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    posted a message on Weekly Card Design Competition 8.14 - Submission Thread

    "Self Reminder: Do NOT use giant arms as weapons"

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 8.14 - Discussion Thread

    Okay, I spent WAY too much time brainstorming to get the last two cards without making something done a thousand times before tbh. How does these look?

    And apparently I have to edit the comment milliseconds after it was posted, nice! My curse came back!

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 8.10 - Final Poll

    Damn there are some really great cards here! Voted for Medivh, Imp Mother and Trial and Error.

    God, Trial and Error seems like a legit card, I mean like Kovachut said it's really solid and probably the best (if not one of the best) of the whole bunch.

    Posted in: Fan Creations
  • 1

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Final Poll]
    Quote from Phoenixfeather >>
    Quote from LarryMoments >> 

    Also teknician is definetely gonna go go go next phase

    I think he has roughly a 4/7 chance of continuing to the finals.

     do you want to bet for it

    Posted in: Fan Creations
  • 0

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Final Poll]
    Quote from KingKuba >>

    Wait, what the heck just happened? I haven't seen ANY articles, posts or date of Phase III, despite that I'm everyday on this forum to check when it starts. Looking at Phase II Disscussion Topic, I thought that our first expansions will be evaluated once again soon, because page 1 was visited more times than other ones. I think that was really unfair and unprofessional to rush this further without any excuses and visible signs.

    I mean front pages aren't really necesary but not sure how you could miss it 3 weeks straight.

    Also teknician is definetely gonna go go go next phase

    Posted in: Fan Creations
  • 3

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Submission Topic]

    Second Expansion of the Year of the Wendigo by LarryMoments

    If your computer has fully-fledged security against ghosts and you can't disable it, here's an imgur album to the whole card set. Um. HERE

    Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? You'll have to go to it, creep down the halls and scream as much as you want, because no one will hear you other than your own echo.

    Haunt of Fear Cards Reminder

    Holy WrathTuskarr Jouster

    Summoning PortalImp Gang Boss

    Questing AdventurerSecond-Rate Bruiser

    Here's a link for the Phase I and Phase II Submission, the latter being the first expansion, Hunters of Azeroth

    Clear your mind and prepare yout thoughts, because you ain't coming out of there alive. (Or as a Mad Opinionist, does that even exist?)

    The Phantom House

    If you think one little scare ought to do you some good, prepare for thousands of them, this enchanted house gives absolutely no quarter to anyone that comes inside, not even shameless use for a "Mystery Shack"! Do you feel ready? Did you check the Ghostbusters movie? Ugh, the ghosts hated it too, without further ado, let's open the door.

    You gently open the giant door, directly landing in the haunted apartment. Not a warm welcome, you must admit

    You find youself against an invisible wall, what a stork! You pour a bit of paint in it to go sideways, but it says something: At the start- nah too busy. Possess(ed) is a new keyword featured in a good amount of cards in this expansion. Ghosts clearly have the power to possess bodies or drive someone else to madness, in which they break point and become uncontrollable until they get rid of it, tends to work against hard objects. Your opponent can easily lose control of minions, but that can also backfire to you, like attacking your Hero, an important minion or over a wall of Taunt minions.

    An Invisibl-ish Welcome

    Heading towards the stairs you see absolutely nothing, except a few clanks and rustly floors. You go upwards and open the door in front of you, there's a good amount of portraits around ther- look out! They're falling! It's not what I expected, these people have seem to reach other phases of age.

    They really do something they love. Haunting the nearest of objects and make they act against their own free will. Parties are still the best around here, don't understimate them, do you want some cherry juice? It's old-agey fresh!

    Working for Free. Can't pay rents.

    Meet the staff! Well, old staff who have worked before the Nocheaur Curse landed, they kept the house clean of dirt, intruders and the occasional bad movie. Not responsible of your harm, but they're co-independant, they clean their own mess, not yours.

    A Vary-House with Tripping Tricks!

    As I slowly leave the house for your own, there are more rooms here and below, just to warn you, these rooms can mess up with your mind, in a non-ghost way. Complex scribblings, twilight spells, curse spells and doctor recipes. I am just warning you, I guess you won't ignore my warning but go to explore anyways, I leave you right here, go explore on your own, who knows. *entrance closes* *you gelp and then look around, he did really distracted you with his talking*

    The Seven + Three Ghostly Sets, what they result? Crazy! Wait, wrong order, discover for yourself.

    Forthey Faiv Miw Kards, was he really a doctor? I can assure he is.

     

    Neutral (THE UNEXPECTABLE)

    Tokens:

    Druid (Legendary Go-Around Built)

    Old ancestors link on each other again, Gendovi, I hope you'll do good instead of not-bad nor good, okay? I look forward to your future, Creetz, but I have to get off this burden before your sucesors do. I had suspicions before of the manor starting to act crazy, I didn't wanted to tell the owner, because he'll either act like I'm a Madman or fire me, people of that centure. *bluffs* Days later I got confirmed that the manor WAS getting haunted by an ancient curse, I packed my things before things were getting weird, glad that's the first decision I made, I ran into the wild, but, which path did I choose? You may ask. There was darkness, madness, and a lot of things with ness, including a Loch Ness Statue back there, or I could go into the unknown, and see what destiny gave to me.  I'd like to continue, but that is your decision, whatever the destiny follows you, is where all our lives go to.

    Druids will get a Legendary Card to play around with, John Creetz, Gendovi's ancestor. You choose your path and your deck, however the vision may come at any moment, will it be true?

    Tokens:

     Hunter (Animal Companions)

    Creepy memoriams outside, don't they? You hear someone call you, friend or foe, you don't know how it's called. Deep perpetration into the inner spirit, yes, you enter the manor and look at the different pets the owner had, a Black Cat and more Black Cats, suppose you shouldn't be sniffing around do you? Old times were they, you seem to be surrounded by illusions, Pets before your endless companions, what was it callled? Oh right, the cycle of life.

    Hunters got linked to the past, not like Toki or Chromie, but they know their pets as much as they know about them. Hunters will get quite a lot of Animal Companions synergy, keep it fresh, pets like to know new tricks.

    Tokens:

    An example when targeting a VS with Bloop, it is now an option to be summoned by cards that generate Animal Companions.

     Mage (Value, Generating Duplicates)

    Of the whole lot of halls on the library, there was one specifically meant for magic tricks, though of course, no one was a magician at that house, the books were still dirty, old, unstable trickery. We might need a bilingualist to traduce this scribblings, ugh, is anyone here a doctor? I'll need a bit of help to keep these books up to date.

    Mages will use a new strategy, instead of raw, big spells, they'll have smol, lots of it spells, or in general, try to have a lot of the same copy. With cards like Housekeeper and the Legendary, oof the amount of spells will be grand!

    Tokens:

     Paladin (If its your opponent's turn, Reusal)

    No one knew about the Nocheaur Curse, but it happened, those cute little things looked like monsters when they knocked up into the door! The old owners loved halloween, and so, a warm, cold blooded welcome from our halloween Ghost Host, Tricko Headoff! Hey, be glad he doesn't gives sour candy or fruits.

    Paladins will go "trick-or-treating" with their cards, forcing your opponent to win youself value off them, a mechanic looked a bit on KoFT, a few cards, but still enough to give a good scare to those intruders by themselves.

    Tokens:

     Priest (When drawn, Shuffling)

     Rogue (Taking Risks)

    You must understand, at that time, we didn't have cameras, or policeman, we had traps, not those currently now, but real, raw traps, Spike Traps, Boulders, Falling Ceilings and a lot more of those around! If only they worked against ghosts.... hey, I think you should still give a look at it, might work as a training hallway.

    Rogues will get RISKY here, yes, and make you think about the possible outcome of each card you play, if done correctly, you really get a good prize for it.

    Tokens:

    This is what Ghostscaper summons when drawing a 5-Cost card. Consider youself lucky of not stepping over it!

     Shaman (Manipulation and Combination)

    You carefully open a grinding door, to find an old, of course off laboratory, it seems they made experiments in her- look! There are some dusty books around. You seem to find what happened here, a love story between a monster and another one? A bit cliche, do they really make Twilight books?

    Alterating and Chemistry, combining and merging! Von Frankenstein really heredated a good amount of his mind to his book, now everyone can make their own monster! Mix and mingle some ingredients, and you may get an interesting thing!

     Warlock (Extreme Possession)

    In the center of all the chaos of madness, Warlocks have the powers to enter inside the heads of their foes and make them lose their free will, with another one taking control of it, it clearly reminds of those movie scenes where the character loses control of itself, becomes clearly emotionally unstable and starts doing barbaric or sadistic things. Days before the Nocheaur curse landed, there was this man that played his Chelo everyday, the same time, at the same duration, it was charming yet creepy, however he got a deadly disease and died days after beign diagnosed, slowly, the house became Possessed by ghosts, strange, seems that this Chelo just wants to break it's own strings.

    Warlocks are the main center of chaos, and will be the main center of the new keyword, Possess, they'll have a lot to do with it, probably to make a show about it.

     Warrior (Armor and Weapons)

    Clanking sounds are heard from a nearby door, you violently open the door to see if there are intruders, there are none, but you look at some really shiny armor and weapons, why did they even kept this in here? Family tradition maybe. You pick it up, they seem to work, though, you start to shine them, rubbing quickly with a cloth found on the ground, it looks a bit more decent now. A hat? Who would keep a hat in the Armory? Maybe the Hatpot Ghost was around here recently.

    Warriors will get a mixed bag of Armor and Weapons, closing more into Armor, as weapons were developed in the last set.

    Tokens:

     Too invisible? These are the Wild Cards that were used in this expansion.

    FAQ

    How does Ripped Leper works?

    Minions will be still alive until the end of the turn when they die while Ripped Leper is on the board. Taunts will keep working, Deathrattles will trigger end of turn, Passive effects keep working, etc.

    What kind of cards Margaret Ghostner Silences?

    Margaret Ghostner effect includes Battlecries, while in hand effects and Spells, the rest of the cards can be played normally, as their effect only triggers while on the battlefield.

    Wouldn't Reconstruction be OP in an Armor deck?

    Heck no, you need to draw THAT specific card, 2-mana to use the spell and some Armor to play it free, reminder that draw is "random" so don't have faith in the RNG unless you know what's coming in.

    EDIT: Added FAQ for clarifications.

    Invisible Handshake of Thanks to the people that gave me feedback

    teknician, CheeseEtc, linkblade69, Schlauchneid,  "The NMR" and everyone on the Custom Heathstone Discord! (because there are far too many to name, considering I posted quite often) Appreciate it a whole lot of lots the help you gave me for this expansion!

    Posted in: Fan Creations
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    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Discussion Topic]
    Quote from CheeseEtc >>

    Hey guys, aren't you feeling sort of burned-out by the amount of cards we must do for this phase?

     Kind of agree. The problem for me is that this overlaps with a lot of outside activities, thus sometimes I have to make multiple cards at once in a day to call it a day. Even though I'm finished I'm still pretty busy with "must-a-do" activities y'know.

    Also could the submission deadline be pushed by like, 1-3 days? It ends in 3 days and I still haven't fixed all my cards nor planned the post structure. It'd give us a little more time to think, and not feel pressured or cards feel forced.

    I mean with 1 extra day I'm fine

    Posted in: Fan Creations
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    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Discussion Topic]
    Quote from teknician >>

     @LarryMoments

    Neutral: Suit of Armor. Use Wandering Monster or Noble Sacrifice wording. Archispectre Corduroy: Rush is irrelevant. You don’t get to interact with minions at the end of your turn. If a minion is summoned for you on your opponent’s turn, you are able to attack with it when your turn starts. 

    The Flying Dutchman: Do you only get the weapon the first time this takes damage? When or whenever. If it’s the former, make it a battlecry “the first time this takes damage equip a weapon with Attack equal to damage taken.”

    Horrifying Nightmares: Better than Corruption in most cases  Good  Hatpot Ghost: Not really atrong enough  Wilfred Fizzlebang was terrible, and this is only average, so it could be reduce by 2 to make for the hero power cost and be a 2/4.

    Divine Shield on a warlock card seems rather strange  Id go for more health instead  Like 5 or 6 health

    Ancient Treasure seems too random and swingy  Feels bad to play against this because it’s sometimes a better preparation and other times just awful. Spike Trap seems weak.

    Illusionary Librarian should be a 3/3 imo. Former Self is OP. If your opponent can’t remove a big minion fully they end up sinking damage into nothing and then another big minion takes its place.Silver Mirror is too long. Why not just shuffle it into your deck? You don’t want to be copying this from your opponent’s deck.Hallways Monitor seems too complicated. Higher Health and no draw a card imo.

    If the wraiths survive they transform back into Recruits? If so they must transform into 1/1s, buffs completely forgotten.

    Experimental Infusion has the same problem as the rogue one. On the other hand, it is a 2 mana cycle card. Li-Quantifier should say ‘duplicate’ rather than ‘duplicated’.

    Use ‘Animal Companion’ instead. Beast companion is only used on the basic card. To my Side and Call of the Wild use animal companion.

    J. Creetz is really weak. You could draw the 10/10 on an empty board, or on a friendly board. I would rework it entirely.

     Thx for the feedback!

    Again, I'll change Corduroy once I start submitting, of course along with the tokens.

    About The Flying Dutchman, yes, it's whenever it takes damage, it does not trigger a single time, multiple times, that's how it was designed, beign extremely swingy, you could either control the damage it is dealt by clearing small threaths or making it block big minions, for then to get a really big weapon, though it replaces itself after the Dutchman takes damage, "gaining" a new attack.

    Good point, I was slightly scared about making the reduction too high, since, Warlock! I'll make it a 4/2 though, I feel I have way too many +Health/-Attack minions.

    Ethereal Manor Kitty will be changed, as discussed in the Discord. Same for Ancient Treasure, though that'll be modified entirely.

    I could make either Ghostscaper a 4/4 or don't transform the card and THEN summon the Spike Trap, again, same feeling as Hatpot Ghost, way too many cards with the same stat distribution.

    Remember Illusionary Librarian gives the value inmediatly when drawn though, so it's two cards in one, and that's quite a big deal tbh, additionally of beign a free without any effort, except drawing him, I'll keep him the same. I disagree with Former Self, what about healing? What about Evolve? You can sink damage against big minions and then get that value completely wasted by those things. Silver Mirror just shuffling would be a WAY better Recycle, I may consider about shuffling it into your deck, not sure. You can compare the monitor with a more complicated and risky Second-Rate Bruiser, you may get a good free last measure when you draw it, but if it isn't, then you're just left with a 6 mana 4/5 with Taunt, which is below average, while Second-Rate Bruiser isn't that risky, it serves as a tech card against aggro decks, and a 5 mana 4/5 with Taunt is not bad either.

    Yes, buffs forgotten, just like they returned to normality, kind of.

    Experimental Infusion may be changed, I had problems finding concepts for Mage Spells without including "damage" on it's text. Same as all other wrong wording cards, they'll be fixed.

    Thus why cards like Wisp Maiden or Druid of the Beak exist, you can see how close is Noctunesque or the Mana River, DotB is used to play along those, Spell Damage for River and DS + Lifesteal for easy low health minion removal. Though now I notice I should change Mana River, since it does nothing if you draw it at the start, probs.

    Thanks for the feedback though, really needed some after 84 years to see if everything was fine, which of course wasn't XP

    Posted in: Fan Creations
  • 1

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Discussion Topic]
    Quote from Shatterstar1998 >>

    So, based on the reception, we completely reworked Acolyte of Nightmare:

    Old version:

     

     I feel this card is strong, a bit too much on Warrior, I'd reduce it's Health to 3 (Also for [deck]Acolyte of Pain[/deck] flavour), it would feel less abusable with damaging cards, current version is a lot better than the old one though.

    K, so I finished ALL my cards, wild cards, etc, just have to do the last details. Also, I'll keep Possess as it was before, I feel linkblade made a good point about beign frustating beign permanent or stronger, not that I'm lazy, but I want to keep it balanced y'know ;)

    Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? You'll have to go to it, creep down the halls and scream as much as you want, because no one will hear you other than your own echo.

    Possess is a new keyword featured in this expansion. This is shown in a good amount of Neutral cards and some class cards, however not all classes are going to have this keyword. I didn't wanted to clutter it between all classes for just beign a keyword, not saying it shouldn't be allowed on other classes though, but cluttering all the space with cards that Possess things isn't very good.

    Druid

    Old ancestors link on each other again, Gendovi, I hope you'll do good instead of not-bad nor good, okay? I look forward to your future, Creetz, but I have to get off this burden before your sucesors do. I had suspicions before of the manor starting to act crazy, I didn't wanted to tell the owner, because he'll either act like I'm a Madman or fire me, people of that centure. *bluffs* Days later I got confirmed that the manor WAS getting haunted by an ancient curse, I packed my things before things were getting weird, glad that's the first decision I made, I ran into the wild, but, which path did I choose? You may ask. There was darkness, madness, and a lot of things with ness, including a Loch Ness Statue back there, or I could go into the unknown, and see what destiny gave to me.  I'd like to continue, but that is your decision, whatever the destiny follows you, is where all our lives go to.

    Druids will get a Legendary Card to play around with, John Creetz, Gendovi's ancestor. You choose your path and your deck, however the vision may come at any moment, will it be true?

    Tokens:

     Hunter

    Creepy memoriams outside, don't they? You hear someone call you, friend or foe, you don't know how it's called. Deep perpetration into the inner spirit, yes, you enter the manor and look at the different pets the owner had, a Black Cat and more Black Cats, suppose you shouldn't be sniffing around do you? Old times were they, you seem to be surrounded by illusions, Pets before your endless companions, what was it callled? Oh right, the cycle of life.

    Hunters got linked to the past, not like Toki or Chromie, but they know their pets as much as they know about them. Hunters will get quite a lot of Animal Companions synergy, keep it fresh, pets like to know new tricks.

    Tokens:

    What happens when you use Bloop on a Vilebrood Skitterer

    This is now one of your options as an Animal Companion, Vilebrood Skitterer will be added to your Beast Companion's pool.

    Minions will be still alive until the end of the turn when they die while Ripped Leper is on the board. Taunts will keep working, Deathrattles will trigger end of turn, Passive effects keep working, etc.

     Mage

    Of the whole lot of halls on the library, there was one specifically meant for magic tricks, though of course, no one was a magician at that house, the books were still dirty, old, unstable trickery. We might need a bilingualist to traduce this scribblings, ugh, is anyone here a doctor? I'll need a bit of help to keep these books up to date.

    Mages will use a new strategy, instead of raw, big spells, they'll have smol, lots of it spells, or in general, try to have a lot of the same copy. With cards like Housekeeper and the Legendary, oof the amount of spells will be grand!

    Tokens:

    Experimental Infusion might be too powerfull for a common, I might trade it for another spell, also a bit too random buff ;)

     Paladin

    No one knew about the Nocheaur Curse, but it happened, those cute little things looked like monsters when they knocked up into the door! The old owners loved halloween, and so, a warm, cold blooded welcome from our halloween Ghost Host, Tricko Headoff! Hey, be glad he doesn't gives sour candy or fruits.

    Paladins will go "trick-or-treating" with their cards, forcing your opponent to win youself value off them, a mechanic looked a bit on KoFT, a few cards, but still enough to give a good scare to those intruders by themselves.

    Tokens:

    Wailing Wraiths will be turned back into Silver Hands when the turn ends, as 1/1s

     Priest

    In this heavy-weight mansion, hidden philosophy is the greatest treasure that the ancients have burdenered behind a secret passage, going downstairs, you directly face into a gigantic library, full of ancient knowledge. You seem to easily understand the kryptograms and patterns, doctor. Keep youself silent, don't you want to wake up the whole party inside that shelf.

    Trigger when drawn cards, haven't heard that one since drawing Patches! Priests will get a lot of synergy and cards going around that, books might be cursed by magic, such as the masterpiece of the Necronomicon, it might be any book though.

    Tokens:

    Margaret Ghostner effect includes Battlecries, while in hand effects and Spells, the rest of the cards can be played normally, as their effect only triggers while on the battlefield.

     Rogue

    You must understand, at that time, we didn't have cameras, or policeman, we had traps, not those currently now, but real, raw traps, Spike Traps, Boulders, Falling Ceilings and a lot more of those around! If only they worked against ghosts.... hey, I think you should still give a look at it, might work as a training hallway.

    Rogues will get RISKY here, yes, and make you think about the possible outcome of each card you play, if done correctly, you really get a good prize for it.

    Tokens:

    If you drew a 5-Cost card through Ghostscaper, it'd transform into this:

    3-Cost Spike Traps will deal 3 damage, and so on.

     Shaman

    You carefully open a grinding door, to find an old, of course off laboratory, it seems they made experiments in her- look! There are some dusty books around. You seem to find what happened here, a love story between a monster and another one? A bit cliche, do they really make Twilight books?

    Alterating and Chemistry, combining and merging! Von Frankenstein really heredated a good amount of his mind to his book, now everyone can make their own monster! Mix and mingle some ingredients, and you may get a interesting thing!

    Warlock

    In the center of all the chaos of madness, Warlocks have the powers to enter inside the heads of their foes and make them lose their free will, with another one taking control of it, it clearly reminds of those movie scenes where the character loses control of itself, becomes clearly emotionally unstable and starts doing barbaric or sadistic things. Days before the Nocheaur curse landed, there was this man that played his Chelo everyday, the same time, at the same duration, it was charming yet creepy, however he got a deadly disease and died days after beign diagnosed, slowly, the house became Possessed by ghosts, strange, seems that this Chelo just wants to break it's own strings.

    Warlocks are the main center of chaos, and will be the main center of the new keyword, Possess, they'll have a lot to do with it, probably to make a show about it.

    Warrior

    Clanking sounds are heard from a nearby door, you violently open the door to see if there are intruders, there are none, but you look at some really shiny armor and weapons, why did they even kept this in here? Family tradition maybe. You pick it up, they seem to work, though, you start to shine them, rubbing quickly with a cloth found on the ground, it looks a bit more decent now. A hat? Who would keep a hat in the Armory? Maybe the Hatpot Ghost was around here recently.

    Warriors will get a mixed bag of Armor and Weapons, closing more into Armor, as weapons were developed in the last set.

    Token:

    Neutral

    Tokens:

     

    So, I'll sum up a bit the different type of cards this expansion has, just for personal convenience.

    Possess Cards (Includes synergy and undirect synergy)

    Direct: 9

    Indirect: 5

    Total: 14 cards of 48 total cards.

    Total Set Card Type Balance

    31 Minions

    16 Spells

    1 Weapon

    1:82 is the ratio of Minions vs Other cards. Ratio of 1:93 Minions vs Spells. Not sure, I don't want to push minions so much, should I replace some minions with spells?

     Any feedback is appreciated! Of course I've rode everyone's feedback carefuly, and I consider those comments, and most of the times apply it into my set/cards/whateverthingimworkingon. I guess this will be the penultimate post of my expansion before starting to format it.

    Also I'm kind of picking on my set for the lack of spell cards, not sure what you think by the amount, I have a lot of struggles of balancing a ration between spells and minions.

    Posted in: Fan Creations
  • 0

    posted a message on Realized something awful. Sorry.

    Is this wock

     

    Also, Blizzard's version, or at least making it a class leg is fine.

    Posted in: Fan Creations
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    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Discussion Topic]
    Quote from Shatterstar1998 >>

    So, we are having a hard time deciding which art is better for Totem Pole and fit in with the theme of our expansion:

     Definetely the 1st one, as it gives the bit of dark tone the expansion has.

    Posted in: Fan Creations
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    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Discussion Topic]
    Quote from CheeseEtc >>

     

     @LarryMoments

    Overall

    You already know what I think of Possessed. It's weak (and also complicated). This makes most of your Possess cards weird and weak.

    Also I think the flavor is good, as well as most of the cards, but you should use more wow-related art.

    Cards

    I won't comment on Possess since I have issues with the mechanic

    • I think Margaret should be "Battlecry: Silence all minions in both player's hand" since Silence isn't really an aura effect. I like the card a lot and I think it's fair.
    • Where did you get the art for Electrical Impulse? lel
    • Horrifying Nightmare is weaker than Corruption. It should cost (1)
    • I think Ooze Ghost should cost more.
    • The Rush on Corduroy's token is useless since it's at the end of turn.

     I remember being told that having a multitude of resource generators is bad because it lowers deck quality. So I'm thinking about substituting them for a single resource generator for the whole expansion:

    The Gold mine would be given for free to all players like C'Thun and Beckoner of Evil. It's common so you can have 2 of them but obviously they'll clutch your starting hand if you do so. Obviously too, this is the only structure that costs mana instead of Resources.

    WOULD BE A SUBSTITUTE TO 4 NEUTRAL CARDS & 9 CLASS CARDS (1 per class) ->

     Is it actually better?

     Hoh boy they always ask me to use more wow related art XD

    I agree on all your opinions, maybe Margaret will stay the same, as until you remove her, those abilities won't trigger (Battlecries, while in hand, and spell-type cards), but the other's yes, and what you suggested is good, but changes the whole point of the card. I'll leave Ooze Ghost the same though, not all classes have weapons anyways and they'd have already used at least 1 Durability most of the times, if they don't have a weapon, it's an unplayable vanilla 3/2, which is a common problem between the Ooze cycle.

    About the resource generator, I'm not too sure if using a mine would be correct, but if you go with it, keep the class resource generator. But I agree with Schaulaneid that a single gold mine to make resources is boring.

    Quote from Schlauchneid >>
    Quote from LarryMoments >>

    K, so I'm doing my Ghost/Haunted House expansion "The Phantom House", copy-pasting the introduction here because idk. I've got a third of it done, and I'd like to hear what you think about it, will give feedback in return when I can.

    Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? Will your heart hold enough pump before it pumps itself into this manor oblivion?

    Possess is a new keyword featured in this expansion. This is shown in a good amount of Neutral cards and some class cards, however not all classes are going to have this keyword.

    Priest

    In this heavy-weight mansion, hidden philosophy is the greatest treasure that the ancients have burdenered behind a secret passage, going downstairs, you directly face into a gigantic library, full of ancient knowledge.

    In short words, to clarify, this is a MANOR/big house, White House-like size, not a simple Haunted House, so there are a lot of rooms, of course unclean to do some stuff with it, with the company of the fellow ghosts.

    Archetype: Trigger when drawn cards.

    Margaret Ghostner effect includes Battlecries, while in hand effects and Spells, the rest of the cards can be played normally, I may struggle to balance this one.

     Shaman

    You carefully open a grinding door, to find an old, of course off laboratory, it seems they made experiments in her- look! There are some dusty books around. You seem to find what happened here, a love story between a monster and another one? A bit cliche, do they really make Twilight books?

    Archetype: Spell and Manipulating/Altering Effects

    btw Ethereal Manor Kitty is supposed to be a Ghostly Black Cat, but since ghosts are white ethereal creatures, it looks like that. You can't really identify what colour of clothes or hair they were having before unless you find some photos of them.

     Warlock

    In the center of all the chaos of madness, Warlocks have the powers to enter inside the heads of their foes and make them lose their free will, with another one taking control of it, it clearly reminds of those movie scenes where the character loses control of itself, becomes clearly emotionally unstable and starts doing barbaric or sadistic things. Days before the Nocheaur curse landed, there was this man that played his Chelo everyday, the same time, at the same duration, it was charming yet creepy, however he got a deadly disease and died days after beign diagnosed, slowly, the house became Possessed by ghosts, strange, seems that this Chelo just wants to break it's own strings.

    Archetype: Possess Warlock (And by main yes, a LOT of Possess cards in here)

    Also I'm debating whether even using this card below, since I've got mixed thoughts, situational and difficulty of choosing the art.

    And yes, just noticed Schlerenhouse Buffon "Possess" isn't bolded, I'll fix it later.

     Neutral

    Tokens:

    Also I made 5 different tokens as "Flying Things", Archispectre Corduroy will summon one of these at random, just made a lot of tokens since I liked him that way, it gives him a bit more diversity, I mean why a single token anyways? XP

    I may remove Flying Monkey or Chalice for Flying Fork and Flying Pitcher :P

     I'm not participating but can give my thoughts I guess.

    The introduction is kinda confusing. I don't get the Pump thing. What does this mean? And pls, PLS use more periods dude. :) Your sentences are way to long. You should rewrite the intro a bit.

    Like CheeseEtc said Possess(ed) is rather weak and the fact that it only applies for 1 turn makes it kinda wonky. Maybe you could change it into "At the start of your turn, attack a random friendly minion." and make it permanent on default. Would be more impactful and still fit the flavour I think. Instead of just attacking randomly, the minion turns on its allies. Then a card like "Possess a minion." would be already quite powerful.

     I know the introduction is messy kek, my wording sucks and I know it. Also, heart pumps.

    Okay, so I see everyone thinks Possess is weak XP, however I won't make it "At the start of your turn, attack a random friendly minion" and permanent, that would be too restricting, it'd be Betrayal on steroids, so I'll put below 3 options (it includes the original so no copy-pastes)

    OR

    So it's either attacks random minions until it dies, or attacks his allies but only works once. If the last one gets approved, I'll change Spirit Jailor and Ethereal Manor Kitty to fit the effect/balance of Possessing.

    Posted in: Fan Creations
  • 0

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Discussion Topic]

    K, so I'm doing my Ghost/Haunted House expansion "The Phantom House", copy-pasting the introduction here because idk. I've got a third of it done, and I'd like to hear what you think about it, will give feedback in return when I can.

    Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? Will your heart hold enough pump before it pumps itself into this manor oblivion?

    Possess is a new keyword featured in this expansion. This is shown in a good amount of Neutral cards and some class cards, however not all classes are going to have this keyword.

    Priest

    In this heavy-weight mansion, hidden philosophy is the greatest treasure that the ancients have burdenered behind a secret passage, going downstairs, you directly face into a gigantic library, full of ancient knowledge.

    In short words, to clarify, this is a MANOR/big house, White House-like size, not a simple Haunted House, so there are a lot of rooms, of course unclean to do some stuff with it, with the company of the fellow ghosts.

    Archetype: Trigger when drawn cards.

    Margaret Ghostner effect includes Battlecries, while in hand effects and Spells, the rest of the cards can be played normally, I may struggle to balance this one.

     Shaman

    You carefully open a grinding door, to find an old, of course off laboratory, it seems they made experiments in her- look! There are some dusty books around. You seem to find what happened here, a love story between a monster and another one? A bit cliche, do they really make Twilight books?

    Archetype: Spell and Manipulating/Altering Effects

    btw Ethereal Manor Kitty is supposed to be a Ghostly Black Cat, but since ghosts are white ethereal creatures, it looks like that. You can't really identify what colour of clothes or hair they were having before unless you find some photos of them.

     Warlock

    In the center of all the chaos of madness, Warlocks have the powers to enter inside the heads of their foes and make them lose their free will, with another one taking control of it, it clearly reminds of those movie scenes where the character loses control of itself, becomes clearly emotionally unstable and starts doing barbaric or sadistic things. Days before the Nocheaur curse landed, there was this man that played his Chelo everyday, the same time, at the same duration, it was charming yet creepy, however he got a deadly disease and died days after beign diagnosed, slowly, the house became Possessed by ghosts, strange, seems that this Chelo just wants to break it's own strings.

    Archetype: Possess Warlock (And by main yes, a LOT of Possess cards in here)

    Also I'm debating whether even using this card below, since I've got mixed thoughts, situational and difficulty of choosing the art.

    And yes, just noticed Schlerenhouse Buffon "Possess" isn't bolded, I'll fix it later.

     Neutral

    Tokens:

    Also I made 5 different tokens as "Flying Things", Archispectre Corduroy will summon one of these at random, just made a lot of tokens since I liked him that way, it gives him a bit more diversity, I mean why a single token anyways? XP

    I may remove Flying Monkey or Chalice for Flying Fork and Flying Pitcher :P

    Posted in: Fan Creations
  • 1

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Discussion Topic]

    H-Holy sheez, I never expected to get this far, I'm honestly VERY surprised I got in. Congratulations to everyone else who got in.

    Also what happened to DoctorWhoops submission?

    PD: Forget the last part, just watched it on discord, I'm sorry to all who have been DQ's tbh, I know how it feels :v, especially with the summed up stress and all.

    Posted in: Fan Creations
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