WILD Handbuff Pally v2.2
- Last updated Apr 2, 2020 (Kael'thas Patch)
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Wild
- 20 Minions
- 8 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Handbuff Paladin
- Crafting Cost: 9280
- Dust Needed: Loading Collection
- Created: 3/26/2020 (Kael'thas Patch)
- Mudbath
- Registered User
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- 2
- 13
- 39
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Battle Tag:
Culraven 1154
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Region:
US
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Total Deck Rating
17
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Added Leeroy for the laughs.... like crushing a Mage out of nowhere for 17, lol.
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Why not replace this guy Grimestreet Smuggler × 2 with that 4 mana 2/3 that buffs all minions in your hand (forgot the name sorry)
EDIT: found it Arena Fanatic
Totally missed that card, thanks.
So I took out Divine Favor, lightforged blessing, and 2x grimestreet smuggler (3 mana 3/5 in stats value seemed kinda meh) and instead I added 2x Meanstreet Marshal and 2x Crystology and I seem to enjoy this version more. It definitely adds more card draw that this deck needs to utilize hand buffs better. The only weakness that this adds is that in case you wanted Crystology to fish for Grimestreet outfitter the Meanstreet marshall might lower the chances of that. Marshall actually seems to be doing much better than I thought because it synergizes well with all of the buff cards in the deck (If I'm missing any handbuffs I can turn 1 Meanstreet into turn 2 Sound the bells for board presence and card draw). Anyways, let me know your thoughts on it, I think marshall is definitely worth more testing.
Crystology is awesome. I think the current deck is the keeper, especially with the amount of Mages on the ladder.
Thanks for all your feedback, i appreciate it.
Ooze does seem to work wonders for this deck. Maybe Crystology might work in this deck as well since currently there is only divine favor for draw? Maybe even replace Divine Favor for another card draw since it might be hard to dump all of your hand for the full value of the card due to there being a lot of 5+ mana cost cards
Good point, sometimes divine favor gets stuck in hand.
Considering your situation that you came back after a while, I recommend adding Echoing Ooze and removing fewer spells. The spells you could add would be Crystology and Smuggler's Run, they are very good in your deck.
Thank you for the feedback, i will definately add the oozes and play around with the others too.
I have a similar deck but with c'thun. Also echoiing ooze is a great option for these kind of decks. I also added that twinspell lifesteal spell instead of lifesteal minions. It works pretty good. Anyway, nice deck +1
This looks like an old deck, why saronite gang? he no longer copies himself since long ago,
I just came back to the game after a long break and didn't realise the changes, obviously i should have checked.
Could you explain the reasoning for having Ragnaros in or is he more of a flexible minion to swap out with others? He seems expensive to play compared to the other minions you are supposed to buff that contain lots of value if buffed (excluding expensive minions that handbuff like Don and Grime). Also, would the new expansion justify any possible new additions to this deck? (Just got back into Hearthstone after leaving right around when Witchwood released so this deck seems interesting to try and get back into the game as a paladin main lol)
Thanks for the comment.
Rag is basically a stall if your buffs are not lining up. You could definately swap him out if you don't have him or find you don't need him.
As far as the new expansion goes I tried to find a place for Libram of Hope but without the discount cards it was too expensive. Not alot of Buff style neutrals in this set either.
Welcome back and enjoy the duplicate protection on all rarities now, it's awesome!
Hey thanks for the reply, before you responded I have been trying out the deck and so far here is what i've been noticing.
I either don't draw any hand buff cards, or when I do I end up with too many spells and weapons (maybe i'm just unlucky lol). Like I understand the spells and weapons generate lots of value, but maybe more minions might suffice in the deck to help out the hand buffing mechanic more? Surprisingly, from what I've played, ragnaros actually was not so bad since it turned out to be a nice beefy minion and helped with heals (only delayed my loss against Kael'thas jade druids unfortunately :L). Maybe replacing sound the bells with a minion might work since it only has value in the mid-late game, but there is already plenty of cards fitted for that (Don and Val'anyr). It might not be sound the bells that could be replaced, but I feel that at least some weapon or spell could be swapped out. Sorry I wrote so much haha, but finally, I was wondering if Saronite still works with handbuffs after the nerf.
I really want this deck to work btw, so I hope fine-tuning it would help it out.
One of the problems with buff decks is drawing all your spells and none of your minions, lol. In saying that I replaced on of the weapons and Rag with a cheaper reborn lifesteal minion and a twin spell someone else suggested. more testing needed.
And no, chain gang doesn't work anymore. I have come back to HS after a long time and didn't notice the change embarassingly.