• 0

    posted a message on The Everywhere Land! A Hearthstone Custom Expansion (135/135 Cards) (COMPLETE)

    Boi this just passed through my mind until now:

    I know the Holy Armor one, but that one was far too done before XP

    Posted in: Fan Creations
  • 3

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase II [Submission Topic]

    Link to my Phase I Submission

    Welcome to the first expansion of the year of the Wendigo! Hunters of Azeroth!

    "On the island of Blodanna there are two things on the wanted list, your head, and your loot, latter may vary on type, it has been proven the prize of the exotic creatures on the place, and all types of Hunters, Spellcasters and Warrior-ishes are coming down to this brutal island, in every step you'll find blood, we just... hope that isn't yours. Be confident on yourself at most, don't you fall on the dirty tricks! Like this free golden pack I'm gonna give you right now, shiny! "

    Keyword Spotted!

    On what we loot is what we do, getting stuff from others, however, stiff and still you must be, as there are quite a lot of people around here trying to ambush you! Or either, for your own good, literally. This keyword is located on cards like The Boogeymonster or Darius Crowley , both Legendary, a good amount of HoA cards will have this keyword, not as a main theme, but more developed.

    Big Time, Big Trouble

    As far as I'm aware, do not feed the troll, but you got no toll. Whatever, you get the point, the more you feed a beast, the stronger it becomes and the more you lose, even the bit of barnacle will make a difference. Beasts will eat ya, Giant Thingies will crush ya, and People will loot ya, so just don't stand there and quickly do something about it!

    • Landing on your toes, comes their weapon ahoy. Yes, Pirates want all that loot too, and they'll do anything about it. This card was showcased in phase I, and still is for now, Remains Collector has a solid effect, but difficult to get an effect out of it, since remember that most Warrior Weapons cost (3) or greater, so you either attack that thing you want or wait until you get more value.
    • Ancient of Chompers has a really good statline for it's cost, but it's effect is what it makes him worth it, as long as your opponent plays a lot of minions, this effect will be problematic for them, its not easily triggerable against other decks, as 1 ping of damage doesn't matters in those decks, however, still a 5/7 for 6, with a good AoE that Druids really need.
    • Skitterer Matriarch is one of the big Skinny Legs for the little guys, as it will constantly grow various types of abilities as long as they constantly eat. The first time it's Consume effect triggers, it will gain Poisonous, then Lifesteal and so on, until the only one left is Stealth , which will trigger now on. Again, similar kind of Ancient of Chompers, however it is not that effective against big minions which this fails miserabily at the start with 3 Attack.

    Improvise, Adapt, Overkill

    Adapting your current strategies is also a good way to survive, adding a twist to your already perfect and predictable skills will surprise anybody else, be sure to be synchronized though, they tend to strike relentlessly anyways.

    • Anticipated Strike gives a twist on an already used Keyword, which turns it completely the opposite, instead of doing good playing more cards, it makes it worse, it deals less damage if this isn't your first card, but if it is, then it's a more versatile Backstab , however, it can also be played as "Do nothing", which does something on other decks.
    • Bait Trap is not very new in here, just a Bear Trap but your opponent has to use something to get through it, unlike Counterspell , the spell gets returned to their hand, which gives them anoher chance to play it later (or now)
    • Lycanlo c transforms until the end of your turn? But why I'd use this instead of a 2 mana 3/4? Remember Charge /Rush? Well, on it's own, it can transform into them if lucky, but it also can transform into strong effect cards, which is an archetype seen in this expansion. While still in Primal phase, this Murloc has no rabies.

    Killin Time, Come on Grab your Gear, we're going to very, distant streaks, in Blodee-Anne Island, the bath will never end it's Killin Time!

    At anytime, you'll gear will be of utility, or your magic, or, whatever. No time to explain your skillls, just good luck! *kicks you out of the flying boat*

    • Mistress P.Amalia has researched the power of healing herbs and other unwanted methods from other living things, now she has a laboratory where she tries to develop a cure for diseases. Even though it's a Circle of Healing on a stick, you can make her effect shine on a full board and restoring your Hero to full health, of course, the states of the minions may vary.
    • It's night, and one or two of you must guard around for unwanted company, if it's a lonely group, more courage for a few guy, but as more fault lands on you, the less you reach to develop. Like a different variation, this board buff IS really effective on Zoo, but controlling less minions (or even just 3) makes it already worth it for 4 mana.
    • Bones of unwanted creatures, hum, that belong in a museum! But Bone Magic already exists, so, why not tougher? A Volcanic Potion with a double-sided effect, it may affect you more than to your opponent, in the right occasion however, it's a bit more effective.
    • Trasadamus is mysterious, and no one that has seen him has survived, no one has an image of him, except on this card, look, they really interpreted the horror well. Trasadamus is the meta-changer, as you won't be able to use the power, BUT, you'll start with a 2/2 already on board, make a few trades, sure, but then you'll have to depend on your own pals to survive, if you need to be convenient, and be able to squeeze the crystals of your turn, this is not your card, however if you want to be sure you start strong and still, you may put this card, like, a good value start game but as time passes, your options are beign reduced.

    Trasadamus Token:

    The rest of the cards is down below, notes and clarifications will be on their own class.

    Druid

    Token:

    Hunter

    Notes:

    • Rainbow Whelp effect is covering your opponent's cards, he can't see the art, effect, stats and cost, but he will still be able to see if it is targeted or be able to play it, it only affects current cards and, unless your opponent has a good memory, this is just a 2/1.
    • Empereor Thundra works like this, you play a minion, you return one of their minions, your opponent plays a minion, they return one of your minions, may go infinite until ET is returned or destroyed.
    • And yes, I know it's Empereor Tundra but it's 2:30 AM in the morning >_<

    Mage

    Paladin

    Priest

    Rogue

    Shaman

    Token:

    Notes:

    • Sharpeye Renegade effect will count as an attack if it kills a minion, so no more attacks until next turn or you add Windfury to this.
    • Totem Giant targeting effects will reduce avaidable targets depending on the effect, since they'll target a single character.
    • Lycanloc is my 2st Wild Card. And clarification, it will NOT preserve buffs nor stats, it will transform back into a 3/2 when your turn ends.

    Warlock

    Tokens:

    Notes:

    • Nightwinx won't be affected by ANY kind of spell, AoE, transformation, buffs and any other kind of absurd spell the team may have in mind.
    • Swampbuckler is my 2nd Wild Card

    Warrior

    Notes:

    • Rummager Naizama Consume effect means that if you had an equipped weapon and attacked with it, you may attack with the 2/2 weapon, or else you equip a NEW weapon and you may attack twice this turn, it has quite a lot of options.

    Neutral

    Notes:

    • Merathia will summon the minion she destroyed as YOUR minion with full Health
    • Trasadamus is my 3rd and last Wild Card

    Hope you do well in the competition guys!

    Thanks for everyone who gave me feedback! Really appreciated!

    Posted in: Fan Creations
  • 7

    posted a message on Weekly Card Design Competition 8.04 - Final Poll

     

    Posted in: Fan Creations
  • 0

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase II [Discussion Topic]

     Alright, so I fixed everything I needed, I've got all the wildcards and buffed my cards, I think that should be enough before my brain explodes T_T

    Druid

    "Pale faces of the forest, you know that nature IS dangerous, right? You shouldn't be in our forest, destroying our trees and fauna, shall you get out of here or live up on your greedy nightmares? You choose, I still got lots of nature violators queuing"

    Archetype: Consume/Attack Druid

    }

    Survival Instincts is the 1st Wild Card. I may increase it's cost to 3 though, due to the massive intended combo with Gnarling Roots.

    Modifications:

    • Changed Scarlet Itcher for Ancient of Chompers
    • Birdmacho Henix has been changed for Jawmaw

     Hunter

    "Strategy is no doubt when everyone is around, however, it is also in one place and one location, confusion, misunderstandings happen, but making a plan around that is quite better"

    Archetype: Messy Hunter (Confusing your opponent and messing up with their cards)

    Modifications:

    • Rainbow Whelp cost has been changed from (3) to (2)

    Notes:

    • Rainbow Whelp effect is covering your opponent's cards, he can't see the art, effect, stats and cost, but he will still be able to see if it is targeted or be able to play it, it only affects current cards and, unless your opponent has a good memory, this is just a 2/1.
    • Empereor Thundra works like this, you play a minion, you return one of their minions, your opponent plays a minion, they return one of your minions, may go infinite until ET is returned or destroyed.

     Mage

    "Sapping your opponent's resources are Rogue things, right? Though they aren't as effective as clear magic, from burning camps to sudden abominations, Mages have bigger control over certain things, and wether is with allies or not, is not a problem for a party that specialized against all types of OTHER parties or individual hunters"

    Archetype: Counter Mage

    Modifications:

    • Replaced Natural Will with Fossil Course
    • The Epic Card now has a name (yay)

     Paladin

    "As sacred as both Paladins and nature is, they aren't indestructible either, however with the work of one to other, co-existion of both herbs and reservation works"

    Archetype: Healing Paladin

    Modifications:

    • Gluttonous Ooze has been renamed to Skull Ooze, since of a Gluttonous Ooze already existing in the game.

     Priest

    "The wild treats everyone else equally, they'll all eat ya no matter what, from low class to high budget p2w Hunters, however, mercy doesn't comes in all of the sizes, and shadow power is no exception"

    Archetype: EaCy Priest (Easy Control Priest, getting rid of small nuisances)

    Changes:

    • Fixed Purge the Weak typo
    • Added Basic Defense Kit and Skitterer Matriarch

    Notes:

    • Skitterer Matriach will first gain Poisonous when it's effect triggers, then when its effect triggers again, it will gain Lifesteal, then Taunt, then Windfury and then Stealth, where the cycle stops, only to gain Stealth whenever it attacks and kills a minion.

     Rogue

    "Anticipation is a great weapon when used adequatedly, however is not very common on skillful Rogues, as they tend to go to more complicated Combos, starting great is a better step for loot-stealing and survival in this bloody jungle, also, cuts"

    Archetypes: Miracle Rogue and First Rogue (See Prized Lioness and Anticipated Strike)

    Modifications:

    • Replaced Nordog the Steaker with Muggler Sadias

     Shaman

    "From branches comes traps, from geniuses to explorers, every one can learn from the wild, the apprentice learns from the master or the master from the apprentice? Hey, at least you can read the effects."

    Theme: Powerfull effects and cards that can copy those effects.

    Tokens:

    Notes:

    • Sharpeye Renegade effect will count as an attack if it kills a minion, so no more attacks until next turn or you add Windfury to this.
    • Totem Giant targeting effects will reduce avaidable targets depending on the effect, since they'll target a single character.
    • Lycanloc is my 2nd Wild Card. And clarification, it will NOT preserve buffs nor stats, it will transform back into a 3/2 when your turn ends.

    Warlock

    "Power and ambitions are in one hand, despair, heroic and loneliness is other hand, at the half of the hands, there's a mid-land between power and despair, wether you can mantain your gals or leading a group, there's no denying that a balanced team means less riot and goup to the top of the beasts"

    Archetype: Exactlock (Controlling a moderated amount of minions, not too low to be control, not too big to be Zoo)

    Modifications:

    • Jefferey has been modified entirely.
    • Acid Rain has been replaced by Natural Selection. (Which does the same but in a more clear text, also reduced cost)

    Notes:

    • Nightwinx won't be affected by ANY kind of spell, AoE, transformation, buffs and any other kind of absurd spell the team may have in mind.

    I completely forgot I made this card a bit before making Acid Rain, I might remove Survival Instincts for this one

     Warrior

    "Fear not by hand or by fist, but fear the mighty enchanted level idontknowhowmuch weapon! The power of weapons is further enchanced in the place where Leaves and Rock Armor are all spread around"

    Archetype: Weapon Warrior

    Yes, I know Jungle Marshal is too similar to link's Orc Ravager, but I explained about it at the start. I've got 2 versions for the Legendary, one with tweaked name and stats, but same effect, I'm not too sure if it's balanced either way.

    Modifications:

    • Legendary will be 5/5 Rummager Naizama

    Rummager Naizama Consume effect means that if you had an equipped weapon and attacked with it, you may attack with the 2/2 weapon, or else you equip a NEW weapon and you may attack twice this turn, it has quite a lot of options, but not sure if balanced.

     Neutral

    Change Notes:

    • Trasadamus is a new card and a Wild Card, kind of destined to change the meta, starting strong but limiting choices and late-game power. (Also tokens are Vanilla)
    • Cottage Destroyer is now a 3/6 instead of a 2/5

    Showcase Cards (I'm thinking about to put)

    Jeez my head seriously hurts DX, I was thinking of giving feedback to Shatterstar but, god it's kinda long tbh, but in short words, it's really good and a solid expansion, the only problem I have is One Thousand and One Tales, it feels a bit OP at the start having some good removal with a 2-mana effect, I think it should start at 1 damage instead of 2.

    @CheeseEtc

     Neutral Cards: I like Ishana's design quite a lot, the rest of the cards are fine, though just a suggestion, make Haramad's effect trigger only during your turn, it limits A LOT card design like with Gadgetzan Auctioneer with the effect also triggering during your opponent's turn.

    Priest Cards: Not sure how Voi'dal works, does it need to be damaged then to heal him? It looks quite scary tbh, but well balanced. The rest of the cards are good, especially Pure Dawnstone.

    Druid Cards: Nothing to say here honestly, you noted Anzu's OPness with things like Swipe quite a solid set. But I'm jealous of the triggers, damn I can't seem to avoid to write "minions" on the text

    Your Other Cards: They are all fine, though I think Pure Garnet is a bit weak, but just a little, I don't think it needs a drastic change. Skyguard Ranger looks good, but a bit scary with Unleash the Hounds in standard (Though not sure if you rotated it, I think not)

    Posted in: Fan Creations
  • 0

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase II [Discussion Topic]

    yay im bacc

    So, I've been making my Hunters of Azeroth Expansion, not sure how it looks, would like to hear feedback, though sorry for not giving feedback in this time, I was mostly busy finding concepts and other things, but on the other side, I think what people said is kind of enough and clear what is better. Also I'm fearing of having too much minions/minion synergy. Also, point, I made a card some days ago that is REALLY similar to linkblade's Orc Ravager, however I never showed it, so just saying, this is most of my set, I'm not done yet, I still need to have an idea for the Shaman one.

    Druid

    "Pale faces of the forest, you know that nature IS dangerous, right? You shouldn't be in our forest, destroying our trees and fauna, shall you get out of here or live up on your greedy nightmares? You choose, I still got lots of nature violators queuing"

    Archetype: Consume/Attack Druid

    }

    Survival Instincts is the 1st Wild Card, also, which version of Scarlet Itcher is better? This one or this one below?

     Hunter

    "Strategy is no doubt when everyone is around, however, it is also in one place and one location, confusion, misunderstandings happen, but making a plan around that is quite better"

    Archetype: Messy Hunter (Confusing your opponent and messing up with their cards)

    Notes:

    • Rainbow Whelp effect is covering your opponent's cards, he can't see the art, effect, stats and cost, but he will still be able to see if it is targeted or be able to play it, it only affects current cards and, unless your opponent has a good memory, this is just a 2/1.
    • Empereor Thundra works like this, you play a minion, you return one of their minions, your opponent plays a minion, they return one of your minions, may go infinite until ET is returned or destroyed.

     Mage

    "Sapping your opponent's resources are Rogue things, right? Though they aren't as effective as clear magic, from burning camps to sudden abominations, Mages have bigger control over certain things, and wether is with allies or not, is not a problem for a party that specialized against all types of OTHER parties or individual hunters"

    Archetype: Counter Mage

    I've got another version of Dusknorg below, since I felt later it was too similar to Kobold Monk in a way

     Paladin

    "As sacred as both Paladins and nature is, they aren't indestructible either, however with the work of one to other, co-existion of both herbs and reservation works"

    Archetype: Healing Paladin

     Priest

    "The wild treats everyone else equally, they'll all eat ya no matter what, from low class to high budget p2w Hunters, however, mercy doesn't comes in all of the sizes, and shadow power is no exception"

    Archetype: EaCy Priest (Easy Control Priest, getting rid of small nuisances at the start) Tbh I'm not sure of how to do this one.

     Rogue

    "Anticipation is a great weapon when used adequatedly, however is not very common on skillful Rogues, as they tend to go to more complicated Combos, starting great is a better step for loot-stealing and survival in this bloody jungle, also, cuts"

    Archetypes: Miracle Rogue and First Rogue (See Prized Lioness and Anticipated Strike)

     Warlock

    "Power and ambitions are in one hand, despair, heroic and loneliness is other hand, at the half of the hands, there's a mid-land between power and despair, wether you can mantain your gals or leading a group, there's no denying that a balanced team means less riot and goup to the top of the beasts"

    Archetype: Exactlock (Controlling a moderated amount of minions, not too low to be control, not too big to be Zoo)

    I may replace Jefferey for another Legendary, I'm not too fond of what kind of absurdities or combos this may drive.

    Notes:

    • Nightwinx won't be affected by ANY kind of spell, AoE, transformation, buffs and any other kind of absurd spell the team may have in mind.

     Warrior

    "Fear not by hand or by fist, but fear the mighty enchanted level idontknowhowmuch weapon! The power of weapons is further enchanced in the place where Leaves and Rock Armor are all spread around"

    Archetype: Weapon Warrior

    Yes, I know Jungle Marshal is too similar to link's Orc Ravager, but I explained about it at the start. I've got 2 versions for the Legendary, one with tweaked name and stats, but same effect, I'm not too sure if it's balanced either way.

    This means that if you had an equipped weapon and attacked with it, you may attack with the 2/2 weapon, or else you equip a NEW weapon and you may attack twice this turn, it has quite a lot of options, but not sure if balanced.

     Neutral

     Consider that I have only used 1 Wild Card and I still need a few more cards, also, possible tweaks for OP things.

    Again, feedback is appreciated, will return feedback when I can.

    Posted in: Fan Creations
  • 0

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase II [Discussion Topic]

    Yay I got in! :3

    A question, can we use the Magnetic Keyword? Technically standard is still Basic, Classic, Witchwood and Boomsday (Since the year isn't over yet)

    Posted in: Fan Creations
  • 4

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Submission Topic]

    (Thanks to NiRaSt for making the Year Icon, really appreciated!)

    Ehem, welcome to the Year of the Wendigo, who's him, or it, or them? Well, the Wendigo is a mytological creature, described as a beast-aspect human (Though no Druid), usually related to cannibalism, in other places its seen as the gluttony of buying too much packs and greediness for not sharing his food with others, though, as you bet, he eats them instead.

    This Year marks, of course, 3 new sets for Hearthstone, with Un'Goro, Kobold and Catacombs, and, unfortunally, Knights of the Frozen Throne rotating from standard, however, this leaves new room for new ideas! So prepare your gazed-eye and explore the deepness of this year!

    First Expansion: Hunters of Azeroth (HoA)

    On the brutal Island of Blodanna there are two of the most prized things that you will want, your head, and their prize. Where Hunters and Beasts fight for survival and their dear prizes to be as rich as Screek McThil, but as everyone steals their faith in others, so you do with loot. You think you can get some wood in here? Just watch it burn! Like... the money you'll get! for those packs

    New Keyword Approaching!

    This expansion will feature a new keyword, Consume, which is found in cards like The Boogeymonster or Darius Crowley . It won't be the main focus, but it will feature a good amount of cards with Consume.

    Hunt and be Hunted (for real)

    When landing somewhere unknown, you must consider your decisions, either build up your weapon or either improve it fast. Since you'll need those upgraded weapons to defeat those level 89 Bounty Hunters! Dream about that! I mean, think about having your head as a trophy stand to just get selled to someone else- heck, no further detail, we don't want to get savage either!

    Remains Collector seems to be a good 3-Drop, right? Drawing cards and a decent body for such effect, but requires a good amount of pre-paration, because you need to equip your weapon for THEN playing this and draw a card or two from it, as Warrior weapons don't tend to last long anyways. This makes a good decision early game, do I equip this weapon and upgrade it later? Or do I remove that minion for such little benefit?

    Merathia the Converter looks pretty average, right? I mean a new keyword + a Legendary-deservable effect, but the fact is that you can destroy AND summon minions on your side, buffs with this is dangerous, as you may be able to get BIGGER minions with this effect, if you see it, it's simple, but when you look further into the synergies, it may get insane.

    Expansion 2: The Phantom House (PH)

    Casper wasn't scary anyways, what could possibly go wrong ?

    Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? Will your heart hold enough pump before it pumps itself into this manor oblivion?

    New Last Keyword Approaching

    As the main theme of ghosts, it needs to have some possession moments, for such a good fright, you wouldn't believe how much and how low was the intensity and duration of it! This keyword is similar to Kobold Barbarian , only that it lasts one turn. Possess is commonly applied by other cards, rather than beign on itself.

    One Good Scare Ought to do you some Good!

    We meant it seriously please get out of our ghostly house, you don't want to get enchanted by our phantom touch! Our pal, um, Manny I think was his name, sent us a good amount of information from the manor, he barely survived, but I mean, why do we even care? He has the photos!

    Beign driven to instanity is completely normal at some point, until becoming a Madman , from here on now, there's no actual hope inside yourself, that you start blabbering and stuttering prophecies and the suffering you've seen, until you snap out of it. A moderated 4-Drop, which hasn't much of a benefit, but well handled can be good, also, features both Possess and Consume keywords!

    Do we capture it in a Vacuum? Do we scare the ghosts more so they go away? No! We go the classic way! I mean, not that classic, but rarely seen! When you make a ghost bump directly into a Silver Mirror , they get captured, however, it may break, it's kind of dangerous with Class 10 Ghosts. A somehow usefull removal, however, it may backfire in the worst of the situations, although, you can use this on a Taunt or strong minion, for then to return it in a future turn and counter your opponent's play.

    Expansion 3: Murlocs off the Coast (MotC)

    Refer as, Murlocs that are actually not wild!

    After all that suffering, we REALLY want to go somewhere relaxing, right? It's not, but neither as bad as the others, you'll get to know the flora and fauna around here, and probably take a sunbath or two. Take a dive onto the sea, cause we're chilling in the deepest waters!

    This Expansion features no new keyword, however it will have a lot of beauty and polarizing effects, because the sea is so unpredictable, it may throw a tantrum or be your best "friend", heh, who knows, they just dry in the sand. Just like my hopes and dreams T_T

    If Summer only Lasted one Year

    Every room and every house has an oceanic view, if you shoo away a whale or a manatee or two there's not a better wetter place for you to go! Than the waterlg mrrlg of mrglink! As you go an relax, from the dephts in the surrounding from sandcastles in the sand, or you go to find fish groups or even an underwater sponge! Even if the sea is unpredictable, is beautiful by itself, just NOT do your best, relax man!

    However, not all fauna is pacific, but creatures like Ink Subjugators will not be afraid of using their terrible and not stinky weapon, ink, as they affect all the surroundings but not actually paint them. Even if it's NOT a good 4-Drop, it gets its job on aggro decks or disrupting your opponent's hand, however, yours too, so look out for the octomari!

    Cuteness is also all around, from crabs, to whales and some weird-looking creatures too! Like the Tuska-Kik, the Turt-Ganis and the Dogsharks , maybe they are dangerous on their own, however you may find their cubs, which awww, they are so cute! They may bite a bit, but they cause no harm! Unless their mom comes by, yeah, then you should probably run! It's a midrange cute beast! Though doesn't gets to work until mid-game, when AoE isn't that abundant and you control the board fairly well.

    HALL OF FAME CARDS

    • Holy Wrath : Simple awnser, with Molten Giant now in the Hall of Fame, it's pal is at most being usefull at dealing 12 damage to face, which is big enough, even though the draw is random, it still locks away from making high-cost cards or even shuffling cards inside your deck. It can't be changed without changing it's entire effect, so that's why its moving to Hall of Fame. Replaced by : Tuskarr Jouster .
    • Summoning Portal : Summoning Portal limits the design of copy or cost reducing cards, especially with Glinda Crowskin still beign in standard, it makes a lot of trouble wether to make another card that reduces costs or copies cards for further enchancement, even though it's too slow, it still limits the design of making diverse effects for minions. Replaced by : Imp Gang Boss .
    • Questing Adventurer : This minion is REALLY scary, even more with Witchwood still beign on Standard with Echo cards. As it limits design in both combos, cheap spells/minions AND Echo cards, this card is going to be moved to the Hall of Fame. Replaced by: Second-Rate Bruiser .

    Thanks to all the people who gave me feedback on the discussion thread and on Discord! Hope you do well and good luck!

    Posted in: Fan Creations
  • 0

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Discussion Topic]

    Hey guys! I had a question, since I'm finishing the details of my set before submitting (probably tomorrow)

    Would this be disqualified? I mean it has a token, but isn't necesary, since it should work like Deck of Wonders and so on.

    Posted in: Fan Creations
  • 0

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Discussion Topic]
    Quote from NiRaSt >>
    Quote from LarryMoments >>

    Yes I've made 3 new banners now, I just want to make them look good :3

    So, I've made a quick update to my "Year of the Wendigo", revamped it quite a lot of it, and made the finishing touches, I wanna know what you think of what it is now:

    Expansion 1: Hunters of Azeroth (HoA)

    I'd make the banners bigger, but I don't want to fill too much space with that ;)

    On the brutal Island of Blodanna there are two of the most prized things that you will want, your head, and their prize. Where Hunters and Beasts fight for survival and their dear prizes to be as rich as Screek McThil, but as everyone steals their faith in others, so you do with loot.

    As brutality and blood spills everywhere, pilferers and carnivores stalk in the lands to capture their respective prize, as with the keyword itself, Consume is already in a few cards, like The Boogeymonster and Wind-up Burglebot, however, going a bit deeper isn't that bad, right?

     Planned Showcase Cards:

                                                                  

    Expansion 2: The Phantom House (PH)

    Jokes aside I could've used this banner lol

     Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? Will your heart hold enough pump before it pumps itself into this manor oblivion?

    Now've changed Possess, it works now for one turn unless specified, it might be annoying, that's true, but might backfire the one that uses too, normally dead bodies can be possessed by ghosts, because a good scare can leave it vulnerable to even the little of the scratches.

    Planned Showcase Cards:

                                                                    

    Expansion 3: Murlocs off the Coast (MOTC)

    After all that suffering, we REALLY want to go somewhere relaxing, right? It's not, but neither as bad as the others, you'll get to know the flora and fauna around here, and probably take a sunbath or two. Take a dive onto the sea, cause we're chilling in the deepest waters on the sea!

    This Expansion features no new keyword, however it will have a lot of beauty and polarizing effects, because the sea is so unpredictable, it may throw a tantrum or be your best "friend", heh, who knows, they just dry in the sand.

    Planned Showcase Cards:

                                              

    So, what if this doesn't works? Well, I've got a few backup cards, extra things will be down below:

    btw, think that P.E Journalism (Paranormal Effects) costed 4, I kinda messed up with the cost probably.

    Also, Hall of Fame Cards:

    • Holy Wrath: Simple awnser, with [card]Molten Giant[/card] now in the Hall of Fame, it's pal is at most being usefull at dealing 12 damage to face, which is big enough, even though the draw is random, it still locks away from making high-cost cards or even shuffling cards inside your deck. It can't be changed without changing it's entire effect, so that's why its moving to Hall of Fame. Replaced by: Tuskarr Jouster.
    • Summoning Portal: Summoning Portal limits the design of copy or cost reducing cards, especially with Glinda Crowskin still beign in standard, it makes a lot of trouble wether to make another card that reduces costs or copies cards for further enchancement, even though it's too slow, it still limits the design of making diverse effects for minions. Replaced by: Imp Gang Boss.
    • Questing Adventurer: This minion is REALLY scary, even more with Witchwood still beign on Standard with Echo cards. As it limits design in both combos, cheap spells/minions AND Echo cards, this card is going to be moved to the Hall of Fame. Replaced by: Second-Rate Bruiser.
    • Another option would be Keeper of the Grove and change it back to a 2/4, but not sure not sure.

     Phew! This took like 1 hour and 30 minutes to write, hope I don't have to edit something later :v

    EDIT: Yes I had, oh for crying out loud.

    Also could someone make a Wendigo Year Icon? I'd really appreciate it (and name it!)

     

     

     Some feedback: 

    First of all, some of your banners are really hard to read. Try to use color on the text that contrasts the background, or give it an outline like with your third expansion (and even then, it could be ticker and/or a different color)

    Now for the card themselves. First, the Burgle-bot doesn't have Consume, but Darius Crowley does. Remains Collector seems kinda strong, especially with weapons like Gorehowl and Fool's Bane, but those are niche cases, i donno. The Converter seems ok.

    The possesed cards seem fine. Question: what happenes if a possesed minion has windfury?

    As is right now, Mako Rider will also attack frienly characters. Is that your intension? I also don't know how strong is Reef Shock, maybe make it cost 2 with overload 2?

    Your backup cards seem ok at first glance, except for P.E Journalism, that is absolutely busted in aggro.

    And finally, your year icon:

     Yeah, I get that a lot *trumpet sounds* I never noticed Burgle-Bot text though, he, maybe because all are the same XD

    A Possessed minion with Windfury will be able to attack manually ONCE, just like if you give Windfury to a Kobold Barbarian, it will trigger it's effect, and then you may able to attack once with him.

    Yes, Mako Raider is supposed to attack friendly characters, since it's based off a Mako Shark, which is the fastest-swimming shark known, and also is able to leap out of the water.

    Also that icon looks really cool! Thanks man!

    Quote from Vilegloom >>
    Quote from LarryMoments >>

    Yes I've made 3 new banners now, I just want to make them look good :3

    So, I've made a quick update to my "Year of the Wendigo", revamped it quite a lot of it, and made the finishing touches, I wanna know what you think of what it is now:

    Expansion 1: Hunters of Azeroth (HoA)

    I'd make the banners bigger, but I don't want to fill too much space with that ;)

    On the brutal Island of Blodanna there are two of the most prized things that you will want, your head, and their prize. Where Hunters and Beasts fight for survival and their dear prizes to be as rich as Screek McThil, but as everyone steals their faith in others, so you do with loot.

    As brutality and blood spills everywhere, pilferers and carnivores stalk in the lands to capture their respective prize, as with the keyword itself, Consume is already in a few cards, like The Boogeymonster and Wind-up Burglebot, however, going a bit deeper isn't that bad, right?

     Planned Showcase Cards:

                                                                  

    Expansion 2: The Phantom House (PH)

    Jokes aside I could've used this banner lol

     Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? Will your heart hold enough pump before it pumps itself into this manor oblivion?

    Now've changed Possess, it works now for one turn unless specified, it might be annoying, that's true, but might backfire the one that uses too, normally dead bodies can be possessed by ghosts, because a good scare can leave it vulnerable to even the little of the scratches.

    Planned Showcase Cards:

                                                                    

    Expansion 3: Murlocs off the Coast (MOTC)

    After all that suffering, we REALLY want to go somewhere relaxing, right? It's not, but neither as bad as the others, you'll get to know the flora and fauna around here, and probably take a sunbath or two. Take a dive onto the sea, cause we're chilling in the deepest waters on the sea!

    This Expansion features no new keyword, however it will have a lot of beauty and polarizing effects, because the sea is so unpredictable, it may throw a tantrum or be your best "friend", heh, who knows, they just dry in the sand.

    Planned Showcase Cards:

                                              

    So, what if this doesn't works? Well, I've got a few backup cards, extra things will be down below:

    btw, think that P.E Journalism (Paranormal Effects) costed 4, I kinda messed up with the cost probably.

    Also, Hall of Fame Cards:

    • Holy Wrath: Simple awnser, with [card]Molten Giant[/card] now in the Hall of Fame, it's pal is at most being usefull at dealing 12 damage to face, which is big enough, even though the draw is random, it still locks away from making high-cost cards or even shuffling cards inside your deck. It can't be changed without changing it's entire effect, so that's why its moving to Hall of Fame. Replaced by: Tuskarr Jouster.
    • Summoning Portal: Summoning Portal limits the design of copy or cost reducing cards, especially with Glinda Crowskin still beign in standard, it makes a lot of trouble wether to make another card that reduces costs or copies cards for further enchancement, even though it's too slow, it still limits the design of making diverse effects for minions. Replaced by: Imp Gang Boss.
    • Questing Adventurer: This minion is REALLY scary, even more with Witchwood still beign on Standard with Echo cards. As it limits design in both combos, cheap spells/minions AND Echo cards, this card is going to be moved to the Hall of Fame. Replaced by: Second-Rate Bruiser.
    • Another option would be Keeper of the Grove and change it back to a 2/4, but not sure not sure.

     Phew! This took like 1 hour and 30 minutes to write, hope I don't have to edit something later :v

    EDIT: Yes I had, oh for crying out loud.

    Also could someone make a Wendigo Year Icon? I'd really appreciate it (and name it!)

     

     

    All expansion themes are really cool. Love the Haunted House theme, I like how it takes the usual undead hearthstone theme but, this time around, pushes more on the ghost and poltergeist side. 

    I don't see much wrong with your cards. I just think you're pushing the keywords too much. IMO one of the cards should showcase a cool use of the keyword, while the other one should showcase another cool mechanic or possible archetype you have planned. It's up to you really, but that's how I see it. I'd also hint about said planned mechanics (if you have any) to get people excited for them in following phases.

    Speaking of which, the cards of Murlocs off the Coast, I'm not too crazy about. They don't really get me excited for the expansion and, though they're cool in their own right, they don't tell me much of what I can expect from it in the future. I mean, where are the Murlocs off the coast? I think that's because of a lack in keyword in it, but I also lack a keyword in my third expansion and still came up with some cool mechanics to get people pumped. Dogshark Cub and the cost-raising cards are good choices , for example.

    I don't want to sound mean or anything; expansion's fine I just think it could have more. Just something to keep in mind.

    Also, I don't get the art for Good Fright-a-do.

     The problem was that I wanted to give a glimpse of how the keyword would be used, but never completely thought of it, I mean sure, showing those keywords isn't that bad, imo but your point is really valid of showing off an archetype I wanna show. Oh and also I had planned to show the mechanics I'm planning to do, but wasn't too sure to do it right off the bat.

    That's the thing of MoTC, even though they're cool, they don't tell everything, it's a complete sea of mysteries within the top and below the ocean. And the expansion name? Well, it WILL have a good amount of Murlocs (not too vast, maybe like 5-6), but you should be able to get the reference anyways ;P. Heck, minimal CCG experience will get this pun

    Also Good Fright-a-Do, in cartoons, the spirit/ghost of the characters go off their bodies when they scare, so as they become extremely afraid, crazy, that they don't even know what to do, other times, they just faint in the ground, which is in particular, a combination of both, a good scare will lift off the spirit and become crazy, to just a heart attack to come down, because pumping goes nuts when surprised, right?

    Posted in: Fan Creations
  • 0

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Discussion Topic]

    Yes I've made 3 new banners now, I just want to make them look good :3

    So, I've made a quick update to my "Year of the Wendigo", revamped it quite a lot of it, and made the finishing touches, I wanna know what you think of what it is now:

    Expansion 1: Hunters of Azeroth (HoA)

    I'd make the banners bigger, but I don't want to fill too much space with that ;)

    On the brutal Island of Blodanna there are two of the most prized things that you will want, your head, and their prize. Where Hunters and Beasts fight for survival and their dear prizes to be as rich as Screek McThil, but as everyone steals their faith in others, so you do with loot.

    As brutality and blood spills everywhere, pilferers and carnivores stalk in the lands to capture their respective prize, as with the keyword itself, Consume is already in a few cards, like The Boogeymonster and Wind-up Burglebot, however, going a bit deeper isn't that bad, right?

     Planned Showcase Cards:

                                                                  

    Expansion 2: The Phantom House (PH)

    Jokes aside I could've used this banner lol

     Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? Will your heart hold enough pump before it pumps itself into this manor oblivion?

    Now've changed Possess, it works now for one turn unless specified, it might be annoying, that's true, but might backfire the one that uses too, normally dead bodies can be possessed by ghosts, because a good scare can leave it vulnerable to even the little of the scratches.

    Planned Showcase Cards:

                                                                    

    Expansion 3: Murlocs off the Coast (MOTC)

    After all that suffering, we REALLY want to go somewhere relaxing, right? It's not, but neither as bad as the others, you'll get to know the flora and fauna around here, and probably take a sunbath or two. Take a dive onto the sea, cause we're chilling in the deepest waters on the sea!

    This Expansion features no new keyword, however it will have a lot of beauty and polarizing effects, because the sea is so unpredictable, it may throw a tantrum or be your best "friend", heh, who knows, they just dry in the sand.

    Planned Showcase Cards:

                                              

    So, what if this doesn't works? Well, I've got a few backup cards, extra things will be down below:

    btw, think that P.E Journalism (Paranormal Effects) costed 4, I kinda messed up with the cost probably.

    Also, Hall of Fame Cards:

    • Holy Wrath: Simple awnser, with [card]Molten Giant[/card] now in the Hall of Fame, it's pal is at most being usefull at dealing 12 damage to face, which is big enough, even though the draw is random, it still locks away from making high-cost cards or even shuffling cards inside your deck. It can't be changed without changing it's entire effect, so that's why its moving to Hall of Fame. Replaced by: Tuskarr Jouster.
    • Summoning Portal: Summoning Portal limits the design of copy or cost reducing cards, especially with Glinda Crowskin still beign in standard, it makes a lot of trouble wether to make another card that reduces costs or copies cards for further enchancement, even though it's too slow, it still limits the design of making diverse effects for minions. Replaced by: Imp Gang Boss.
    • Questing Adventurer: This minion is REALLY scary, even more with Witchwood still beign on Standard with Echo cards. As it limits design in both combos, cheap spells/minions AND Echo cards, this card is going to be moved to the Hall of Fame. Replaced by: Second-Rate Bruiser.
    • Another option would be Keeper of the Grove and change it back to a 2/4, but not sure not sure.

     Phew! This took like 1 hour and 30 minutes to write, hope I don't have to edit something later :v

    EDIT: Yes I had, oh for crying out loud.

    Also could someone make a Wendigo Year Icon? I'd really appreciate it (and name it!)

     

    Posted in: Fan Creations
  • 0

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Discussion Topic]
    Quote from freddoccino >>

    Just wanna put down my current ideas with Resurgent, and see if any of these are interesting enough / example material.

    (and alternatively)

    I'm not entirely sure because I think what makes battlecries particularly interesting with this mechanic is when there's something targeted, since this would allow it to work like some sort of 'multi-targeting' feature.

     

     Huh, I really like this idea, looks neat! As it is, is kind of a drawback in some occasions, but gets the value later on, yeah, it looks good!

    Sunken Blade could be a 2/2, since it can't be played without a use in turn 3 in most occasions, but still, it feels really versatile! Like to draw an extra card or more AND equipping a 2/2 weapon. I think you can make a really good use of this keyword!

    Posted in: Fan Creations
  • 0

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Discussion Topic]

    Alright, I think I've got the banner, I'm not sure if it looks good though.

    So, I already got the idea of two of my expansions, still trying to figure out what the third one will be about, but I've got a good amount of examples for it, especially when going to the "Year Flavour"

    The first expansion will be "Hunters of Azeroth" and will get inside a brutal island, where Hunters and Beasts fight for survival and for exotic head trophies, as everyone can steal things from you, so can you. The Wendigo is described as an evil supernatural creature, cannibals and possessors of a great inner animal, as Wendigos are half-human, half-beast but still its not the minotaur.

    As brutality and blood spills everywhere, pilferers and carnivores stalk in the lands to capture their respective prize, as with the keyword itself, Consume is already in a few cards, like The Boogeymonster and Wind-up Burglebot, however, going a bit deeper isn't that bad, right?

    I'm showing 3 cards because again, I've no idea what the 3rd expansion is going to be about tbh

    The 2nd Expansion will have place in a haunted mansion (still no name), where ghosts wander around, unsuspected things happen and spirits start upping the pumping of your heart, will your heart hold enough to survive in this manor?

    Ghosts can possess other foes, or commonly, non-living things, as their spirit goes, the corporeal body becomes bended, unable to make a new movement by itself, this keyword has been included in Kobold Barbarian, but here is commonly applied by other cards, just look how even the angel of death is an spirit too!

    And yes, I had planned to make a random action every turn, because you could possess characters, but not sure how it'd be worded or coded.

    Also I'll give feedback later, I'm all out of stuff and all in for joy, but kinda busy by that matter.

    Posted in: Fan Creations
  • 0

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Discussion Topic]

    Hey, I dare someone to make a "Year of the :)" submission

    Jokes aside, I've been planning with the little time I have now the year I'm gonna do, which is the Year of the Wendigo.

    Not sure if this looks good, I don't have photoshop and I always did this on PowerPoint DX

    For now, I don't have an specific theme, or at least general idea, but I've an idea of the cards I want to move to the hall of fame:

    • Wild Pyromancer or Questing Adventurer: (Not definitive idea, can change)
    • Summoning Portal: Summoning Portal limits the design of copy or cost reducing cards, especially with Glinda Crowskin still beign in standard, it makes a lot of trouble wether to make another card that reduces costs or copies cards for further enchancement, even though it's too slow, it still limits the design of making diverse effects for minions.
    • Holy Wrath: Simple awnser, with Molten Giant now in the Hall of Fame, it's pal is at most being usefull at dealing 12 damage to face, which is big enough, even though the draw is random, it still locks away from making high-cost cards or even shuffling cards inside your deck. It can't be changed without changing it's entire effect, so that's why its moving to Hall of Fame.

    For now, this is what I have for now, it may be changed later, since I don't have a clear idea of what I'm going to aim to.

    Posted in: Fan Creations
  • 1

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Discussion Topic]

    A question, as said above, we can cooperate with another person. However, how much is the limit? Or there is no limit?

    Also, we must make 7 cards per expansion or 10 cards per expansion? It's kinda confusing.

    Posted in: Fan Creations
  • 1

    posted a message on Apocalypsis Wastelands! A Hearthstone Custom Expansion! (WIP) (137/215 Cards)

    Added 38 new class cards!

    I tried to also submit some Neutrals but, I feel tired and next week is really tough, but... there you have!

    Posted in: Fan Creations
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