• 2

    posted a message on Weekly Card Design Competition - Season 7 Feedback
    Quote from Demonxz95 >>
    Quote from Kovachut >>
    Quote from Cogito_Ergo_Sum >>
    Quote from thepowrofcheese >>

    How long can this go on?

     How long can this go on?

     How long can this go on?

    Are we starting a spam train here?

    How long can this go on?

     ¿no og siht nac gnol owH

    Posted in: Fan Creations
  • 0

    posted a message on Apocalypsis Wastelands! A Hearthstone Custom Expansion! (WIP) (137/215 Cards)
    Quote from SideItem >>

    There are certainly a lot of ideas and concepts floating around here. I think the topsy turviness of it all is a little disorienting so far, but I’m sure it’ll cohere when more comes into view. Mage in particular, as it stands, feels like it would require a very schizophrenic deck of tribes to work.

    Favorite card so far is Rejoining Sands, that’s just a legit clever version of the (3) Cost Draw 2. 

    Should Marsh Geneologist be “Trigger a minion’s Evolution.” Effect would be the same, but when I first read it I thought you’d be doing the Shaman version of Evolve. 

     Thanks man! Honestly the curve is just to avoid making a lot of cards of the same cost, done other times, we really try to not do that! Also, about the mage thing, don't worry, it WILL be schizophrenic, there will be tons of different references and tribes to synergise, promise! We have a few cards to do so, buuuut on the future!

    Quote from KillTheCow >>

    As already stated above there are a lot of very interesting concepts here, i like the idea of the merging thing and some of the class archetypes are very unique. i also want to give critisism here about some things but since the set is far from finished it probally isn't an issue. The Demon Druid archetype i feel doesn't quitte yet have a really good reason to play Demons, i already saw one card that synergises with it but it's not good enough to base an entire deck around. The current revealed legendary is insanely underpowered. Replacing all cards in your hand and deck means you will lose your synergies as well which is pretty useless in that case. Yes, it's somewhat decent to have a deck with demons that cost 2 less but it's just too slow to begin with as well.

    I can't really judge the Shuffle Hunter thing yet but all i can say about it is that i personally dislike Lost World Pillager since it most likely shuffled cards into your deck that you don't want to draw and make sure you have a reason to play all these cards on a bigger scale than Hat Tracker.

    Mage is a very interesting idea and i'm exited to see more of it but i'm not sure if it would be viable. The idea has insane potential though and you've done a great job on those cards so far!

    Paladin archetype is interesting but i've got to be honest with you that i don't really like the legendaries. I know i shouldn't but i'm going to compare it to Stalagg and Feugen here. First of, Stallag and Fuegen are adventure cards which means you wouldn't get screwed over if you just packed one of them here you do. This is can sort of look besides but with these 2 paladin cards you basicly have one of them being useless in your hand while you're waiting for the other. Besides it has the potential to be broken in combiation with Thaurissan or just by going second. I personally just do not like the design :(

    For Priest you probally again need a reason to play those since the effects themselfs are too slow to see play, you need synergies with it which again, the set is far from done yet so that was probally going to happen anyways. Other than that it looks interesting so far!

    Haven't seen enough card Rogue cards yet to judge the Lifesteal archetype but it's interesting for rogue to have the ability to heal on a scale like that. Also, i personally don't like Unstable Investigations because it might be too random. Other than that the Rogue cards look great so far.

    The other cards and classes are completely fine and look great (or i haven't seen enough of the cards yet). That was all the feedback i had and I'm exited to see more of this expansion, keep it up!

     Hey, wanna hear something?

    Xavius

     I get the problem, but we have at least 1 more Demon synergy under our sleeves rn, we will make more of coruse, but that still takes time, like, we started this project 1 month ago and we have like, at least more than 100 cards? We've been very busy and had some inconveniences. But what could possibly go wrong? We still have plenty of time to finish this project.

    I think you'll have to get used to that type of Legendaries, there are three legendaries per class, Two which "interact" with each other and a normal Legendary, for example, Skivverz and Titanic Armor would be the interacters, and Monsterflush would be a regular one, y'know, I really wanted to squeeze all the juice out of the concept, and try with lots of ideas. Unfortunate that you don't like it, but it's also a main structure. (Though I admit, we only have 2 pairs in total for now, it's kind of hard to think of something when you are still settling up the class). Can't really do much about that :v. However, you said that one is useless while the other waits for it's other half, that's why I made it give something, at least if you don't want to play the Evolution, which in most occasions you wouldn't.

    But thanks for the feedback! Of both of you of course! Rly appreciated :3

    I repeat, these aren't all the cards that we have right now, but not ALL of theml

    Posted in: Fan Creations
  • 0

    posted a message on Apocalypsis Wastelands! A Hearthstone Custom Expansion! (WIP) (137/215 Cards)

    When the meteor landed on a complete utopy, with complete peace, it wrecked havoc on the landing place, destroyed buildings, people going into insanity and new creatures going to appropiate the place. Are you willing to sacrifice your loved ones into an embracing power, or will you perish on the deserted lands of Mestopesto?

    Apocalypsis Wastelands is my 4th (or 5th? Can't remember) Custom Expansion, this was done in cooperation with yoggizenmastuh, creator of the NMR which you might know for creating Lamoneed and Cultists of the Circle Edge (The latter was directed by me)

    Many years later, this is still an attraction for most clients, or at least a memorial of what it was before, an achievement, that will be remembered, but on top of that (Pines-like voice) TAKE A LOOK AT THE NEW KEYWORD THAT, uhhhh, appeared between the dumpsters!

    An example of a Fuse/Evolution card

     What do it do? Well, first, you Merge a minion into this when played, in most of the occasions. Then it transforms into another card, the closest example to exist is Blood of The Ancient One, which needs to merge with another Blood of The Ancient One to Evolve into The Ancient One.

    - So what does this expansion contains in total? Dual-Class minions, MORE keywords or....

    - Glad you ask! Here it is a complete list of what does this expansion contains:

    • 214 New Cards! Including THREE LEGENDARIES PER CLASS (NOT INCLUDING TOKENS)
    • TWO brand new Keywords! Fuse/Evolution and Cleave! (Which is the same effect as Cave Hydra and Magnataur Alpha)
    • Brand new Archetypes for each class!
    • Here, in Apocalypsis Wastelands, you use any resource you have around, you may find a Totem in Mage or a Beast in Priest, you won't expect what to find in these now desolated lands!

    And an advise, we have MORE cards in storage, but still haven't finished the expansion, we just want to give a good look or at least a short preview of what is going to be.

     Card List

     

    Druid (12/16)

    Druids are going to get the corrupted part of here, focusing, for the first time, on a Demon archetype, while also preserving a more nature personality with them, a balance between synergy and mid-range, because not all Imps are worthless!

    Tokens:

     Hunter (11/16)

    Not all Hunters have to go with everything to the face, no, now they find resources on the ground, and using them with something else. Using things, but using them for things that aren't for those things, you get it, right? Recycle, Reuse and Reduce.

     Mage (11/16)

    You're gonna get a bit more spicy with the food you can find around here, from Murlocs to giant Dragons, Mage is going tribal! I mean, not with Camps, but with lots of tribe synergy! You may want to put the right condiments into it.

    Tokens:

     Paladin (12/16)

    No, adventurer, you won't need this, it's not dangerous to go alone, use your own strenght and survival skills to be a part of here. Paladin will have a special work, having a single minion on board, and yes, the Magma Rager was the lit of the dynamite.

    Tokens:

     Priest (12/16)

    Whatever you think, you need some time to build your strategy, even more in here, but also surviving is a key. Priests will have a lot of "Start of turn" effects and pseudo-healing ones, just to hold on that Doomsayer a little more.

    Tokens:

     Rogue (11/16)

    Their decks steal people lifes from the meta, now they will crop out a bit of your Health to them, probably mental too. Whatever it is, Elements are abundant in here, and so is life and death.

    Notes:

    • Unstable Investigations will RANDOMLY increase or decrease their cost, you might get the same cost though, but remember, you are risking of getting an unplayable card(s).

     Shaman (11/16)

    We need everyone else to get in here. And what Shamans do best, they do it here. Shaman will be focused in a more instant-play and Recruit minions from their deck, with of course, a little bit of Overload in there.

    Tokens:

    Notes:

    • Patient Archwitch is going to be buffed to a 4/4, and change it's effect to be 3 Attack or less, even though it was created a long time ago, it can't be fixed yet (Um, Technical Issues to be direct)

     Warlock (11/16)

    Blood, Spines, and everything bad, these were the ingredients to create the perfect Warlock Archetype, but Gul'Dan accidentally added another ingredient to the concoction: Chemical F. Thus the Fusing Warlock Archetype was born!

    Tokens:

    Notes:

    • ALL your minions will be Fused when you use Cult Summoning, however, only one Infernal Fiend will be created.

     Warrior (11/16)

    Warriors will focus on the other keyword next door, Cleave. Even though there's a lack of creatures, what else you ask for? Grinding for your weapon is so hard to do!

    Tokens:

    Notes;

    • Scrap Armor effect will trigger only if you have 6 or more ACTUAL Mana Crystals.

     Neutral (35/71)

    Tokens:

    Notes:

    • Apocalypsis Researcher: Minions will still be able to Evolve, but not Fuse with another one, neither Spell Fuse cards.
    • Time-Tron 3101: This means it won't work with things like Young Brewmaster for an infinite loop. (Looking at you! Pre-nerf Shudderock!)

     Again, feedback is appreciated.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition - Season 7 Feedback

    Second

    Nah jk, I think this season was pretty okay, not too shabby! I actually participated more and definetely was better than the other years, however, there was a single issue that bothers me, and it's the repetition of themes.

    Actually in this season there were a good amount of them (Odd/Even cards, has been done in 2nd Season, 1-Cost Spells, very similar to the 0-Cost one in the first Season, So Bad It's Good, again, similar from one from the first Season, two pairs that synergise or contradict, pretty much a less restrictive "Feugen and Stalagg need Friends", a Battlecry AND Deathrattle one (Echo...Echo...Echo, Season 4). Those counts like, a 4th part of the competitions were just a copy of past competitions, which is kind of new in a SINGLE season to be honest. I only have that complain though, everything else was fine and handled nicely.

    Also, may be just by coincidence with the just released Witchwood for two of those copies to appear, may be just me, but I feel that could be a turning point.

    But anyways, this was a good season notheless :3

    PD: I also LOVED the class competition, well done, probably the best one for now.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition - Season 7 Finale Poll!
    Quote from Demonxz95 >>

    Holy crap, this was close. Congrats to thepowrofcheese, well deserved victory.

    This is also the second season in a row where the winning entrant from the last main competition win. Or was the winner of 5.20 also the winner of Season 5 overall?

     Yes, second in a row.

    Season 5 one was Eavesdropper, which was in the middle of both.

    Also congratulations powerofcheese!

    Posted in: Fan Creations
  • 0

    posted a message on WCDC Season 7 Finale - Mini Comp Final (Final Poll)

     Congratulations demonxz95 for the rockslide win!

    I believe lol

    Posted in: Fan Creations
  • 1

    posted a message on WCDC Season 7 Finale - Mini Comp Final (Final Poll)

    "Gotta keep that streak alive"

    Gets 1/3rd of the total votes

    Posted in: Fan Creations
  • 1

    posted a message on WCDC Season 7 Finale - Mini Comp Final (Submission)

    Rare Remarks (7.06) + Tribe and Tested (7.08 ) + Rise and Shine (7.10)

    So what's the point of beign Secret ? Well, your opponent can't know if you plan to have lots of minion or gain lots of Armor, making this quite good as a surprise ambush, however, it can't be abused either, as it starts dormant. Can work well as a surprise minion or just a 7/7 if you have the right deck, since you are also spending 4 mana onto probably nothingness. (Unless you are able to awaken it).

    Posted in: Fan Creations
  • 1

    posted a message on WCDC Season 7 Finale - Mini Comp Final (Discussion)
    Quote from Demonxz95 >>

    Actually maybe this is better.

    Tribe and Tested + So Bad It's Good (it's a Warlock Elemental, and it effectively only has 1 Health during your turn because it kills itself after it attacks).

    I kinda copied LarryMoments on ideas a bit. Just a little bit, you understand, right? I mean, I still have Spiritgeist.

     Hey can I borrow your Spiritgeist?

    Nah jk, I actually kinda like this concept, it's like Eerie Statue but actually can attack, you can still slap a Taunt on it and maybe kill something that annoys you or need to target face, which is actually a really good design, especially for Warlock.

    Posted in: Fan Creations
  • 1

    posted a message on WCDC Season 7 Finale - Mini Comp Final (Discussion)

    So what's the point of beign Secret? Well, your opponent can't know if you plan to have lots of minion or gain lots of Armor, making this quite good as a surprise ambush, however, it can't be abused either, as it starts dormant. Can work well as a surprise minion or just a 7/7 if you have the right deck, since you are also spending 4 mana onto probably nothingness. (Unless you are able to awaken it)

    This fits into 3 prompts:

    Rare Remarks: Uses Rare keyword, only used in Fatespinner.

    Tribe and Tested: Dragon that isn't for Paladin nor Priest.

    Rise and Shine: Has dormant in its card text.

    Posted in: Fan Creations
  • 2

    posted a message on WCDC Season 7 Finale - Mini Comp #5 (Submission)

    Probably a reason why he hits heroes most of the time.

    But what is Presbyopia? (Damn i got the name right here and not in the card, noice), well, here I have an official description of what it is, just to make it clear:

    Sometime in your 40s, it gets harder to see close up, but you can see things far away just fine. This is called presbyopia. In spite of the big name, it isn’t a disease. It’s a natural part of the aging process. And it’s easy to correct.

    EDIT: Fixed a dot and the name, I thought it was a phobia or some sort of thing, I was wrong ;)

    Posted in: Fan Creations
  • 0

    posted a message on Cultist of the Circle Edge! A Hearthstone Custom [Community-Made] Expansion [FINISHED, Feedback REALLY Appreciated]
    Quote from linkblade91 >>

     

    Quote from RenoLord >>

     

    Quote from linkblade91 >>

    The Day/Night cycle is pretty interesting, but I am concerned about the potential consequences such a system would have on the game if it didn't take off. To clarify further, I see a couple problems:

    1. If the Day/Night system is not well-received or isn't well supported enough to encourage using the system to its fullest, Night-cards would fall by the wayside while Day cards would be inherently better because no one bothers to switch the game to Night. Pushing a specific class to be Day-affiliated - i.e: the Paladin - means his cards would survive the test of time better than everyone else's, because you made Day the default.
    2. In a similar vein, if the system doesn't remain in the meta, then those who utilize it can exploit the system willy-nilly. The perils of changing back-and-forth between Day and Night doesn't mean anything if the opponent isn't playing along: the player who brought the Day/Night cards to the table has total control over the system, because they're the only one participating.

    The Day/Night system would have to be continuously supported and/or really popular so that the battlefield-switching mechanic continues to see use. Otherwise, it takes on a Mill quality in-that both players are not playing the same game: one continues to mess with the board to their benefit, while the other has to sit there and take it because they're playing "the normal way."

     Actually it changes naturally 
     Is that written somewhere? I read through everything, but I must have missed it.
     What. No, it isn't naturally, it automaticlly starts at Day.
    Points aside thanks for all the sudden feedback, in reality never expected it so suddently, and even less with mods reviewing it! Lots of thanks!
    Also yoggi made most of the cards you liked, Phoenix, Tails was a past concept of me, I remade it lulz
    Posted in: Fan Creations
  • 5

    posted a message on Weekly Card Design Competition 7.19 - Submission Topic

    "Goats are the secret ingredient for the ritual to work, even Mal'Ganis thinks it's better than a turtle!"

    "Not to be confused with Magician the Gatherer"

    Urmakari and Kiramish both discard cards, the better they are, the better/effective their effect is. While in a discard deck you'd commonly run low-cost cards, as a last straw, or as an extra help, you can use these guys to hold on the line, they might have different effects and triggers, but they all do the right job, but at the right cost.

    You run expensive cards with Urmakari to get a great healing effect and Kiramish to control the board, or else use it for discard synergy AND wiping the board. Both of them require the ingredients to work, Urmakari needs tools for his ritual to work, and Kiramish needs resources, although unstable, to these to fall and create an explosion enough to be worth the board.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 7.19 - Discussion Topic
    Quote from CecilHoshino >>

    @LarryMoments - Although, not having seen previous discussion, I think his text should read "all other minions" so that he doesn't destroy himself and leave you with a 5 mana Cataclysm that only discards a portion of your hand.

     Actually it's a Deathrattle ;)
    But thanks for the feedback!
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 7.19 - Discussion Topic

    Alright, modified Kiramish into two different minions, what do you think?

    OR

    Also I've got a new pal-o under my sleeve-o in this spoiler.

    AND

    Fuse-o-Tron says "target" to avoid infinite loops with low-health minions.

    When Irmitz mounts him, they form:

    That means that whenever this minion attacks, it divides it's damage between all other characters. Like a Mad Bomber, but when it attacks.

    EDIT: Opps! Commited a typo on the Bombardment Unit, gotta fix it later!

     @TrenoRaven8: Ohh I like that! I feel that they are very balanced to be Legendaries with an additional effect, since you also need to draw them to trigger their effect. They're fine, but I would wait for more feedback to see what the people think.

    @Kovachut: I prefer the 1st Version, because the second version looks quite scary with the right cards/card draw. Not sure, but the second one looks interesting though, idk, probably a cost increase to (5)? Man, I dunno right now, one looks balanced and the other looks interesting but super scary.

    Posted in: Fan Creations
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