The Witchwood - Hearthstone's Eighth Expansion

    Hey thanks for the feedback^^. I certainly hope Hagatha the Witch is a sign that they do want to give Shaman late game value, but Shaman is gonna need at least one more high value card printed in order to keep up with Mage, Warlock and Priest. But to reply to your points:

    1.) Shaman does have some solid midrange board clears with Lightning Storm and Volcano, but right now they are lacking early ways to contest the board (and late game removal, but I'll come back to that). I'm really excited to try a Baku the Mooneater Odds Shaman to consistently get +1 spellpower, so I'm hoping they print a cheap echo damaging spell that can benefit from spellpower to remove the opponent's board.

    2.) Well considering cards like Lava Shock and Eternal Sentinel interact with Overload crystals from your current and previous turn, I think a spell like this could read your total number of overload crystals. And despite how powerfull the healing effect could be, I don't think it would be overpowered at zero mana because it can only heal your face, and it has a "combo" requirement in order to work. If you use all your overload cards before you draw this one, then the card is useless. Besides, I kinda like the idea of being able to do something productive when you've completely overloaded your mana crystals, hence why the card costs zero.

    3.) Agreed, Mass Hex would be quite powerful, but it's an effect that Shaman desperately needs right now in order to be relevant in the game. Devolve was already a card that had a somewhat similar effect and it was an incredible removal tool that both gave Shaman presence and even fit the class thematically. A "Mass Hex" effect would help to fill the void left in Shaman's repertoire while also having different drawbacks/interactions than Devolve. For example, "Mass Hex" targets the whole board and would hit your own minions as well. Again, this spell is meant to compete with Warlock's Twisting Nether and Priest's Psychic Scream as a late game "clear all" removal that all good control decks need. Heck, Mage, Warlock, and Priest themselves had access to a very similar effect with the 10 mana Kazakus Potions, and those could have double effects! I just propose Shaman gets only the "polymorph" part (aka half a Kazakus spell) for the same/equivalent mana cost. Right now, the closest shaman has to a large board clear is Volcano, and that's just not enough when the game goes past turn 10.

    4.) Glad you like the card idea^^. The goal is to let some cards that don't normally see play have a chance to shine. Plus, I posted this before the reveals started :P.

    5.) Earth Elemental does see some amounts of play for being a really beefy 5 mana play, but isn't currently favored because it doesn't fit into the token archetype. They do need to be careful when printing high stats on overload minions, but with Tunnel Trogg gone it might not be as bad. Like, if Totem Golem existed in the current meta, I think it's power level would be kept in check by the crazy shit other decks are doing right now. But honestly, I think strong overload minions should get powerful battlecries rather than raw stats. Look at Jinyu Waterspeaker, this card had reasonable stats for its cost but was given overload because of the strong battlecry bundled with that good statline. I think this is a good direction for Blizzard to take overload minions.

    Posted in: Guides
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    posted a message on Hunting Mastiff

    Honestly not too bad. Sure, it's effectively a Bluegill Warrior that can't go face at its base, but it could be an effective removal tool at higher mana costs. Paying 6 mana to deal 6 damage to a single minion or to ping a cluster of smaller minions is something a more controlling Hunter has struggled to do in the past.

    The more I think about it, the happier I am with this little doggo :3

    Posted in: Hunting Mastiff
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    posted a message on The Witchwood - Week 1 & 2 Card Reveal Schedule

    Yowza That's a scary idea! 0.0

    I don't think anti-tribal cards like need to go THAT far, being able to remove a single target is usually enough to regain tempo. The problem I was trying to address with my original comment was that since there is no side board, you cannot run a counter card for multiple decks types without compromising 4-5 card slots (though that is an extreme example). I imagine it feels kinda bad to tech against Murlocs, only to fight nothing but Pirates and Secrets during your daily quest grind. In other best-of-3 type of games you would be able to swap out your Tech cards for something more useful against your oppentent's strategy, But that doesn't exist in Hearthstone.

    That's why I thought a Start of Game effect that allows you to choose which type of removal you think would best help your odds would be great to have.

    Posted in: News
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    posted a message on MeatLock is back! (Witchwood theorycraft 3/26)

    The Darkness is an interesting combo idea to supplement the other proposals you've made here. Honestly the most fun parts about theorycrafting :3

    Posted in: MeatLock is back! (Witchwood theorycraft 3/26)
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    posted a message on Nightmare Amalgam

    I think you're right, since they mentioned cards that discover Tribal tags would tag this card. Didn't even think about Zombeasts, nice catch.

    Posted in: Nightmare Amalgam
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    posted a message on Hagatha the Witch

    While the Battlecry effect is weaker than I'd hoped for an 8 mana card (like, why couldn't it be 5 damage?), the new heropower does fix Shaman's lack of card draw, and even energizes with the powerful minions like Elementals Shaman like to normally play. Pretty good overall, though kinda silly they thought this would be "too OP" XD.

    Posted in: Hagatha the Witch
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    posted a message on The Witchwood - Week 1 & 2 Card Reveal Schedule

    Well I know some popular streamers like Brian Kibler have expressed dislike for counter/tech cards because they make your deck less consistent, hence why I proposed the idea of an all-in-one tech card.

    Posted in: News
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    posted a message on The Witchwood - Week 1 & 2 Card Reveal Schedule

    Given the problem with "counter cards" like Hungry Crab and Eater of Secrets making your deck worse in the majority match-ups, do you think Blizzard will ever make a flexible counter card? For example, what if there was a neutral Legendary printed that had "Start of game: Choose a Target type (Tribal Minion, Secrets, or Weapons)" and "Battlecry: Destroy [Target]"?

    Because it's a Legendary it could only be run as a one-of, but often times you only need one copy to do the job anyways. And since side-boarding doesn't exist in Hearthstone, I think this would be a neat compromise. 

    (And before anyone says it, obviously the stats would have to be terrible to counteract this flexibility. It gets no buffs from destroying the target, and would likely be grossly understated for its mana cost, like a 3 mana 0/1, or a 4 mana 1/1).

    Posted in: News
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    posted a message on The Witchwood - Week 1 & 2 Card Reveal Schedule

    I honestly don't think it would be as bad as you think. Again, it's not going to win you the game, but if you have say 2 basic totems (lets go with healing and Taunt) and you drop this guy down, you would end up with 3/6 or 3/7 minion with Taunt and heals itself at the end of turn.

    Of course, this card is weak to silence, but if Shaman gets other value minions this expansion or in future expansions, a card like this would be good silence bait.

    Posted in: News
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    posted a message on The Witchwood - Week 1 & 2 Card Reveal Schedule

    Totem Muncher (Shaman Card)

    Battlecry: Destroy all totems, this minion gains their stats and abilities.

    Give it some base stats of 3/3 or 3/2 for 3 mana, and you got yourself a decent totem synergy minion. It may not win you the game on the spot, but crunching all your totems (and possibly enemy totems) down into one fat minion does free up your board space while still keeping your totem effects :3.

    Posted in: News
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