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- LittleOgre
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Member for 8 years, 9 months, and 25 days
Last active Sun, Apr, 24 2022 23:06:46 -
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- 1,846 Total Posts
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403AznThug posted a message on Most Minion Damage - Share your statsPosted in: Battlegrounds -
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Footure posted a message on Quest Libram OTK 2.0Posted in: Quest Libram OTK 2.0Not really. You need to draw your Combo faster then your Opponent could kill you. With Nozdormu 2.0 you will increase the Tempo of the game enormously and thats not what you want.
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Reskul posted a message on BIG SHAMAN is BACKPosted in: BIG SHAMAN is BACKWild cards cant be summoned on standard
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American_Bread_Stinks posted a message on Where is the creativity?Posted in: General Discussionthere is also a secret/stealth rogue that seems to be doing pretty good...
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Kadakk posted a message on Highlander Demon Hunter - 83% WR (32-7) FULL GUIDEPosted in: Highlander Demon Hunter - 83% WR (32-7) FULL GUIDEHey guys,
I just tried this deck and made a showcase of it right here! I always liked highlander decks since it seems they bring the most versatility in the gameplay. In the video bellow I had match against a reno rogue but you can guess who was the superior highlander deck in the end. Second game was against DH which got pretty close but in the end...
I hope you can enjoy the showcase and have a nice expansion everyone :)
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Wokitiki posted a message on Star Aligner OTK with Untapped PotentialPosted in: DruidDirty rat is one card I have in all of my decks. It can literally ruin everything opponent tries to do.
Against aggro you can play it instantly, and other decks save for late strike.
When everyone was using original star aligner, I even had 2 dirty rats in my deck and usually won all matches, just breaking one link from the chain.
I hope people will try this deck, will have fun with my rat.. ;)
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Kryp_ posted a message on Star Aligner OTK with Untapped PotentialPosted in: DruidI really ment to say that .. i love the originality of the deck builders nowadays .. so many cards to choose from , so many new cool and fun ideas .. or just do kun aviana and forget all that
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W1zardsleeve posted a message on Star Aligner OTK with Untapped PotentialPosted in: DruidCool deck but nothing a dirty rat would fix
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Mudbath posted a message on WILD Handbuff Pally v2.2Posted in: WILD Handbuff Pally v2.2Totally missed that card, thanks.
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Mudbath posted a message on WILD Handbuff Pally v2.2Posted in: WILD Handbuff Pally v2.2Thank you for the feedback, i will definately add the oozes and play around with the others too.
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Think of an infinite Hadronox & Sleepy Dragon combo or something like that.
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Hmmm .... tough one, Magtheridon and Archimonde are nice cards but easy to cheat out for warlock. The Fell Reaver has some ok stats and mechanics but there already is a very similar card named Fel Reaver. Out of the 3 cads left I picked it fell from above. close call, but the pun did it for me.
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Just a card that could make Dragon & Taunt druid great again, lol. Need to be killed off by spells, weapons or hero powers:
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This will be my submission, maybe OP, especially with Conjurer's Calling, but still will do it see how far i get with it.
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Wild. I have been playing since begining so have a collection i want to use.
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Should Counterspell counter Flare?
I know if you look closely to the text counterspell counters a spell cast by opponent and flare is a spell so it gets countered. However; should it work like that? Flare is designed to get rid of those secrets, so it should also destroy Counterspell as well right?
Personally I am still not sure what the right interaction should be. Counterspell is one of the most annoying (probably together with Ice Block) secrets in the game and it might be good to have some more tools to deal with it. However, Flare only costs 2 mana and does 3 things. The cardraw from that card alone is already about 1,5 - 2 mana.
Maybe the interaction is fine as it is and the answer to deal with Counterspell is not with Flare, or maybe the cards need a workover?
What is your opinion on this topic?
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So I opened Splintergraft in a pack today and thought of the happy ghoul combo giving you a 0 mana 10/10 when played the combo Voodoo Doctor × 2 + Happy Ghoul × 2 + Splintergraft × 1 giving you a 0 mana 10/10 Happy Ghoul (turn 9)
Than I decided to add more healing cards supporting Lucentbark × 1 and Crystal Stag × 2. New cards from Uldum Overflow × and Anubisath Defender × 2 combined with older cards: Moonglade Portal × 2 and Arcane Tyrant × 2 brings even more synergy to the deck.
It is a fun deck that tries to make these difficult legendaries Splintergraft and Lucentbark work. Please let me know if you have any suggestions on how to improve the deck.
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Fire Plume's Heart & Hack the System
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I like the theme this week, good job!! My 3 ideas so far. For Warrior it is Taunt & Weapon/Attack synergy. For Warlock it is Discard/Draw synergy (in the form of a Ultimate Infestation for Warlocks). For Shaman it is Murlocs/Battlecry synergy.