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    posted a message on New Rogue Legendary Card - Heistbaron Togwaggle

    This card is very good, but I'm taking my chances right now and calling it overrated. I just don't see the perfect match in rogues.

    Posted in: Card Discussion
  • 0

    posted a message on Weekly Card Design Competition 9.11 - Submission Topic

    Pretty simple. Works similar to Kobold Hermit , except this is a continuous effect instead of a one-time trigger.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.11 - Discussion Topic
    Cheers guys. I've changed the card to a 1-mana 0/2. Sort of a compromise making it a 1-cost, but also nerfing the stats. I've changed the art (didn't realise that was the hero power art, doh).

    @ Hereharehere: If I'd had to choose one, I'd go with Earthern Vitality. I'ts not my favourite, but it has some versatility.

    @ GerVez0512: Like the idea of Speedrunner Larissa, but I don't like put a 10-cost spell at the bottom of your deck, which doesn't have immediate impact. Should cost less, or (and) should just be shuffles in your deck.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.11 - Discussion Topic
    Quote from Kovachut >>
    Quote from Lathy >>
    Quote from Lathy >>

    New idea, but also including the old one. I know people don't like druids having hard removal, as it's not in the "class identity". I tend to disagree, they had Naturalize after all. Considdering it going to HoF, I thought of adding an expensive removal to their repertoire, but one that has some utility. The old idea was some murloc dood.

     Bump :)

    Tbh, Lathy, I didn't comment on your cards earlier, because I didn't like either of them.

    1) The druid spell feels like the most cleverly designed one, because it offers hard-removal against big threats and it can give you more mana to work with in your turn (if you decide you use it on one of your minions). The latter effect was an alternative nerf suggestion for Innervate back when it was problematic. I don't mean the killing part, but the "spending some mana in order to get extra" one. And since you made this spell flexible, the cost is a well-deserved 6 (1 mana over regular Assassinate). Not to mention, in the past druids were the ramp gods and they could easily have played expensive spells.

    But here's my problem - you made it too fair. While I don't have any problems with the first effect, the second one feels underwhelming. It's true that druids want to kill their own minions (Mecha'thunHakkar, the Soulflayer, Hadronox, Da Undatakah, Carnivorous Cube) but on the same turn. If your card existed, players wouldn't run it (or at least only 1 copy in Taunt Druid), because they wouldn't want to risk giving you the ability to silence or transform their win-condition.

    2) The minion kinda feels weird in priest. The battlecry is fine, but the tribe isn't. It feels more like a minion in Egg Murlock or Murloc Token Shaman.

     Cheers mate. I get your feedback, and I've decided to scrap those ideas.

    As for your card, I gotta say I'm not really feeling it. I can't really tell you why, as the mechanic is fine and all. It's just not exciting nor flavourful for my liking. Should you choose to go with, I'll remind you that in the even/odd mehcanic, 0 counts as even, so I can't see why an empty hand (0) wouldn't count as such? I know those mechanics are not entirely tied to this very idea, but as said, 0 does count as even in hearthstone terms. What I mean is, that I'd remove the Refill card (though it's by far the best of the tokens).

    I've got a new idea, and I think it's flavorful. Not sure about power level? For some reason, I have feeling it's either completely useless, or somewhat over the top, but I can't really make up my mind. Works similar to Kobold Hermit, just as a start of turn effect - I presume it could have another trigger, or it could be a Battlecry, I just liked the idea of a Totem Pole you kept adding more and more sections on.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.11 - Discussion Topic
    Quote from Lathy >>

    New idea, but also including the old one. I know people don't like druids having hard removal, as it's not in the "class identity". I tend to disagree, they had Naturalize after all. Considdering it going to HoF, I thought of adding an expensive removal to their repertoire, but one that has some utility. The old idea was some murloc dood.

     Bump :)

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.11 - Discussion Topic
    Quote from Demonxz95 >>

    So, I've made 2 versions of Future Sight, now Rare and with the RoS. As suggested by GerVez0512, it's now down to 3 cards rather than 4. I definitely feel like this affects the card more significantly than it may seem, but at the same time, scrying should be a strength for the original class that was designed with it as a strong theme.

    I made a Mage version as they have a small bit of time manipulation, but I also made a version for Priest as I can't help but feel it fits the fortune teller aesthetic.

     I'd go with what Kovachut suggested (the priest spell). It makes sense thematically. I like the card.

    EDIT: The hunter idea is not bad either.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.11 - Discussion Topic
    Quote from Shatterstar1998 >>

    Token:

     

    The second one allow you to choose to play it as a 6/6 or 2 3/3. I'm not sure this card is legal in the competition.

     

     I really, really like the idea of this card. What I don't like is the art. It doesn't fit in the warcraft universe, not even close. Also, the trigger could be made more flavourful. For now I can only come up with The Eredar Twins and a Mortar Team as "paired" unites from the warcraft universe.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.11 - Discussion Topic

    New idea, but also including the old one. I know people don't like druids having hard removal, as it's not in the "class identity". I tend to disagree, they had Naturalize after all. Considdering it going to HoF, I thought of adding an expensive removal to their repertoire, but one that has some utility. The old idea was some murloc dood.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.11 - Discussion Topic

    Murloc in priest? Whaaaaa? Too boring?

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.11 - Discussion Topic
    Quote from DestroyerR >>

    @linkblade91 so just to be clear, Murloc is ok now right? If it isn’t, these have GOT to count:

     

     

     I like it, but it would fit soooo much better with Patient Assassin :P

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.10 - Final Poll
    Quote from Sinthuja >>

    Underbelly Infiltrator & Violet Hold Infiltrator by Lathy

    I would love to have these cards in game! I think the stats themselves could be upped to 4/4 and 6/6 so that they would potentially turn the effect against the user if they need to swap the cards with an useless enemy minion.  This is one of the designs that got my vote! 😊

     Thanks man! Appreciate the feedback!

    Posted in: Fan Creations
  • 5

    posted a message on Card reveals

    As much as I like the reveals, just for once I wish they wouldn't. Just imagine opening the packs on release day not knowing anything, actually having to look what the cards do when you bust open the packs. Also, think of the initial meta it would create. I'd dig it.

    Posted in: Card Discussion
  • 9

    posted a message on Major clue found about 2nd xpac of Year of the Dragon
    Quote from CarnageTime >>

    Quite frankly all this WoW lore is for freaks and as a person who never played the game beyond the point where you get the Hearthstone skin I find it incredibly nerdy and poor but I'm up for it as long as the cards seem to be enjoyable and not powercreep as usual. Let's see

     Get off your high horse and let people enjoy what makes them happy, you darn buzzkill.

    Posted in: General Discussion
  • 11

    posted a message on Weekly Card Design Competition 9.10 - Submission Topic

    The idea of these cards are, that the League of E.V.I.L. send in their spies in different part of Dalaran. In this case, Dr. Boom sends his spy to The Violet Hold, where as King Togwaggle sends his to The Underbelly. The idea is sort of similar to the Tar Creeper , Tar Lurker and Tar Lord theme. Even though these have the same card text, they serve a different purpose given their different mana cost.

    They might be a bit too strong, and I might rework the power level a little.

    EDIT: Gave both cards +1/+1 to decrease the power-level, and changed the art of the warrior card.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.10 - Discussion Topic
    Quote from Kovachut >>

    So here are my ideas for this week's comp:

    Déjà vu.
    The shaman weapon is more interesting, because if your opp doesn't have an ooze, your hero gets permanent Spell Damage +1. 

     

    Support for Healadin and Token/Beast druid. Those cards help you protect your board.

    [edit] I can also make Pepe a 1 1/1 legendary with the same effect if I have to.

     I really like the idea of giving your hero taunt. I'd go with those. An issue is giving a weapon this ability, as it isn't as easy to clear as minions, and could cause a serious in aggro decks. I think it's a shame in this prompt, that the cards need to have the EXACT same text, as Battlecry or Deathrattle would make for great variations, and could allow you to create a spell and a minion with interesting effects.

    I'd rework to something: "After this attacks (the enemy hero), give your hero taunt until your next turn." and then lower the durability.

    Posted in: Fan Creations
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